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 Alpha - Release 
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Posts: 86
When next update will come? Approximately, at least.


Tue Nov 19, 2024 4:39 pm
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Joined: Fri Jan 08, 2016 4:54 pm
Posts: 8
So ...
I'm a little disappointed.

First of all, is a spacesim the right environment for an erotic game?
Do I have to be that big to end up using a few rooms?

From a programming point of view, you've done a really great job here!
It feels like everything is swimming in honey, but in the end it's a really great piece of work.


I do have one problem though:

My planets look like
Attachment:
D.JPG
D.JPG [ 416.52 KiB | Viewed 7557 times ]

I can't land on the moon because that surface repels me every time and damages the ship.


edit: Testing:
Fullscreen On/Off
VSync On/Off
Using effects
AMD Settings (no FSR, no overwriting of application settings ins any way)

At least i found that setting antialiasingx = 1 in settings.ini and fxaa = true give my a massive performance boost.


Last edited by Jack0r1 on Thu Nov 21, 2024 11:32 am, edited 2 times in total.



Thu Nov 21, 2024 10:33 am
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@Jack0r1

That should not happen.

The terrain is generated on the GPU so most likely something goes wrong there.

What AMD card are your running the game on?


Thu Nov 21, 2024 11:29 am
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Posts: 8
I post the Code here and removed it from my first post:
Code:
////////////////////////////////////////////////////////////
//
// Metadarkverse (c) 2019
//
// PLANET Game
//
// Trace File
//
////////////////////////////////////////////////////////////

Version: (1.0.0000)
Build:   64 bits
Release: Full
Date:    2024/11/21 12:18:56


////////////////////////////////////////////////////////////
// System
////////////////////////////////////////////////////////////

OS:            Microsoft Windows 10 Pro|C:\WINDOWS|\Device\Harddisk3\Partition4
Cpu:           AMD Ryzen 5 5600X 6-Core Processor
Graphics-card: AMD Radeon RX 6700 (4.0 Gb)
Sound-card:    AMD High Definition Audio Device


////////////////////////////////////////////////////////////
// Settings 'settings.ini'
////////////////////////////////////////////////////////////


Display
{
  dev_type      = DIRECTX;
  dev_adapterid = 0;
  dev_monitorid = 0;
  xpos          = 0;
  ypos          = 0;
  width         = 0;
  height        = 0;
  refreshrate   = 0;
  antialiasingx = 1;
  fxaa          = false;
  vsync         = false;
  window        = false;
  fullscreen    = false;
  cursor        = false;
  brightness    = 1.0;
  offset        = 0.2;
  gamma         = 2.1;
  effect        = 2;
}

Sound
{
  dev_soundid = 0;
  volume      = 100;
}

Run
{
  unittest = 0;
  gameid   = 0;
  autorun  = 0;

  Cleardb
  {
    type = NONE;
  }

  Exportd
  {
    enabled = 0;
    use_mat = 0;

    Mat
    {
      pos   = (0.0,0.0,0.0);
      rot   = (0.0,0.0,0.0);
      scale = (0.0,0.0,0.0);
    }
  }
}

////////////////////////////////////////////////////////////
// Render system
////////////////////////////////////////////////////////////

dev_adapterid[0]*:
  Description:          AMD Radeon RX 6700
  Vendor:               4098
  Device:               29663
  Video Memory:         9822 Mb
  System Memory:        0 Mb
  Shared Memory:        8154 Mb
  Video Antialiasing:   8x
  Texture Antialiasing: 8x

  dev_monitorid[0]*:
    Name: \\.\DISPLAY2
    Size: (640 x 480) [max refreshRate = 59]
    Size: (640 x 480) [max refreshRate = 60]
    Size: (640 x 480) [max refreshRate = 120]
    Size: (720 x 480) [max refreshRate = 60]
    Size: (720 x 480) [max refreshRate = 120]
    Size: (720 x 576) [max refreshRate = 60]
    Size: (720 x 576) [max refreshRate = 120]
    Size: (800 x 600) [max refreshRate = 60]
    Size: (800 x 600) [max refreshRate = 120]
    Size: (1024 x 768) [max refreshRate = 60]
    Size: (1024 x 768) [max refreshRate = 120]
    Size: (1280 x 720) [max refreshRate = 50]
    Size: (1280 x 720) [max refreshRate = 59]
    Size: (1280 x 720) [max refreshRate = 60]
    Size: (1280 x 720) [max refreshRate = 120]
    Size: (1280 x 800) [max refreshRate = 60]
    Size: (1280 x 800) [max refreshRate = 120]
    Size: (1280 x 1024) [max refreshRate = 60]
    Size: (1280 x 1024) [max refreshRate = 120]
    Size: (1440 x 900) [max refreshRate = 60]
    Size: (1440 x 900) [max refreshRate = 120]
    Size: (1600 x 900) [max refreshRate = 60]
    Size: (1600 x 900) [max refreshRate = 120]
    Size: (1600 x 1200) [max refreshRate = 50]
    Size: (1600 x 1200) [max refreshRate = 60]
    Size: (1600 x 1200) [max refreshRate = 120]
    Size: (1680 x 720) [max refreshRate = 60]
    Size: (1680 x 720) [max refreshRate = 120]
    Size: (1680 x 1050) [max refreshRate = 60]
    Size: (1680 x 1050) [max refreshRate = 120]
    Size: (1920 x 820) [max refreshRate = 50]
    Size: (1920 x 820) [max refreshRate = 59]
    Size: (1920 x 820) [max refreshRate = 60]
    Size: (1920 x 820) [max refreshRate = 120]
    Size: (1920 x 1080) [max refreshRate = 50]
    Size: (1920 x 1080) [max refreshRate = 59]
    Size: (1920 x 1080) [max refreshRate = 60]
    Size: (1920 x 1080) [max refreshRate = 120]
    Size: (1920 x 1200) [max refreshRate = 50]
    Size: (1920 x 1200) [max refreshRate = 60]
    Size: (1920 x 1200) [max refreshRate = 120]
    Size: (2100 x 990) [max refreshRate = 50]
    Size: (2100 x 990) [max refreshRate = 60]
    Size: (2100 x 990) [max refreshRate = 120]
    Size: (2310 x 990) [max refreshRate = 50]
    Size: (2310 x 990) [max refreshRate = 60]
    Size: (2310 x 990) [max refreshRate = 120]
    Size: (2560 x 1080) [max refreshRate = 50]
    Size: (2560 x 1080) [max refreshRate = 60]
    Size: (2560 x 1080) [max refreshRate = 120]
    Size: (3024 x 1296) [max refreshRate = 50]
    Size: (3024 x 1296) [max refreshRate = 60]
    Size: (3024 x 1296) [max refreshRate = 120]
    Size: (3440 x 1440) [max refreshRate = 50]
    Size: (3440 x 1440) [max refreshRate = 60]
    Size: (3440 x 1440) [max refreshRate = 120]

  dev_monitorid[1]:
    Name: \\.\DISPLAY3
    Size: (640 x 480) [max refreshRate = 60]
    Size: (640 x 480) [max refreshRate = 120]
    Size: (800 x 600) [max refreshRate = 60]
    Size: (800 x 600) [max refreshRate = 120]
    Size: (1024 x 768) [max refreshRate = 60]
    Size: (1024 x 768) [max refreshRate = 120]
    Size: (1152 x 864) [max refreshRate = 60]
    Size: (1152 x 864) [max refreshRate = 120]
    Size: (1280 x 720) [max refreshRate = 60]
    Size: (1280 x 720) [max refreshRate = 120]
    Size: (1280 x 800) [max refreshRate = 60]
    Size: (1280 x 800) [max refreshRate = 120]
    Size: (1280 x 1024) [max refreshRate = 60]
    Size: (1280 x 1024) [max refreshRate = 120]
    Size: (1440 x 900) [max refreshRate = 60]
    Size: (1440 x 900) [max refreshRate = 120]
    Size: (1600 x 900) [max refreshRate = 60]
    Size: (1600 x 900) [max refreshRate = 120]
    Size: (1600 x 1200) [max refreshRate = 60]
    Size: (1600 x 1200) [max refreshRate = 120]
    Size: (1680 x 1050) [max refreshRate = 60]
    Size: (1680 x 1050) [max refreshRate = 120]
    Size: (1680 x 1440) [max refreshRate = 60]
    Size: (1680 x 1440) [max refreshRate = 120]


dev_adapterid[1]:
  Description:          Microsoft Basic Render Driver
  Vendor:               5140
  Device:               140
  Video Memory:         0 Mb
  System Memory:        0 Mb
  Shared Memory:        8154 Mb
  Video Antialiasing:   16x
  Texture Antialiasing: 16x

  Has no monitors

dev_adapterid[2]:
  Description:          Microsoft Basic Render Driver
  Vendor:               5140
  Device:               140
  Video Memory:         0 Mb
  System Memory:        0 Mb
  Shared Memory:        8154 Mb
  Video Antialiasing:   16x
  Texture Antialiasing: 16x

  Has no monitors


////////////////////////////////////////////////////////////
// Sound system
////////////////////////////////////////////////////////////

dev_soundid[0]*:
  Description: Primärer Soundtreiber
  GUID:        {null}

dev_soundid[1]:
  Description: Lautsprecher (Sound Blaster Z)
  GUID:        {3378195361-52576-19194-{158-69-74-180-135-212-187-180}}

dev_soundid[2]:
  Description: SPDIF-Out (Sound Blaster Z)
  GUID:        {935990437-28085-18619-{177-218-55-47-120-3-203-190}}

dev_soundid[3]:
  Description: Digitalaudio (S/PDIF) (2- High Definition Audio Device)
  GUID:        {1930623962-27103-17740-{130-19-169-104-210-131-74-230}}


////////////////////////////////////////////////////////////
// Render devices
////////////////////////////////////////////////////////////

render_device[WINDOW_CLIENT]:
  Id:   0
  Size: 3440 x 1440


////////////////////////////////////////////////////////////
// Sound devices
////////////////////////////////////////////////////////////

sound_device[AUDIO]:
  Id:   0


////////////////////////////////////////////////////////////
// Input devices
////////////////////////////////////////////////////////////

input_device[WINDOW_KEYBOARD]:
  Id:       0
  Controls: 257
    Control[8] = VK_BACKSPACE
    Control[9] = VK_TAB
    Control[12] = VK_CLEAR
    Control[13] = VK_ENTER
    Control[16] = VK_SHIFT
    Control[17] = VK_CONTROL
    Control[18] = VK_MENU
    Control[19] = VK_PAUSE
    Control[20] = VK_CAPITAL
    Control[21] = VK_KANA
    Control[23] = VK_JUNJA
    Control[24] = VK_FINAL
    Control[25] = VK_HANJA
    Control[27] = VK_ESCAPE
    Control[28] = VK_CONVERT
    Control[29] = VK_NONCONVERT
    Control[30] = VK_ACCEPT
    Control[31] = VK_MODECHANGE
    Control[32] = VK_SPACE
    Control[33] = VK_PAGE_UP
    Control[34] = VK_PAGE_DOWN
    Control[35] = VK_END
    Control[36] = VK_HOME
    Control[37] = VK_LEFT_KEY
    Control[38] = VK_UP_KEY
    Control[39] = VK_RIGHT_KEY
    Control[40] = VK_DOWN_KEY
    Control[41] = VK_SELECT
    Control[42] = VK_PRINT
    Control[43] = VK_EXECUTE
    Control[44] = VK_SNAPSHOT
    Control[45] = VK_INSERT
    Control[46] = VK_DELETE
    Control[47] = VK_HELP
    Control[48] = VK_0
    Control[49] = VK_1
    Control[50] = VK_2
    Control[51] = VK_3
    Control[52] = VK_4
    Control[53] = VK_5
    Control[54] = VK_6
    Control[55] = VK_7
    Control[56] = VK_8
    Control[57] = VK_9
    Control[58] = VK_:
    Control[59] = VK_;
    Control[60] = VK_<
    Control[61] = VK_=
    Control[62] = VK_>
    Control[63] = VK_?
    Control[64] = VK_@
    Control[65] = VK_A
    Control[66] = VK_B
    Control[67] = VK_C
    Control[68] = VK_D
    Control[69] = VK_E
    Control[70] = VK_F
    Control[71] = VK_G
    Control[72] = VK_H
    Control[73] = VK_I
    Control[74] = VK_J
    Control[75] = VK_K
    Control[76] = VK_L
    Control[77] = VK_M
    Control[78] = VK_N
    Control[79] = VK_O
    Control[80] = VK_P
    Control[81] = VK_Q
    Control[82] = VK_R
    Control[83] = VK_S
    Control[84] = VK_T
    Control[85] = VK_U
    Control[86] = VK_V
    Control[87] = VK_W
    Control[88] = VK_X
    Control[89] = VK_Y
    Control[90] = VK_Z
    Control[91] = VK_LWIN
    Control[92] = VK_RWIN
    Control[93] = VK_APPS
    Control[94] = VK_^
    Control[95] = VK_SLEEP
    Control[96] = VK_NUMPAD0
    Control[97] = VK_NUMPAD1
    Control[98] = VK_NUMPAD2
    Control[99] = VK_NUMPAD3
    Control[100] = VK_NUMPAD4
    Control[101] = VK_NUMPAD5
    Control[102] = VK_NUMPAD6
    Control[103] = VK_NUMPAD7
    Control[104] = VK_NUMPAD8
    Control[105] = VK_NUMPAD9
    Control[106] = VK_MULTIPLY
    Control[107] = VK_ADD
    Control[108] = VK_SEPARATOR
    Control[109] = VK_SUBTRACT
    Control[110] = VK_DECIMAL
    Control[111] = VK_DIVIDE
    Control[112] = VK_F1
    Control[113] = VK_F2
    Control[114] = VK_F3
    Control[115] = VK_F4
    Control[116] = VK_F5
    Control[117] = VK_F6
    Control[118] = VK_F7
    Control[119] = VK_F8
    Control[120] = VK_F9
    Control[121] = VK_F10
    Control[122] = VK_F11
    Control[123] = VK_F12
    Control[124] = VK_F13
    Control[125] = VK_F14
    Control[126] = VK_F15
    Control[127] = VK_F16
    Control[128] = VK_F17
    Control[129] = VK_F18
    Control[130] = VK_F19
    Control[131] = VK_F20
    Control[132] = VK_F21
    Control[133] = VK_F22
    Control[134] = VK_F23
    Control[135] = VK_F24
    Control[144] = VK_NUMLOCK
    Control[145] = VK_SCROLL
    Control[186] = VK_DPOINT
    Control[187] = VK_PLUS
    Control[188] = VK_COMMA
    Control[189] = VK_MINUS
    Control[190] = VK_PERIOD
    Control[191] = VK_FSLASH
    Control[192] = VK_WAVE
    Control[219] = VK_LBRACKET
    Control[220] = VK_BSLASH
    Control[221] = VK_RBRACKET
    Control[222] = VK_QUOTE
    Control[256] = CHAR

input_device[WINDOW_MOUSE]:
  Id:       1
  Controls: 5
    Control[0] = MOUSE_LEFT
    Control[1] = MOUSE_MIDDLE
    Control[2] = MOUSE_RIGHT
    Control[3] = MOUSE_WHEEL
    Control[4] = MOUSE_POS


edit: Ive switched the d3dcompiler_43.dll with d3dcompiler_47.dll, but it has no effect.
Ive also switched d3dx11_43.dll with d3dx11_43.dll also no effect.


Thu Nov 21, 2024 11:32 am
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Joined: Thu Feb 07, 2013 11:16 am
Posts: 1930
Can you rename the 'pscache.dx11' file to e.g. 'pscache_test.dx11' file in the INSTALL_PATH/bin directory.

That would recompile the shaders. Should not be the issue, but maybe it is.


Thu Nov 21, 2024 12:13 pm
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Joined: Fri Jan 08, 2016 4:54 pm
Posts: 8
Renamed it, but without any effect.

Also tried to restart the game.

What i also have done in the meanwhile:
reset my GraCa drivers and have tried these settings

Oh and Chipset driver as well as graphiccard drivers are up to date of course.


Attachments:
F.JPG
F.JPG [ 122.58 KiB | Viewed 7534 times ]
Thu Nov 21, 2024 12:26 pm
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Joined: Thu Feb 07, 2013 11:16 am
Posts: 1930
Thank you for trying!

I am going to test the game on a setup with an AMD Radeon RX 6700 card and get back to you on this issue.


Thu Nov 21, 2024 12:30 pm
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Joined: Fri Jan 08, 2016 4:54 pm
Posts: 8
thx you too! You are really going to get now a RX 6700 - thats what i call customer friendly :)

Ive found this thread: https://steamcommunity.com/app/1716740/ ... 657604223/

looks like a similar problem, maybe?
(tried it, no effect)


Thu Nov 21, 2024 12:43 pm
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Joined: Thu Feb 07, 2013 11:16 am
Posts: 1930
@Jack0r1

The link you posted looks more like a floating point round of issue. This error seems more like a render buffer read back issue.

I will try to find out what causes it.


Thu Nov 21, 2024 1:37 pm
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Joined: Mon Oct 14, 2024 5:48 am
Posts: 8
Damn ! I see somme post, so i deducted "New version"....
I can't help myself :D


Thu Nov 21, 2024 2:26 pm
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