According to Xpadmin, the maps of the game will now be interconnected. Meaning that you can walk to instead of cross fading to that new location.
I decided to take a quick crack at it. And then remembered that I'm horrible at map design so I just when with something based off the X-Moon logo.
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logo layout octogon.png [ 13.69 KiB | Viewed 22705 times ]
Now that map is largely incomplete with nothing but roads on there, and it doesn't even have an actual scale. This is mainly because I don't know how big the buildings in the game need to be. Plus, I keep arguing with myself what should go in the center. The player's apartment building? A city park? The XMU campus? A Lake?
I also keep asking myself, what is the local geography of X-Moon City? From a technical standpoint, I find myself wanting the city an oasis in the desert. That way, the inside of the city could have all the plant life it wants and outside of the city could be easy to render flat land.
There could be a rail way that passes through or near the edge of the city, to explain how people travel to and from the city.