First and foremost, I would just like to say that the work you have done on this game is amazing! I also think the modders have done a great job as well in adding some creative options to the game. This allows the game to stay fresh longer and gives the developers some ideas for expanding/branching.
I had two topics that I was curious about:
1) I noticed in the scripting of the game, as well as in the tutorial, that speaking events are limited to two speaking variables (I am an absolute beginner so please forgive me if my terminology is incorrect
) as in this example:
talk.s = "I am having issues accessing the project drive again.";
talk.dur = 6000;
talk.rem.s = "Please come closer and take a look.";
talk.rem.delay = 2000;
talk.rem.dur = 4000;
How does one go about stringing longer speaking interactions amongst the characters? For example, If I wanted the interaction to read something like:
I am having issues accessing the project drive again.
I can't figure out why I have so many problems with this thing.
Would you mind taking a look at my computer?
Please come closer and take a look.
I won't bite...
I would like to keep the pauses for effect and maybe add a focus gesture (where she gives him a quick glance at his crotch) for a flirtatious vibe during the last line. I have tried adding more talk.s statements and even stringing more events but just ended up with the lines being skipped in both cases.
2)Is the game coded to allow for mood enhancements? For example, in the Fast Sex mode, you can select a mood for the girl. Can you make her change her mood by paying her compliments or by insulting her?
Again, fantastic work on the game. I look forward to contributing to the game in the future.