New Release: v0.80!!!The EIGHTIETH build of Daughter of Essence is being uploaded now, if you can believe it (not including hotfixes!)
New to the game? Want to try the public build? Want to become a patron? Visit
https://www.patreon.com/indoorminotaur!
This week's release is the start of our new "dragonbones" implementation, which is a system whereby we can start to animate some of our larger boss fights with a lot more flexibility. This creates much more lively encounters, and it also tends to save file space compared to the old sprite sheet method of animation.
It's a slow process and it requires a lot of learning new things, but so far I'd say it's already paying off. Beyond that, the new Hawk's Keep area has expanded quite a bit this week, and there is a huge pile of other bug-fixes and QoL improvements we've knocked out again.
This has been a productive week, as it turns out.
Version 0.80 - 4-19-2019Added new areas to the Hawk’s Keep sinkhole
Added major new boss fight to Hawk’s Keep sinkhole
Added several new enemies to the Hawk’s Keep sinkhole
Began implementation of “Dragonbones,” animating several boss encounters
The “equip” animation in combat now correctly plays over the character equipping
Guts is no longer spinning around confused during a cutscene
One of Petrova’s crew mates no longer wanders away from the table during a cutscene
Ralph now correctly leaves the infirmary at the end of the Carvannah chapter
Orus’s navy and green backpacks now require the correct dye color
Fixed a bug where a box contained infinite wool cloth
Fixed a possible soft-lock when talking to the blonde harp as Marlan
Fixed an issue where trying to leave the mine after hitting the keeper with a shovel doesn’t play the right lines of dialogue
Fixed a passability issue on the bridge beneath the mine
Several quests now correctly resolve in the journal
Hallie no longer appears in the cove inn if she wasn’t rescued (RIP)
Player followers are now disabled starting in the finder monastery until reunited with Orus
Ursus Chordata is no longer a fish. It’s been changed to a cool giant crab
Fire Wisps are now correctly resistant to Earth magic, rather than weak to it
Fixed an issue where equipping Orus with a backpack caused the screen to fadeout when exiting the menu
Fixed a table passability issue in the cove
Fixed a portrait flicker when talking with Abner in the manor
In the initial fight with Marlan, his attack has been replaced with a skill called “Taunt,” which deals less damage & Burn is now the last status applied
Gin and Katarina no longer appear in Shiveworth until after Mercy is captured
Changed a few lines of dialogue with Abner
The leaf spirit in Shiveworth no longer requires the action button to trigger
Revised a few early choice menus to share better continuity with the rest of the game
Fixed a portrait flicker when boarding the ship in Shiveworth
Fixed a portrait not appearing correctly when returning to Ginny a second time to buy a fishing rod
TP required to trigger Trance state up to 150 from 100
Fixed some text-runoffs in Abner’s room
Fixed some typos in Shiveworth
Fixed an issue where sell shops previewed the sale as an expense rather than a gain (thanks to a member of the Discord, Lexicographer)
The sun chest is now visible in Esterholt before you get a Sun Key
The ladders/ropes of Hawk’s Keep now disable player followers while climbing
Tweaked the cutscene where Mercy fights the finder slightly, to try and avoid strange party follower behavior