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 Daughter of Essence RPG Maker Game [Big Update: 3-24-18!] 
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Rank 6
Rank 6

Joined: Tue Nov 14, 2017 5:15 am
Posts: 24

Hi folks, we got our latest weekly build up in the wee hours of this morning!

This week sees a continuation of Mercy's detective-work in Esterholt, and she's finally starting to peel back the layers to reveal the ugly truth of the place. There's also a bit of a reveal about the story behind her eyepatch (finally), so I've been excited about that.

One thing I was starting to feel conscious of in Esterholt was the ratio of talking and investigating to combat/gameplay, so I've started taking steps to pace it out a little better. You'll see more of that in the coming weeks.

I'm expecting next week we'll sort of grapple with the end of the chapter, trying to pin it down. We may not be completely done with Esterholt, but I think we'll see the sort of climax & denouement of this particular arc. A little tidying up after that, and we'll be ready for another public release in no time.

You can try the public build right now at

Thanks for checking us out, and here are the latest patch notes:

Version 0.31.1 - 4/28/2018

Added “seekers”--finite random encounters--to Esterholt
Advanced Esterholt plot even more (getting close to the end!)
Finally learn more about Mercy’s eye (!!!)
Adds eyepatch-less sprites to the game
Touched up and added to the shapeshifter scene art
Added new written NSFW scene (F/F/M, Toys)
Added Old Esterholt area
Added Lord Balgruuf’s quarters
Made minor revisions to the Heimrich/Marianna scene
Revised some of the dialogue added in 0.30
Fixed an accidental text cut-off at the end of the M/M scene from 0.30

Sat Apr 28, 2018 9:18 pm
Rank 6
Rank 6

Joined: Tue Nov 14, 2017 5:15 am
Posts: 24

Hi everyone, we've wrapped up the latest builds for the week, and in doing so, we've wrapped up the story in our current chapter! There are a few odds and ends we'll touch up next week, maybe see what we can add in, and then it's off to the next chapter!

I don't have a lot of concrete plans for the next chapter (I tend to work off a loose storyboard of the whole plot and plan small chunks of the future at a time), but what I can tell you is that it's going to be a lot different from Esterholt.

I had fun working on Esterholt, but I'm also glad to move on from what has definitely been the darkest portion of the game so far. If you're interested in checking us out or downloading the game, you can do both here.

As always, thank you for playing, thank you for your support, and we hope you enjoy.


Version 0.32 - 5/4/2018

  • Concluded the story for the 4th Chapter: Esterholt!
  • Added a lot of new conditional checks for dialogue based on different paths
  • Added new art to the Heimrich/Marianna scene
  • Tweaked a few combat animations
  • Fixed a couple of portrait errors
  • Fixed the battle background in the upstairs manor
  • Fixed some typos

Sun May 06, 2018 12:21 am
Rank 6
Rank 6

Joined: Tue Nov 14, 2017 5:15 am
Posts: 24

Hi there, just wanted to make a brief announcement about the latest weekly build. I keep saying that Esterholt's "finally finished," but in version 0.33, the fourth chapter of the game officially concludes, and the fifth chapter begins!

This is the content that will be going live in our next public build, once it's polished and ready. That means this coming Friday, both weekly and alpha patrons will be getting access to version 0.34. As always, our public build is available to download at

To see what's changed this week, you can check the patch notes below. As always, thanks for your support and we hope you enjoy!

Version 0.33 - 5/11/2018

Added the departure from Esterholt
Updated cove dialogue to reflect time passage
Added new NSFW scene (Foursome/Futa)
Added new additions to the cove
Touched up early-game lighting (the Albath manor, in particular)
Revised some of the dialogue from Mercy’s first interaction with Aunt Agatha
Updated the scene library to include all current scenes
Fixed a few continuity issues with NPCs still being in the cove when they shouldn’t be
Revised some dialogue with Bell’s crew in Shiveworth
Added more treasure to the Esterholt Hunting grounds
Fixed some dialogue in the cove not correctly triggering

Mon May 14, 2018 7:06 pm
Rank 6
Rank 6

Joined: Tue Nov 14, 2017 5:15 am
Posts: 24

Hello! It's a special release tonight, because we spent a lot of time polishing, fixing and tweaking to make sure the latest weekly build was also ready to be sent out to our alpha patrons.

Version 0.34 is not a flashy build in some respects, but it gets a whole lot done AND adds 2 awesome new toys to the game, as well as their respective scenes.

Another feature we're excited to announce is a planned reward for the First Mate tier of patrons. We've added a bathhouse to the cove with guest suites above it. From this point going forward, if anyone ever becomes a First Mate, they'll get a permanent, lore-friendly character with their own suite in the cove.

Next week, version 0.33.1 will be going public to the world! Anyone can download the public version here:

To see the rest of the pile of fixes and tweaks, have a little scroll through the patch notes.

Thanks, everyone!

Version 0.34 - 5/18/2018

Added night essence station upgrades
Added 2 new NSFW scenes! (Solo F, toys)
Added new narrative progression events to the cove
Added and updated the last few characters in the cove to reflect post-Esterholt dialogue
Added Cove bathhouse
Bathhouse suites will be available to patrons of a certain tier in the future!
Added Cove residential apartment building
The residential expansions become a mandatory upgrade after Esterholt
If you have already excavated the residential area, you can choose a different upgrade
The cost is higher than upgrading it naturally through the choices
The “excavation chest” is not present when upgrading through the narrative
The following conditions will save costs: recruiting Hobart, buying lumber in Esterholt, having Ralph’s Carvannah shipment
Tweaked some cove upgrade costs
Fixed an issue where upgrading the forge before Carvannah would mark Gertrude as “busy” during the Witchdale visit
Fixed another bug where some dialogue in the cove was not correctly triggering
Modified the effects of “Jolted” from 10% evasion to 10% critical hit chance
Fixed an issue where the ship sprite may look like a rowboat after Esterholt if the save file was started on a much earlier patch
Fixed an issue where Mercy wore her winter clothes back to the cove
Fixed an issue where Mercy’s portrait didn’t appear properly in the hunting grounds
Fixed an issue where Aunt Agatha cruised around during your chat in the cove
Fixed an issue where moon bats reappeared after Wulfhilde arrives in the cove
Fixed a tile passability issue in Carvannah
Fixed an issue where you would receive another szarva horn in Witchdale if you fished the one up in Shiveworth
Fixed a bug where Olma could still be spoken to at her cell door even after she was gone
Fixed a couple of text run-offs
Fixed some typos
Fixed the Esterholt manor’s exterior not having a proper battle background
Fixed an issue where talking to Elijah from the side on the Esterholt docks could soft lock

Sat May 19, 2018 5:39 pm
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