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 House Party Beta 0.4.0.0 (Updated 2/17/17) 
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Hey guys,

I finally got the Frank model, and I wanted to make a video to show it to you guys, and I figured while I was at it, I can show you a lot of the cool AI stuff I've been working on as well. I've got the AI to a pretty cool place right now, and I'm going to start shifting my focus to writing some story now that I have Frank and Stephanie is on the way, so I should have a public release for you guys very soon!

For my supporters, you will receive a playable version of the game at the beginning of the month and you will be able to see all of this first hand, and check out the interaction.

One component that's been added are personalities. The players now have varying personality profiles, and their relationship toward one another is affected by it. For instance, Madison is kind of a bitch, so she generally doesn't get along with too many people. But Brittney is very nice, so even though Madison is a bitch to her, she tends to overlook it most of the time. As the characters interact with one another, it changes their relationship and their mood. If two characters have a nice conversation, both of their moods will go up, and they will like each other more, and be more likely to hang out with each other later on. Vice verse, if they have a negative conversation, their mood will decrease, and they will avoid each other. Their mood also affects the outcome of the interactions, so if a character is nice, but in a bad mood, they may have a negative conversation with another character, and make a bad first impression. So with multiple play-throughs, it's possible to have a scenario where everybody is getting along, and in other play-throughs, everybody may hate each other. And of course, you as the player, can alter the moods by interacting with them. I plan to open up certain lines of story based on the outcome of certain character's moods.

Here's the video link:
https://www.youtube.com/watch?v=WysnF21i9QE

Some things to note in this video:

Everything is procedurally generated. The characters figure out what to do on their own, so where they go and who they talk to is based on a some variables. Notice in the beginning when I'm talking to Frank, Madison storms by. She bumps Frank as she moves by, and Frank moves closer to me to get out of her way. The characters are responsive to one another in this sense as we will see more of later on.

Next off, Brittney and Madison start a conversation. Frank is over by the side, and he notices them talking, and he joins the conversation. This is based on his feelings toward who is in the group. A little later, Ashley joins in the conversation as well. Now watch the characters shuffle around to find comfortable spots to stand and talk to each other. This is not an accident, it's all computed with AI!

Next I throw the pizza box on the table, and you can see how it distracts Frank and Madison. They check it out but then go back to hanging out. I bump it one more time and Brittney stops in her tracks and looks to see what's going on, but then goes back to what she was doing. Brittney now decides to go dance.

At this point the group breaks up, and now the characters will seek each other out based on their feelings toward one another. Another thing to note as I focus in on some more conversations, is that you can see now the characters are reacting with their facial expressions based on whether they're having a good or bad conversation, and when a person is talking, they will react differently to one another.

Now that Brittney's done dancing, she seeks out social activity again, and two smaller groups form. One with Ashley and Frank, and one with Madison and Brittney. You can see how, when the house starts getting full of characters, this will be a really cool dynamic.

As I'm ease-dropping on Frank and Brittney's conversation, Frank notices me and turns toward me.

If you haven't checked out the game yet, you can find the latest build here:
http://games.eekllc.com/index.php/category/downloads/


Thu Apr 28, 2016 9:24 pm
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Wow dude this is coming along great! Really digging madisons bitch face and the AI is pretty badass right now. The game is definitely on the right track but one thing you said here confuses me. You mention your "supporters", I looked and i didn't see any link to a patreon or anything on your website yet. And i know we touched on the subject on your webpage a while back but I still don't see a link up. Did you start it yet? If so you should probably add those links to your main website since most of us check that site at least once a week to see if there is any news.


Fri Apr 29, 2016 12:56 am
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Nautica wrote:
Wow dude this is coming along great! Really digging madisons bitch face and the AI is pretty badass right now. The game is definitely on the right track but one thing you said here confuses me. You mention your "supporters", I looked and i didn't see any link to a patreon or anything on your website yet. And i know we touched on the subject on your webpage a while back but I still don't see a link up. Did you start it yet? If so you should probably add those links to your main website since most of us check that site at least once a week to see if there is any news.


Thank you! With the type of game this is turning out to be, I think the AI will make or break it, which is why I'm spending the time to build a solid system. Once the system is in place it will be easy to rapidly develop new games and scenarios on top of it.

The link to the Patreon page is actually inside the game itself, and I do mention it periodically on my posts on the site. I hadn't this time around. But here you go:
https://www.patreon.com/eekgames


Fri Apr 29, 2016 11:46 am
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Is it not possible to get all the girls naked or am I just being stupid?


Fri Apr 29, 2016 12:18 pm
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burning wrote:
Is it not possible to get all the girls naked or am I just being stupid?


In the latest public demo, it's possible to get all of the girls at least partially naked. There's a walk-through here:

http://forum.eekllc.com/viewtopic.php?f=4&t=48


Fri Apr 29, 2016 12:41 pm
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mistacorn wrote:
burning wrote:
Is it not possible to get all the girls naked or am I just being stupid?


In the latest public demo, it's possible to get all of the girls at least partially naked. There's a walk-through here:

http://forum.eekllc.com/viewtopic.php?f=4&t=48


Ah, I see what I missed. Thanks.


Fri Apr 29, 2016 6:19 pm
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Wow, the new Frank model looks much better than the old one.


Fri Apr 29, 2016 11:59 pm
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NTNgear wrote:
Wow, the new Frank model looks much better than the old one.


Yeah the designer is getting much better. This version of Frank also comes anatomically correct and has a functional penis that can go from flacid to erect (and all stages in between). This was something holding me back from doing sex stuff is that the Daz models didn't have erect penises. Of course we probably won't see Frank's penis in the scope of this game, but I may use him as a main character in another game down the line. When the player character is developed though, we will use the same type of setup, and that will allow me to actually start writing some sex scenes. :)


Sat Apr 30, 2016 12:29 am
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Good stuff! I'm looking forward to the new build.

I only discovered this game a couple of weeks ago, but instantly became a Patreon supported. Everything is very well made. The characters look good, the interactions work well, and all around it's a fun play through.

For a 3D type of game, I have to give props for minimal bugginess and comfortable movement. Typically moving around in these types of games can feel really clunky and I have a rough time really getting a handle of controlling the character. I had no such issues with this game.

I have 2 very minor notes to give:

1. Sometimes the characters can get moved in such a way that they get put into a bugged position. For example, I brought Patrick to the living room and he started dancing near the wall by the garage door and he got stuck in the wall. Like half of his body was in the wall. I was unable to get him unstuck and therefore I couldn't progress in the game further.

2. In the new video you posted with new Frank/AI. The characters movement is kind of strange. They do weird side steps while staring in a different direction which looks a bit unnatural. This is such a minor issue though. Everything else in the game is very clean and I personally would like to see more gameplay before worrying about improving that.


Sat Apr 30, 2016 11:23 pm
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hardyhar wrote:
Good stuff! I'm looking forward to the new build.

I only discovered this game a couple of weeks ago, but instantly became a Patreon supported. Everything is very well made. The characters look good, the interactions work well, and all around it's a fun play through.

For a 3D type of game, I have to give props for minimal bugginess and comfortable movement. Typically moving around in these types of games can feel really clunky and I have a rough time really getting a handle of controlling the character. I had no such issues with this game.

I have 2 very minor notes to give:

1. Sometimes the characters can get moved in such a way that they get put into a bugged position. For example, I brought Patrick to the living room and he started dancing near the wall by the garage door and he got stuck in the wall. Like half of his body was in the wall. I was unable to get him unstuck and therefore I couldn't progress in the game further.

2. In the new video you posted with new Frank/AI. The characters movement is kind of strange. They do weird side steps while staring in a different direction which looks a bit unnatural. This is such a minor issue though. Everything else in the game is very clean and I personally would like to see more gameplay before worrying about improving that.


Thanks for the feedback! I wouldn't put too much stock in any bugs you're finding in the old build right now. A lot of the game has been revamped since then. As for the movement in the video, a lot of that has already been addressed. I have been spending some time removing all of the "sliding" and letting the animations more so drive the character movement. I should be getting the Stephanie model this week and putting out a new video with the updated changes.


Mon May 02, 2016 1:34 pm
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