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[ 3 posts ] |
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smickeymcgee
Rank 1
Joined: Mon Dec 08, 2014 12:07 am Posts: 2
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i could run the 2.1 just fine but now that i have 3.0 it goes so slow it crashes and i have to restart my comp. I have it set to lowest settings but it still wont work, is my rig too old? Here's the trace file copy/pasted //////////////////////////////////////////////////////////// // X Moon Productions (c) 2012 ////////////////////////////////////////////////////////////
Version: (3.0.0001) Build: 64 bits Release: Full Date: 2014/12/07 18:53:12
//////////////////////////////////////////////////////////// // System ////////////////////////////////////////////////////////////
OS: Microsoft Windows 7 Professional |C:\Windows|\Device\Harddisk0\Partition2 Cpu: AMD Phenom(tm) II X4 955 Processor (*******: 6143 Mb) Graphics-card: NVIDIA GeForce 9800 GT (1024 Mb) Sound-card: High Definition Audio Device
//////////////////////////////////////////////////////////// // DirectX ////////////////////////////////////////////////////////////
DIRECTX_VERSION: 10.0
//////////////////////////////////////////////////////////// // Graphics device ////////////////////////////////////////////////////////////
D3D_VERTEX_PROCESSING: HARDWARE
D3D_ADAPTER_DESCRIPTION: NVIDIA GeForce 9800 GT D3D_ADAPTER_VERSION: 9.18.13.4052
D3DMULTISAMPLE_2_SAMPLES: 8,8 D3D_MAX_TEXTURE_BLEND_STAGES: 8 D3D_MAX_SIMULTANEOUS_TEXTURES: 8 D3D_MAX_TEXTURE_SIZE: 8192,8192 D3D_PIXELSHADER_VERSION: 3.0 D3D_VERTEXSHADER_VERSION: 3.0
//////////////////////////////////////////////////////////// // Sound devices ////////////////////////////////////////////////////////////
Device[0]: Default Device[1]: Primary Sound Driver Device[2]: Speakers (High Definition Audio Device) Device[3]: Digital Audio (S/PDIF) (High Definition Audio Device) Device[4]: Digital Audio (S/PDIF) (High Definition Audio Device)
//////////////////////////////////////////////////////////// // Current sound device ////////////////////////////////////////////////////////////
DeviceId: 0 DeviceName: Default Channel[1]: SPEAKER_FRONT_LEFT Channel[2]: SPEAKER_FRONT_RIGHT
//////////////////////////////////////////////////////////// // Oculus Rift ////////////////////////////////////////////////////////////
Oculus Rift was not detected
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Mon Dec 08, 2014 12:11 am |
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modderman
Rank 14
Joined: Fri Jun 27, 2014 2:57 pm Posts: 169
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Current release very buggy for some of us. Have to wait for patch and try play then.
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Mon Dec 08, 2014 12:40 am |
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xpadmin
Site Admin
Joined: Thu Feb 07, 2013 11:16 am Posts: 1930
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Yes we are trying to track down some issues. We hopefully have a patch soon. On some systems there are issues. Sorry for the inconvenience.
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Mon Dec 08, 2014 3:40 am |
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