Author |
Message |
burning
Rank 16
Joined: Thu Jul 31, 2014 2:29 pm Posts: 351
|
Note that you can move the bins to a safe place after unpacking them. The only one that needs to be repacked is pack0.bin as far as I can tell.
|
Sat Dec 06, 2014 6:17 pm |
|
 |
riftporn
Rank 16
Joined: Wed Aug 07, 2013 4:51 pm Posts: 315
|
I'm trying to open the obj files in maya, but I get read errors. Anybody knows how to open the objects? Is it even possible? Thanks
|
Sun Dec 07, 2014 10:39 pm |
|
 |
burning
Rank 16
Joined: Thu Jul 31, 2014 2:29 pm Posts: 351
|
riftporn wrote: I'm trying to open the obj files in maya, but I get read errors. Anybody knows how to open the objects? Is it even possible? Thanks I'm not sure those are the kind of .obj files (Wavefront) Maya can load.
|
Sun Dec 07, 2014 10:51 pm |
|
 |
xpadmin
Site Admin
Joined: Thu Feb 07, 2013 11:16 am Posts: 1930
|
Th .obj files are not "real" .obj file just same extension. We will have raw maya file uploaded for modders in the future. Then you can also change objects. First we have to solve some bugs in the software 
|
Sun Dec 07, 2014 10:51 pm |
|
 |
riftporn
Rank 16
Joined: Wed Aug 07, 2013 4:51 pm Posts: 315
|
Ahw, wanted to make a dildo  Already successfully managed to change some tools around (more clamps!) Is there a way to get the old "Puppet mode" back somehow?
|
Sun Dec 07, 2014 10:54 pm |
|
 |
aterrizando
Rank 15
Joined: Sun Mar 31, 2013 12:26 am Posts: 232
|
I'm translating it to Spanish, but I have found that game is not compatible with diacritic mark on vowels and most probably can't display "ñ".
Could that be added?
|
Sun Dec 07, 2014 11:07 pm |
|
 |
KotLPL
Rank 14
Joined: Wed Aug 21, 2013 12:34 pm Posts: 133
|
xpadmin wrote: Th .obj files are not "real" .obj file just same extension. We will have raw maya file uploaded for modders in the future. Then you can also change objects. First we have to solve some bugs in the software  ah ok thanks , I was pulling my hair out trying to get blender to work with them.
|
Sun Dec 07, 2014 11:09 pm |
|
 |
hardyhar
Rank 12
Joined: Tue Oct 14, 2014 6:00 am Posts: 92
|
I'm confused. What does "uncomment" mean?
EDIT: Ah, nevermind, I wasn't familiar with that term. I figured it out.
|
Mon Dec 08, 2014 2:45 am |
|
 |
Pickled Cow
Rank 17
Joined: Wed Apr 17, 2013 10:59 am Posts: 509 Location: Cursed Pickle Jar
|
hardyhar wrote: I'm confused. What does "uncomment" mean? http://en.wikipedia.org/wiki/Comment_%2 ... ramming%29Quote: In computer programming, a comment is a programming language construct used to embed programmer-readable annotations in the source code of a computer program. Those annotations are potentially significant to programmers but are generally ignored by compilers and interpreters. Comments are usually added with the purpose of making the source code easier to understand. The syntax and rules for comments vary and are usually defined in a programming language specification (see the syntax of comments in various programming languages). Comments are also used to prevent unwanted code executing while leaving that code completely intact. To uncomment code, you simply need to remove whatever is marking it as such. Quote: ////////////////////////////////////////////////////// // Unpack //////////////////////////////////////////////////////
// Uncomment this to unpack a pack /*Pack pack1 { unpack = true;
file = "[RUNTIME]pack/pack_dungeon.bin"; outpath = "[RUNTIME]pack/"; }*/ I am not familiar with this language, but I believe what I have marked red are the BEGINNING OF/END OF comments markers. Not 100 percent sure though. Back up that .ini file first...
|
Mon Dec 08, 2014 3:14 am |
|
 |
TheMohawkNinja
Rank 16
Joined: Thu Feb 13, 2014 3:54 pm Posts: 379 Location: United States
|
Pickled Cow wrote: I am not familiar with this language, but I believe what I have marked red are the BEGINNING OF/END OF comments markers. Not 100 percent sure though. Back up that .ini file first... You're correct. The language uses the same comment methods of many (if not all) modern high-level languages like C++ and Java.
|
Mon Dec 08, 2014 3:31 am |
|
 |
|