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rezzabae
Rank 14
Joined: Thu Aug 14, 2014 7:23 pm Posts: 156 Location: #0BADF00D - #FEED1337
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Please leave a comment, if you like or also do not like the new stuff. I am always open to suggestions. ^^ Attachment:
Preview.png [ 500.1 KiB | Viewed 98582 times ]
Updated to 3.5 Vanilla for Testing, Its not a standalone mod, please use it with other bundles... Use "Both Girls Option" to start in the cellar.
Last edited by rezzabae on Sat Aug 08, 2015 6:15 pm, edited 7 times in total.
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Sun Feb 08, 2015 10:03 pm |
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rezzabae
Rank 14
Joined: Thu Aug 14, 2014 7:23 pm Posts: 156 Location: #0BADF00D - #FEED1337
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Hey xpadmin, i see you reading the post atm.^^ How can i control the "cylinderShape" of the cross with the remote control? Is that even possible?
The cylinder is the lower part with linear movement of the cross...
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Sun Feb 08, 2015 10:15 pm |
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xpadmin
Site Admin
Joined: Thu Feb 07, 2013 11:16 am Posts: 1930
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Can you please put them in 1 zip file, I have increased the upload file size.
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Sun Feb 08, 2015 10:15 pm |
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rezzabae
Rank 14
Joined: Thu Aug 14, 2014 7:23 pm Posts: 156 Location: #0BADF00D - #FEED1337
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It takes too long to upload 10m for me. Firefox resets the connection before upload is complete. Sorry... EDIT tried it twice...
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Sun Feb 08, 2015 10:17 pm |
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tomahawk308
Rank 18
Joined: Sun Jun 22, 2014 3:46 pm Posts: 1094
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thanks 
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Sun Feb 08, 2015 10:41 pm |
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xpadmin
Site Admin
Joined: Thu Feb 07, 2013 11:16 am Posts: 1930
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@rezzabae
To control using the remote you have to make a door object of it.
That is the only way to control custom linked objects at the moment. (I understand that it is very limited).
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Sun Feb 08, 2015 10:44 pm |
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rezzabae
Rank 14
Joined: Thu Aug 14, 2014 7:23 pm Posts: 156 Location: #0BADF00D - #FEED1337
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For those of you who like to create more planks for the custom stocks. The planks width is 1.085 and the depth is 0.028 height is 0.2. Plank.ini: Code: rb PlankShape { render {} dynamic = true; physics { coll_type = DEFAULT; mat_type = WOOD; shape_type = BOX; cc = 0.0; fc = 1.0; density = 10000; elem[0] = { mesh = "colPlankShape"; }
} interact{} pick { usage_type = HAND; orient = (0,0,0); }
}
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Sun Feb 08, 2015 10:51 pm |
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rezzabae
Rank 14
Joined: Thu Aug 14, 2014 7:23 pm Posts: 156 Location: #0BADF00D - #FEED1337
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xpadmin wrote: @rezzabae
To control using the remote you have to make a door object of it.
That is the only way to control custom linked objects at the moment. (I understand that it is very limited). Hm maybe it works, iam going to try it!
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Sun Feb 08, 2015 10:52 pm |
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b00marrows
Rank 12
Joined: Tue Dec 31, 2013 1:46 am Posts: 85
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The screenshot looks great.
I wanted to use it but the current files are not usable.
If you upload the file in part's, I could re-package them and attach it to a post so you can link it if you want.
_________________ We understand, RIP.
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Sun Feb 08, 2015 10:54 pm |
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rezzabae
Rank 14
Joined: Thu Aug 14, 2014 7:23 pm Posts: 156 Location: #0BADF00D - #FEED1337
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b00marrows wrote: The screenshot looks great.
I wanted to use it but the current files are not usable.
If you upload the file in part's, I could re-package them and attach it to a post so you can link it if you want. Remove the LAST .zip extension. The files should end with .001 and .002 Turn hide extension for known filetypes of in explorer....
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Sun Feb 08, 2015 11:06 pm |
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