zuleyka wrote:
It's just super my friend. Excellent review, I am very pleased to receive feedback.
1.2.1 is very much outdated alpha version. I'll be glad if you give your email in PM.
I will send you the Whorelords 2.0 when this will be ready. It would be cool to read a new review from you

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So I played, or should I said try to play a couple of rounds....sadly after about 30 Minutes I get the same error....so I have no Idea on PC´s and stuff like that....so it´s likely that the eroor came from my own System..
Will try to check and fix. But you are right, the problem may be in PC too. In which moments did it happen?
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I guess this is still a Beta intro? But with the credits and all it could be used as a good prolouge or something like that in the future.
If you talking about trailer, yes, it's from early development (so and the battle system in 1.2.1). Sure sound would be better to turn down. I'll do it.
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Also are the rats, for example, follow random paths? If they not, then that´s not that obvious. That´s a good thing btw xD
Rats is food. But smart food running away from the player if you try to catch them. Will have to chase them.
The monsters in the game are much smarter, patrol and working in groups (in the next levels like Prison A).
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If you bring such a fast combat system into your game, wouldn´t it be better to engage and block in the fight with different hotkeys?
We went the other way.
In version 2.0 will be almost turn-based battles, but with the advanced Sex Attack/Defend System.
So you will have enough time for fight and enjoy, i hope you'll like it

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The dialogs in the game (I must say through the error I´ll only review the first part, to when you get out of the Crypt) are Decent.....
You can read the houmor out of it, but they sound kinda like...blabla let´s skip to the Action for me...
Yes, you are right the dialogues can be made much steeper and fun. I am always going to skip to the Action too in the RPG games, maybe that's it. XXX-events are another things

I still have a lot to work on dialogues. I would be glad any good advice how to do it...
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Anyways I hope I could give a little impression of how the Game plays to other people, and when I am able to get past this error i want to check out the full Demo!

Untill them keep developing and improving
I working hard on 2.0 right now. I hope I will be able to produce a good game (especially eager to please the orcs by cool girls).
Thank you very much for your review, dude!
It would be my pleasure to get a look at the new Version and features.....but is Beta access not only for 10$+ Patreons? I would feel bad for reciving something 4 free what others are pay (it´s their own will I know

)
But don´t worry I´ll currently working on get Patreon to work..... but somehow this site doesn´t like german Paypal Accounts

So im currently in contact with them to figure something out

Anyways I figured out what caused the Error alert and got rid of it....so I was able to play the whole Beta.
As for the dialogue part I really liked the Idea of finding this little sheets/books with different Storys on it and you kinda figuerd it out yourself....how you could make the interactions with NPC´s a more immersive one.
Damn my english skills suck balls today....anyway I´m gonna try to explain what I mean....even it´s Master Joda style
So in order to get the most out of a conversation here you need to focus on the goal in your head.....what are you gonna create?...is it gonna be a pure parodie with lot´s of humor in it? Or a real storyline in a known Universe (WoW in this case of course)
In a pure parodie the lack of emotions in a conversation is not important...what´s important (but to be true I don´t have much expirience in the writing style of deep parodies (only the Basic knowledge tops)) is that the conversation makes kinda sense with the focus of hidden eastereggs and jokes based on the Original.

I never played Wow so I have no example how it could look like
For an immersive conversation you need to figure something out.....the easiest way here is to write emotionally....
Since you can´t show the full emotion proccess you need to implant it in the text/dialogues of each char.
Let´s take the shortstory from your Beta (Elven Distress) as an example.
Our little female Elf here is young and hungry for an adventure....if I remember correctly.....but she where never outside of her village, so a when she´s alone in the woods (after she left the caravan) and it´s gets darker and darker...the selfesteen wouldn´t be very high I assume...so let´s put this into the story to give the reader something that he can picture in his head.
"Damn I wouldn´t think that it would take that long to get to a City" she thought while walking at the small path that´s building up like a snake in front of her. "What was I thinking anyways, to take this trail....it´s clearly not used by caravans and probaly leads me to simply nowhere." She was a little worried about getting completly lost and ran her fingers through her hair by continue walking her path towards the unkown. It´s getting darker with every minute...phew....damn I should´ve stayed at the caravan. At least they know where they going."
At least she was certain that she wouldn´t starve. Her father teached her well how to survive in the wildernes. So at least this thought gave her hope....but in the same moment she muttered to her self "Silly little sun elf running off on her own and now she's in the middle of nowhere.
Mother always told me I didn't think things through"
...
In the part where she reached the trees there is a part who the reader learns that she is simply a virgin and has no sex expirince (she only knows how it works

)
So it is a little unimersive that she could speak full sentences with no lack of words...
She is scared so a simple sentence wouldn´t represent her feelings so little breakes in the sentences or complete broken senteces are appropriate in this matter. That´s what you kinda did here ( "No! Please... I-I'll do anything..." )
but then ( "What are you going to do to me?" she asked, tears forming at the corners of her eyes.)
Wouldn´t it be better to stick to the emotion like
" Wha...what are...y...you going to...do to me? through certain breakes in the conversation the immersion rises...but you used it before so I guess you already know that.
But I wanted to show it as an example.
I know im not a poet...at least not in english... I usually write shortsotrys in german language.
Know to the question how to implement such things completly into the game?
To implement the emotion into the conversation, each charachter needs his/her peronality wich can be changing of course through the Storyline.....a virgin doesn´t need to be scared of sex the whole story so she will evolve trough the chapters (for example) so fear turns into pleasure and so on....
To clarify things in dialogues I can give you two examples that I saw in other Games
- Let´s take a look at (
https://loqo.wikispaces.com/) LoQQ this game uses facial expressions to underline the emotions each person faces in the Story, by simply implent ( I don´t really don´t know the amount of them) some Basic faces in different emotion states into the dialoguewindow at the bottom right of the screen. In addition to that the breaks and specific reactions in the "spoken" texts.
- Roundscape Adorevia (
http://www.roundscape-adorevia.com/) uses text to explain the player in what kind of emotion the conversations take place.
For example you enter a cave in the game and the the textbar opens
"suddenly she stopped and looket at you with eyes wide open....she looked kinda scared"
..next window the actual dialogue starts
" Be...behi....LOOK BEHIND YOU"
I hope I could give some examples that can help.... get on the path you wanna get on.
don´t take the small path, because we learned that that one leads to the raping orc tribe

But anyways please consider this not as a crtical post.... I was simply trying to give advice...in my own way
So have a nice day reading through this whole book I wrote and lugh at me for my spelling skills

hopefully I see you on patreon soon so I can check out the other things you created.
PS: Email is in your inbox.