hi
@rezzabae
I have some problems with cloth modding.
(maya is such a pain

anti intuitive)
2 days to find out that I have to "edit-> delete by type -> history" for not having filemaker complaining about "is not a maya object"
(and to find out that the "polysurface" "node" is part of object history, not a new kind of component associated with the object -_- )
now, I have problems with "edit mesh -> add division" .
filemaker seems to need corresponding vertices number for the bind mesh and the render mesh.
If I add divisions (or just some new verices) to the braBind, it seems that I have to recreate the render mesh bra from this mesh to have corresponding vertices.
but when I do delete history to my new bra mesh, polysurface won't go away and filemaker complain about " Mesh transform 'cloths|bra' already has object 'cloths|bra|braShape'"
Question is : how did you succeed with your dress / bra mods ?
EDIT :
OK, 2 sec later, I had the idea to delete history before duplicating mesh... now it's working. but seriously ? no other way to delete history after duplicating ?