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 Daughter of Essence RPG Maker Game [New Content Update!] 
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New Release: Version 0.146!

Hi everyone!

It was a late night and the patch notes mostly speak for themselves again this week, but we're finally starting to emerge from Bug Mountain with stable new builds and resume adding new content and features!

We got some new story content, new side-quests and a lot more general improvements and refinements.

Hope you enjoy, and I'll see you soon!

- Nym

New to the game? Bcome a patron or try our public build at https://www.patreon.com/indoorminotaur

Version 0.146 - 9-25-2020
The Knife quest is now completable during Ch. IX
Added a new scene & boss encounter to Ch. X
Added Claudia and Colette back to the cove post-siege
Added a way to check your final siege results
Added a number of SPI-based map checks to the game
Added a new, hard to earn recipe book with new unique recipes
Added a button mash input to Mercy’s self-healing sword skills
Changed a number of sound effects and musical effects
Made some improvements to performance
Significantly reduced the amount of gold Mercy finds in the cove as part of a process of rebalancing the cove expenses
Abandon’s damage has been buffed from a 25% max HP scale to a 33% max HP scale to compensate for nerfs to HP values
Slightly rebalanced the final siege, making the highest scores a little more challenging to obtain and the worst outcome slightly less challenging to obtain
Fixed an issue where re-entering the Emerald Flats barracks could trigger a missing guard’s dialogue
Fixed a portrait issue when interacting with one of the sun chests
Fixed a passability issue in the Glass Sea campsite
Fixed an issue where Ramses could appear in two places at once
Fixed an issue where Lily could be passable after the siege
Fixed and improved some weapon skill animations
Fixed some equipment descriptions
Fixed an issue where Bartleby could appear in two places at once
Fixed an issue where the Locker skill’s moon scroll would be listed in the wrong order
Fixed an issue where having Dalkon’s fully-upgraded station would overlap some of the damage in the post-siege cove


Sun Sep 27, 2020 5:14 pm
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New Release: v0.148 (Alpha & Weekly!)

Konbanwa, comrades. We have made considerable strides (finally) with a new system for overhauling the game's overlaying image systems, which will hopefully improve performance quite a bit in builds to come as well as make maps look more interesting and dynamic in the process.

This is a work in progress, so parts of the game have these new improvements and parts of the game remain how they were before. In addition, I've got some cool new fishing features launching this week and a million other bug fixes.

Hope you enjoy!

Play the public build or become a patron at https://www.patreon.com/indoorminotaur

Version 0.148 - 10-9-2020
Added a new, super-rare and extra challenging fish to the game, along with a reward for catching it
You can now get a unique reward from a new NPC who appears in Newlight for catching an especially large seabear
Added the remainder of the cove residents back in to the post-siege cove areas
Added new dialogue to the Gertrude’s workstation if she died, and fixed an issue where interacting with the forge could trigger dialogue with Gertrude even if she wasn’t alive
Continued implementing graphical updates here and there, adding more tile diversity and more dynamic interior mapping
Began implementation of a new system of overlaying images to address some performance issues in the cove. This is a WIP and is only partially implemented.
Made clams more common to fish up
Fixed an issue where Orus could bypass learning his first specialization abilities
Fixed some passability issues
Fixed some missing portrait issues
Fixed an issue where Orus could follow Mercy in the Esterholt manor
Fixed an issue where Mercy could activate the encounter with the bug in Carvannah after returning the second time, and added some new dialogue to reflect the passage of time
Increased the health of one of the strangers in the encounter in the Aqueducts, making it so you can’t realistically bypass the Cataclysm spell by overleveling and bursting him down
Fixed an issue where upgrading the cove while Mercy was blinded would show Mercy’s normal portrait
Fixed an issue where Mercy could be riding Orus during the Carlisse showdown
Fixed some lighting issues
Fixed some text runoff
Fixed an incorrect chest description
Fixed the hit rate of the Critical Attack greatsword skill
Fixed an issue where Dalkon and Marlan could be duplicated in the cove after a cutscene
Fixed an issue where damage to the cove might not correctly appear after the first siege
Fixed an issue where Mercy could be transported to Beatrix’s office while riding Orus during a cutscene
Fixed an issue where you could not land at the Mar’Liore Mercenary camp with Qel
Fixed an issue where returning to the cove in Ch. X upgraded the defenses visually
Fixed an issue where Mercy could interact with the bed in Beatrix’s office and get healed before Beatrix sets up
Fixed an issue where Orus’s Brute Force skill could be selected from the menu
Fixed an issue where Quinn could remain in the bath house after the final siege
Fixed a sprite issue with Mercy’s bed
Fixed an issue where the monument could be prevented from appearing after the final siege even if members of the cove had died
Fixed an issue where returning to the cliff tops in Witchdale after rejecting Moon’s essence could result in getting stuck


Mon Oct 12, 2020 12:18 am
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New Release: 0.149!

Hi everyone, happy weekend! As is tradition 149 times in a row, I have a new release, carefully baked just for your pleasure.

Except this time, due to a number of total overhauls, the build is guaranteed to be a wild and crazy ride, and I will not be held responsible for what happens if you play it.

...Enjoy!

New to the game? Public build and patron details at https://www.patreon.com/indoorminotaur

Version 0.149 - 10-16-2020

Updated a number of maps all across the game for improved quality and tile diversity
Rebuilt all the cove maps from the ground up using the new image layering system to improve performance
Fixed an issue where Holden could appear in the cove inn prematurely
Fixed an issue where Mercy could enter the Danforth Crook bandit camp by ship
Fixed an issue where Moon could return to the cove from her room prematurely
Adjusted a number of entryway graphics for better continuity and clarity
Adjusted some lighting to improve performance
Fixed an issue where trying to enter the upper cove region after the siege could slow Mercy permanently
Fixed an issue where Carlisse could speak during the cove surrender cutscene even if she was not recruited
Fixed a visual error in the final Leite cutscene
Fixed some typos


Sat Oct 17, 2020 10:08 pm
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New Release: v0.150!!!

What the HECK, version 150!

This week's build continues last week's optimization efforts and extends the visual upgrades to a number of maps across the game, but perhaps more excitingly, it also begins a brand new side-story set in all-new explorable territory!

This side-adventure prominently features everyone's favorite innkeeper, Leite, but it also promises to reveal some more fairly deep game lore about a couple of other mysterious characters, so I hope this catches your attention.

The area is fully explorable now and already contains some new lore, but's still a WIP, so there's a lot more to come.

If this wasn't exciting enough, we are going to have another big announcement coming soon, so stay tuned.

- Nym

Version 0.150 - 10-23-2020
Added a new large, explorable region to the game (WIP)
Added the beginnings of a major new optional side-chapter that will reveal a lot of hidden lore
Updated a number of maps across the game for improved quality, performance and tile diversity
Fixed some tile overlay issues
Fixed some lighting issues
Fixed an issue where grey stalkers were incorrectly in possession of night’s essence instead of earth’s essence
Fixed an issue with Orus’s Overgrowth spell, where it would remove the old Overgrowth effect before adding the new one, effectively resetting any overhealing each time. It can also no longer be used from the menu.
Carlisse’s Diamond Shell status now correctly reflects all physical damage types
Fixed a chest sprite issue
Fixed a stray reaction bubble during a cutscene
Fixed an issue where resisting Moon’s essence left her things behind in Witchdale
Fixed some tile passability issues
Fixed some incorrect portrait issues
Fixed a missing transfer event in the New Light tavern
Fixed an issue where some of the paths through Mubarek Monastery would result in the Moon/Elijah scene image not correctly displaying

New to the game or want to become a patron? Visit https://www.patreon.com/indoorminotaur

Edit: Hotfix (150.1 - 10-24-2020)
Fixed some missing tiles
Fixed an issue where Gertrude could say nothing when interacting with her
Fixed the “reinforcements” cove map and improved performance
Replaced an outdated fishing spot
Fixed some tile passability issues
Improved performance in the flame priestess temple


Sun Oct 25, 2020 8:15 pm
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New Release: v0.151!

Happy Halloween, everyone! This latest release continues to polish and improve and fix all manner of things (half of which have been plaguing me for well over a year), and I hope you find it cozy and stable and enjoyable in time for your holiday weekend.

I'm also excited to announce that we're working with a new, incredibly gifted artist (https://twitter.com/ShapeIsReal) to bring a number of scenes to life and to rework some of our old scenes that we feel no longer fit in well with the style of the game overall.

You'll be seeing evidence of that soon, I'm sure.

Best wishes and enjoy your spooky weekend,

Nym

New to the game? Check out the public build or become a patron here: https://www.patreon.com/indoorminotaur

Version 0.151 - 10-30-2020

Updated more maps for improved visuals and tile diversity
Qel landing spots now only appear while flying
Fixed a parallax issue in the siege cove
Fixed a parallax issue in the pre-siege cove
Fixed some passability issues
Fixed some tile overlay issues
Fixed some item descriptions
Adjusted some lighting for better performance
Adjusted some of the dialogue boxes in the outro for continuity
Fixed some text-runoff
Fixed an issue where Lara’s dialogue in the cove would repeat
Mercy can no longer read Dietrich’s letter while blindfolded, and it differs now depending on whether Mercy yielded or resisted his essence
Dietrich now leaves behind a letter in the non-renovated throne room as well
Fixed a repeating animation issue
Fixed an issue where Rondo could reappear after a cutscene where he leaves
Fixed an issue where Gorstag could appear inside an obstacle during a cutscene
Fixed an issue where Megaera’s dialogue referenced events which had not yet come to pass
Fixed an issue where Megaera could appear in the cove’s non-renovated throne room even if not recruited
Fixed an issue where it was possible to land Qel by left-clicking, which left the Qel sprite on the map and also kept the menu disabled
Fixed an issue where the red moth ejderha’s arrival at the cove did not correctly modify Oldlight’s ambush score, making it harder on the cove’s scouting unit
Fixed an issue where an obstacle could block the monument after the cove siege
After unlocking Qel, the dock at Mar’Liore no longer contains Mercy’s ship, and the map can be left on the right or left sides instead
Fixed an issue where the cutscene in the Oldlight meeting room was faded to white
Fixed an issue where Mercy could appear in the dream while moving at Orus-riding speed


Sun Nov 01, 2020 12:38 am
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New Alpha Release: v0.152!

Hello, friends!

The latest alpha build introduces the usual menagerie of graphical and technical improvements, updated features and bug-fixes, and a long-requested feature: Unarmed Skills!

The hand-to-hand enthusiast now has a variety of new skills to learn from Dalkon, including one with a different variation for every class type.

We also hope you'll enjoy the latest piece of art done by our talented contributor, Shape.

New to the game? Try our public build or become a patron at https://www.patreon.com/indoorminotaur

Version 0.152 - 11-6-2020
Added new unarmed skills
Added new Mercy & Hallie scene art
Began updating the adult scene formats to align with the scene library formats (approx. 50%)
Updated more maps for improved visuals and tile diversity
Fixed some tile errors
Adjusted some lighting for better performance
Fixed a move-speed bug
Fixed some text runoff
Fixed an issue where seekers in Esterholt would continue to appear until a map change
Changed how images render in a certain event in the hopes that an uncaught TypeError won’t randomly pop up when skipping the text
Fixed an issue preventing Dietrich’s letter from being used from the inventory
Fixed an issue where skipping a cutscene could result in walking slowly afterwards
Fixed a parallax issue in the first cove siege
Fixed an issue where Moon’s shop could add szarva milk to Mercy’s inventory
Fixed an issue where Orbit was incorrectly regenerating twice, for two different values
Changed regen effects from being “tick-based” to being turn-based; this was to fix a bug where regeneration effects were breaking max-hp buffs over 100% default HP
Fixed an issue where the boathouse was hidden in the final cove area
Players can now re-enter the scene library after the final siege is complete
Fixed an issue where Dietrich could appear in the throne room before victory is claimed in the siege
Fixed an issue where Aklas would not correctly acknowledge Dietrich’s passing in the first siege
Fixed a lingering image overlay in the upper cove area if not upgraded
Fixed a bug where the opening event at the Isle of Deer went missing somehow in version 151, allowing Mercy to explore prematurely
Fixed a bug where some damage over time effects were triggering twice in a row
Fixed a bug where Adrenaline triggered twice
Fixed an issue where resisting Dietrich’s essence still counted as yielding for the end scene


Sat Nov 07, 2020 10:28 pm
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New Release: v0.153!

Hey everyone,

The latest build is uploading as I type this and we've got it all this week, from new quests, new scene art, new characters, and all the usual piles of bug-fixes and improvements.

I don't have much to say about the build that isn't covered in the patch notes, but I hope you enjoy and look forward to the Isle of Deer's exciting conclusion coming next week.

- Nym

New to the game? Play the public build or become a patron at https://www.patreon.com/indoorminotaur

Version 0.153 - 11-13-2020
Added new Beatrix scene art
Added new story-content and characters to the Isle of Deer
Updated the remainder of the adult scene formats to align with the scene library formats
Fixed a number of rich-text characters remaining in the NSFW scenes
Fixed a couple of move speed errors
Fixed some passability issues
Fixed a bug where attempting to loot a certain key fragment wouldn’t add it to your inventory
Fixed some tile errors
Fixed an error where a battle animation played twice
Fixed Entomb adding Def Up instead of Down
Fixed enemy Overgrowth only affecting Enemy #1 instead of both enemies
Devour now provides immunity to certain magical status effects
Fixed a transfer event after choosing the first siege units
Fixed some misplaced balloon icons
Fixed a lighting issue at the Glass Sea campsite
Adjusted some lighting for better performance in the cove
Fixed some overlays in the cove battle and post-battle maps
Fixed an issue where Mercy wouldn’t enter the scene library after the final cove siege


Sun Nov 15, 2020 10:15 pm
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New Release: v0.154!


Hey everyone, exciting news! Weekly patrons now have access to our first full quest content update since "completing" the main storyline, which means the game is another step closer to full release.

We hope you enjoy the new Isle of Deer content and look forward to next week's release, which will begin expanding some of the ending narratives, adding new secrets, and hopefully coming at you with some more new art assets!

Best,
Nym

Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur

Version 0.154 - 11-20-2020
Added new story content to the Isle of Deer
Added new boss encounter to Isle of Deer
Added new enemies to Isle of Deer
Added new recruitable character (still WIP for siege stats)
Updated the skillbook to contain unarmed skills
Revised some lighting for better performance
Slightly adjusted class balance
Added an option to leave Wulfhilde alone Mercy’s room
Adjusted the SP value of recovery rate, now providing 5% per 300, up from 3%
Updated some maps for better quality and tile diversity
Fixed an issue where the Beatrix & Griswald scene could enlarge the text
Fixed a move speed issue
Fixed a couple of weapon graphic issues
Fixed an issue from 0.152 where the Molly/Minron scene overlay would remain on-screen
Several more scenes in which time passes now recover the party’s HP/MP
Fixed an issue where the font was enlarged after the Abigail scene


Sat Nov 21, 2020 11:52 pm
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New Release: v0.155!

This week's release starts to fill out some side-content I've had in mind for a while, adding new items, characters, quests, etc. to hidden little pockets of the game.

It's a relatively small build, all things considered, but I took a day off to relax and eat lots of food for Thanksgiving. Hope y'all managed to do the same.

Best,
Nym

Play the public build or become a patron at https://www.patreon.com/indoorminotaur

Version 0.155 - 11-27-2020
Myerte has been added to the siege
Fixed a bug which allowed Mercy to approach the finder in Carvannah
Myerte has been given new dialogue in the cove
Added new secret quests & items around the world
Added a new recipe
Added a new “Water Jug” key item for scooping up fresh water to use in cooking recipes
Added a new recruitable character
Fixed the Minron & Molly scene causing big font to linger
Fixed an issue where Mercy could retain her awakened sprite & portrait after the Isle of Deer cavern scene
Fixed an issue where hot cocoa required the wrong ingredients to prepare
Changed the animation for liquid consumable items in combat
Hot Cocoa now adds XP instead of recovering HP
Essence Dessert buffs now persist through death & full recovery
Fixed some recipe overlap, added a couple of recipes that had been missing


Sun Nov 29, 2020 10:30 pm
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New Alpha Build: v0.156!

Hi everyone!

Happy to present the latest alpha release, version 0.156, featuring many new quest rewards, revisions, quality-of-life improvements, bug-fixes and more.

This is very close to what the full release will look like, minus some art and some more fine-tuning after further playtesting, so I really hope you enjoy.

Try the public build or become a patron at https://www.patreon.com/indoorminotaur

Best,
Nym

Version 0.156 - 12-4-2020
Added new ending narrations to reflect different outcomes depending on the cove’s resourcefulness score
Added new rewards to the cove for high morale scores
Updated some enemy animations to resolve quicker and feel more impactful
Added “breathing” effects to a number of enemies and linked breathing rates to HP as a bonus visual indicator of health
Replaced the item collection sound effects
Replaced the background music for Emerald Flats
Adjusted a number of enemy battler positions
It is now possible to formally conclude the Kelsie quest, resulting in a cove morale boost
Trying to sneak out of the internment camp from the mine-side in Emerald Flats now returns you back to where you were instead of transporting you across the stream. The guard and Mercy now properly look at each other as well
Touched up some dialogue around Shiveworth for better quality & continuity
Adjusted some lighting for better performance
Added new spots to draw water from
Fixed some passability issues
Losing people in the siege now harms morale
Fixed an issue where the sun key scene between Mercy and Gertrude wouldn’t play after chapter 7
Fixed an issue where Gertrude could still appear in the cove even if she died in the first siege
Fixed some line break issues


Sat Dec 05, 2020 6:13 pm
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