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[MOD UPGRADE] Cellar Scene
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riftporn
Rank 16
Joined: Wed Aug 07, 2013 4:51 pm Posts: 315
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Nice work, as always Rez! I see my "bender" got put to good use 
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Mon Feb 09, 2015 1:18 am |
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STRIKER777
Rank 12
Joined: Fri Dec 12, 2014 12:57 pm Posts: 90
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riftporn wrote: Nice work, as always Rez! I see my "bender" got put to good use  People! Who easily throw off please latest beta patch, and it [MOD UPGRADE] Cellar Scene I normally run at all can't.... Thanks in advance! 
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Mon Feb 09, 2015 6:51 pm |
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rezzabae
Rank 14
Joined: Thu Aug 14, 2014 7:23 pm Posts: 156 Location: #0BADF00D - #FEED1337
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riftporn wrote: Nice work, as always Rez! I see my "bender" got put to good use  Thx. Yeah, i placed it in the first row.^^ The model is allready delivered with the dungeon ex, just added a waypoint and some ini lines ;P
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Mon Feb 09, 2015 8:46 pm |
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Munky
Rank 15
Joined: Tue Dec 03, 2013 9:29 pm Posts: 212
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Thanks for the cool mod, have finally got around to integrating it with the latest version of Dungeon Ex. Have removed the stocks from the cellar scene because of the game having a hissy fit when you try to change scenes, hope you don't mind.
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Mon Feb 09, 2015 8:53 pm |
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rezzabae
Rank 14
Joined: Thu Aug 14, 2014 7:23 pm Posts: 156 Location: #0BADF00D - #FEED1337
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Munky wrote: Thanks for the cool mod, have finally got around to integrating it with the latest version of Dungeon Ex. Have removed the stocks from the cellar scene because of the game having a hissy fit when you try to change scenes, hope you don't mind. I allready thought they might cause trouble. Thats the main reason for that long and unreadable file name. ^^ I hope you read the readme. ;P
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Mon Feb 09, 2015 8:59 pm |
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Munky
Rank 15
Joined: Tue Dec 03, 2013 9:29 pm Posts: 212
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It's the standard pair of stocks that are causing the problem, the one that you created works fine.
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Mon Feb 09, 2015 9:12 pm |
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rezzabae
Rank 14
Joined: Thu Aug 14, 2014 7:23 pm Posts: 156 Location: #0BADF00D - #FEED1337
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I know. ^^ The resource pack contains the .ma of the stocks. I think using them as reference might fix the issue.
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Mon Feb 09, 2015 9:19 pm |
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Munky
Rank 15
Joined: Tue Dec 03, 2013 9:29 pm Posts: 212
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Sorry must've misread your previous post + forgot to mention, carried out the steps in the readme file the game still had a hissy fit.
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Mon Feb 09, 2015 9:36 pm |
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Lost_Hawk
Rank 8
Joined: Tue Nov 11, 2014 11:21 am Posts: 38
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Thanks! It looks very good! I only need to figure out how to use these new devices  Maybe you can put some commands in the disciption?
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Tue Feb 10, 2015 8:38 pm |
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rezzabae
Rank 14
Joined: Thu Aug 14, 2014 7:23 pm Posts: 156 Location: #0BADF00D - #FEED1337
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Try the relax command. This will allow you to put her on the device. You can pull the devices´ parts around try alittle bit. it should have a lot degrees of freedom  The five silver rings are used to constrain her, once you properly positioned her. Pull the silverrings around until they are closed. Now she is locked tightly.^^ After she is bound try any stationary command like blow or gag. It should work...
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Wed Feb 11, 2015 6:07 pm |
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