smithclub99 wrote:
Hi baallzebub,
First of all I need to point out that I'm not an expert at any of this. I just started by following one of the tutorials and stumbled around using a lot of trial and error. The scripting is something I'm really not good at so I don’t have an answer for the error you posted.
thanks for your response. sure its alright
Quote:
Having said all that I am willing to help you (if I can). You have to decide if you really want to do this. Making cloths is not easy (at least it wasn’t for me) it took me months just to learn the basics. Even now after years, I still get stuck on errors that I never solve and have to go back a step or two before the error occurred.
I know, but i think i have enough basic knowledge of game modding and 3d modeling (3dmax)
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In order to help you, you are going to need to post a lot more information than just that error.
What version of Maya do you have?
Did you use a tutorial?
If so, witch one and how far did you get?
What are you trying to make?
And most importantly what level of computer skills do you have?
(I don’t want to be explaining things you already know)
- maya 2010
- yes and its successful. saiko dress can be modified by adjust the shape of its bind mesh
- my current project is create new cloth by add new object in maya and for learning i have made simple cube for saikos strapless top that wrap chest part (just like her panty without bottom part with same polygon count) and i rename it "panty0"
- i know about xml modding and 3dmax rigging and modeling but im stuck at maya cloth physic logic that match to this game
my question is how to link 'panty0shape' to 'panty0bindshape' in maya, which i think the bind shape is final shape reference for rendered shape in XSP test scene. but maya cloth tutorial around youtube its so different its not required bindshape.
which I've done so far:
. edit the body.ini file to match my object name (panty0) because im using panty cloth type which easier for learning (no button and zip)
. open body.ma file in universal text editor and idint find any cloth physic parameter
. ive checked trace file in filemaker folder and its stoped at line that explain converting my object
Quote:
Cloth.Zipper.elem[0] braShape
Created braZipperIntShape (vertices= 8, colors= 0, edges= 12, uvSets= 1, skinCluster = 0)
Created braZipperIntShape .og[ 0] (vertices= 1, colors= 0, edges= 1, uvSets= 1, faces = 6)
Cloth.Zipper.elem[0] braShape
Cloth panty0Shape (fileName = 'scenes/character6/panty0Shape.obj')
Cloth.physics panty0Shape [/b]