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 Daughter of Essence RPG Maker Game [Big Update: 01-24-20!] 
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Rank 13
Rank 13

Joined: Tue Nov 14, 2017 5:15 am
Posts: 122

New Public Build: Chapter VI

The time has come!

Version v0.60.1 is officially live and available to the public on both Windows and Mac, adding the latest chapter and all the bug fixes and general improvements that come with it. You can download it here:

So, what exactly is new? You can see the entire change log here: ... sp=sharing, but for the (very) abbreviated list:

Extended the main story line by several hours
You can ride Orus around outside for increased speed
You can now mine silver & gold around the world and use it to craft jewelry if your forge is upgraded
Added eight new written NSFW scenes
Added and revised new portraits and illustrations
Added new skill and spellbooks to the game
Performance optimizations
Balance adjustments
Lots and lots of bug fixes

Q. Will my old save version work?
- A. Yes, but you may experience some bugs--especially visual. Save often and proceed at your own risk!

Q. I found a bug! Where do I report it?
- A. You can reply to this post or post in our public Discord's designated bug report channel.

Q. How do I know when the build ends? (Spoilers)
- A. Chapter VI ends once Mercy returns to the cove from Witchdale.

Thanks for playing, and if you enjoy the game, spread the word & consider becoming a patron!

New Weekly (& Alpha) Build: v0.61!

Alpha patrons are getting their build early to stay ahead of the public release.

Version 0.61 - 11/30/2018

Replaced Claire scene illustration (WIP)
Added Orus backpacks
Fixed some text runoff
Fixed an issue where encounters beneath Carvannah palace didn’t correctly display a background
Added more dialogue to the cove
Added a bedroll beneath Carvannah palace
Fixed an issue with the “strangers” boss fight ending before the final attack
Fixed a tile passability issue in the Carvannah dungeon
Fixed an issue where Mydrede and Borris overlap during a Witchdale cutscene
Fixed an issue where Beatrix speaks with an NPC in Shiveworth at the beginning of the game
All maps in the game now check whether Mercy is riding Orus and adjusts speed accordingly
Implemented more lag reduction on all maps with multiple light effects
Fixed a number of lighting issues
Fixed an issue with map effects not loading in correctly on game start
Mercy is no longer slowed in the prologue dream sequence
Added new possible loot outcomes to the excavation chest (only available if you choose to upgrade the cove early, rather than let it upgrade through the plot)
Added leather hide as a possible monster loot drop
Fixed a number of bugs where Mercy would revert to her original sprite on screen transition
Dietrich is no longer in the cove when Mercy returns after Ch. 6 (if he ever was)
Fixed & modified some of the restocking loot spots in the cove, & added sparkle to know when it’s restocked
Fixed an issue with cooking monster flanks
Fixed a couple of tile passability issues in the cove throne room
The skill and spellbooks now sparkle in the cove for ease of identification

Sun Dec 02, 2018 7:18 pm
Rank 13
Rank 13

Joined: Tue Nov 14, 2017 5:15 am
Posts: 122

New Weekly Build: v0.63!

Hi folks, we're back with another build this week--the last one before all the holiday madness! Builds WILL resume over the holidays, so you'll have plenty to do through the new year.

Chapter 7 is well under way, and we're beginning work on an entirely new continent: Grey Clarion, home of the nomadic and isolated harps.

This week's build gets a lot of new things started, but it also goes back and adds some nice touches to the debug room (accessible to Old Salt patrons and above), something we've been neglecting for a little while. Now you'll be able to unlock every scene in the game, even if you didn't choose a certain path or don't have certain characters unlocked, etc.

New to the game? You can download the public build or become a patron at

Until next time, we hope you enjoy!



Version 0.63 - 12-21-2018
Added a new NSFW scene (M/F, variety)
Added new rooms to the dormitory 3rd floor
Added Belka to cove (WIP)
Started development on Grey Clarion region
Started development on Harp race
Added cove fund, cove morale, attack disincentivization, unwanted attention to save reader
Added flame cultist tent to Carvannah coast
All library NSFW scenes can now be unlocked in the debug room
Debug room shade can now set Mercy and Orus to level 20 (after Chapter 6)
Added level 20 shade to the debug room for higher-level build-testing
Debug room shade now correctly adds Orus’s level 15 skills when switching classes
Fixed an issue where Orus could block Mordecai’s path, creating a soft-lock
Fixed a couple of immovable blocks
Fixed a misaligned greatsword animation
Removed lucky coin chest from cove
Fixed an issue where Beatrix was in the 2nd character slot instead of Orus, making her follow Mercy
Disabled player followers between when Beatrix is on the trader vessel and when Mercy reunies with Orus and Beatrix
Reverted a change where enemies or the player could die from slip damage
Poison now fades after 300 steps

Sun Dec 23, 2018 7:53 pm
Rank 13
Rank 13

Joined: Tue Nov 14, 2017 5:15 am
Posts: 122

New Release: v0.64!

This weekly build packs a hefty little chunk of new content pertaining to Grey Clarion, homeland to the elusive and mysterious harps. Next week we will launch a new alpha build!

New to the game? Become a patron or download the public build to try it out at

Hope you enjoy!

Version 0.64 - 12-28-2018
Added a new NSFW scene (M/F/F, size difference)
Added the Red Steps (region in Grey Clarion)
Added The Plateau (region in Grey Clarion)
Added The Grotto (region in Grey Clarion)
Added a new cooking ingredient to the game and various vendors
Added 3 new recipes to cooking fires (fruit desserts for MP recovery!)
Added items to the Grey Clarion regions
Added several new harp NPCs
Added a boss fight to Grey Clarion
Added new enemies to Grey Clarion
Fixed an issue with crafting Sun Keys
Revised the equip animation in combat

Sun Dec 30, 2018 11:15 pm
Rank 13
Rank 13

Joined: Tue Nov 14, 2017 5:15 am
Posts: 122

New Weekly & Alpha Builds: v0.65!

Hello! I'm happy to present the latest build for weekly & alpha patrons alike. This has been an extremely busy week in Daughter of Essence Land, and partially for reasons not yet revealed.

To that end, I'll say this: there is more news to come later this week. In the meantime, enjoy this mountain of patch notes!

New to Daughter of Essence? You can become a patron or download the public build here:

- Nym

Version 0.65 - 1-4-2019
Added a new cove dream sequence and awakening
Added Marlan and Moon’s return to the cove
Merged Marlan’s inventory into Mercy’s after he returns
Added new features and fixed a number of bugs with the fishing system
Mercy’s Luck now factors into whether she gets a bite
The amount of “uses” a fishing spot has is now fixed on your first interaction
Fishing spots can no longer disappear just by interacting with them
Added new “homemade bait” recipe, made from gorpflorps. It increases your chances of finder higher quality fish of each type
Revised the mystery person’s sprite and essence animation from the initial dream sequence
Fixed an issue where returning to Mar’Liore in Ch. 7 could revert Mercy to her old sprite
Advised the player to spend Skill Points on choosing a class
Fixed an issue where the class selection could be “skipped,” resulting in the default class
Shadow Oil is now correctly removed from the inventory when stolen by Poppy
Fixed an issue that prevented Peacekeeper Camille from transitioning to her recruitment dialogue
Fixed a bug where Mercy could return to Witchdale immediately after engaging Van Ritter’s crew
Fixed an error where Mercy would still be riding Orus on the ship after leaving Witchdale
Fixed an incorrect reference to Hallie helping defeat the pirates
Dalkon is now fully-recovered before fighting Van Ritter’s crew
The sparkling rabbit purchased from Dietrich is now correctly detected in Wulfhilde’s shop
Fixed an issue where Holden’s path was blocked by Orus during a cutscene
Fixed an issue where Mercy would be riding Orus in the inn after a cutscene
Hallie no longer disappears from Mercy’s room until you reach Esterholt, instead of as soon as you receive Marlan’s letter
Essence glass is no longer incorrectly removed after leaving Gertrude’s forge
Cooking fire recipes now only show ingredient icons to avoid text cutoff
Fixed monster flanks, strawberries and hogfish displaying incorrect icons in the cooking fire
Fixed a bug where player followers were enabled when returning to the manor after defeating the Night Mother
Fixed an incorrect line of dialogue after looting the key fragment from Balgruuf’s chambers
Fixed a portrait issue when talking to Orus in the Balgruuf Manor
Hallie wakes up in time to catch the boat in Esterholt
Mercy can access Aunt Agatha’s Esterholt manor room after Volda’s intrusion
Changed a line of Joseph’s (fish vendor) dialogue
Fixed a tile passability issue in Carvannah
Fixed a couple of tile passability issues in Witchdale
Fixed a tile passability issue in the bath house
Fixed some tile passability issues in and around Esterholt
You can now correctly fish with the iron fishing rod during the construction phase of the cove
Fixed an issue where Mercy would still run at mounted speed after fishing while mounted
Pressing ‘X’ or ‘Esc’ no longer defaults to the “nothing for now” option when choosing a cove upgrade
Fixed a screen-flickering issue in Esterholt as a consequence of the parallax and image overlay images not syncing correctly
Fixed a handful of typos
Fixed a portrait issue when fishing in Mar’Liore after ch. 6
Mercy can no longer read the journals in the Esterholt manor basement until she lights a lantern
Fixing some lighting issues in and made some optimizations to the cove throne room

Mon Jan 07, 2019 11:31 pm
Rank 13
Rank 13

Joined: Tue Nov 14, 2017 5:15 am
Posts: 122

New Weekly Build & Art Announcement

The patch notes for the latest weekly build are below, and we're happy to say that they are cool and good, but we have an even more important announcement to make.

We have decided to bring an artist onto our team, so for the last two weeks, we've been in long and sometimes excruciating talks with dozens of qualified people, trying to find someone who is the right combination of available, talented, affordable and invested in the project, which is a sort of modern holy grail of attributes.

That said, we have made some progress. Not so much progress that we can announce a name and a time, but enough that we feel confident in announcing that our search is fully under way and that we've narrowed it down to a few potentials.

That said, nothing is set in stone, and if you know someone who you feel is right for the job, now is a very good time to pass that information along.

Version 0.66 - 1-11-2019
Added a new cove event in Ch. 7
Added a new toy to Wulfhilde’s tier 3 workshop: The Cathedral
Added a new NSFW scene (solo F, toy)
Added new lines of dialogue to everyone in the cove
Added a new illustration to the Sparkling Plug scene
Added rooms to the second floor of the cove dormitories
There is now a new, duplicate cove area that players switch to after Ch. 7
(This was necessary because events have a 20 page cap, and this cap had been exceeded on a growing number of NPCs. Now I can start fresh and help keep organized.)
There is also a new duplicate cove tavern
The first cove upgrade now correctly costs funds from Mercy’s stash
Upgrading the throne room now correctly costs funds
Updated the scene library with all recent scenes
Fixed an issue where cove images could overlay during cutscenes
Fixed an issue where combat read “she could not escape” even when controlling Marlan
Fixed a number of typos and text alignment issues
Fixed some misaligned item sprites

Mon Jan 14, 2019 9:56 pm
Rank 13
Rank 13

Joined: Tue Nov 14, 2017 5:15 am
Posts: 122

New Weekly Build: v0.67!

Another week, another update to Daughter of Essence for our patrons!

This one packs in a lot of new content in the cove, including tons of new character dialogue and a lot of that big, juicy story progression we've been building up to for a couple of updates.

It's been fun fleshing out the characters at home, so to speak, and there's plenty more where that came from in the future.

If you would like to become a patron or try out the public build, please visit

On the artist front, we've tentatively narrowed our focus down to one very promising candidate, and we'll update you as soon as everything's official. Let me just say... Audrey and I are very excited and optimistic about the future.

That's it for me tonight--see you soon!

- Nym

Version 0.67 - 1-18-2019
Added new story content and dialogue to the cove
Added a new boss fight (WIP)
Added a new tile for door frames to indicate doors enterable from above
Updated the quest journal
Finished all rooms in the cove dormitory
Fixed a portrait issue with Douglas from the Mar’Liore farm
Fixed an issue where you could buy a duplicate fishing rod from Ginny
Essence Bolt changed to Essence Flare, no longer requires a crossbow to fire
Fixed some typos
Fixed an issue where Cattie is incorrectly called “Ginny” in the cove

Mon Jan 21, 2019 2:16 am
Rank 13
Rank 13

Joined: Tue Nov 14, 2017 5:15 am
Posts: 122

New Build: v0.68!

Hey folks, just wrapped up the latest weekly build, which takes the big leap of expanding the world east, in preparation for the next big adventure.

As I might have mentioned already, we've also settled on a long-term artist (whose work is featured above), and we'll get around to making introductions once everything is finalized.

It's going to be good. At least, I'm pretty sure it's going to be good. I'm like 94% positive that it's going to be good, and those are the kinds of odds I like to bet on. Daughter of Essence has come a long way since we launched this Patreon, and the game has nowhere to go but up from here. And that's damn well where we plan on taking it.

A reminder that if you would like to try the public build or become a patron, visit us at

- Nym

Version 0.68 - 1-25-2019
Added new story content and dialogue to the cove
Added cove departure
Added new scene illustration for the Agatha & Silas scene!
Expanded the World Map to include the Eastern Territories (WIP)
Made changes to the existing World Map
Added Fort Wilkes exterior (WIP)
Added New Light Restaurant exterior (WIP)
Created the custom Benn Wilkes sprite and portrait
Implemented transition back to original sprites and portraits
ATB tick formula has been adjusted, slightly nerfing the effects of AGI on ATB speed and increasing ATB speeds at lower levels across the board
Adjusted Isabelle and Edward encounter
Fixed a handful of portrait issues in the cove
Fixed an issue where the boat was transported just outside the cove even when it shouldn’t be
Updated some lines of dialogue that felt out of place in the current timeline
Fixed an issue where you couldn’t ride Orus in the chapter 7 cove
Fixed an issue where Orus wouldn’t appear in the cove as a follower after Wulfhilde arrived
Fixed an issue where Gorstag hung around the docks after Marlan left with the ship
Added a new boat sprite for the Oldlight scouting vessel

P.S. ...Guess what build comes next...

Mon Jan 28, 2019 11:48 pm
Rank 13
Rank 13

Joined: Tue Nov 14, 2017 5:15 am
Posts: 122

New Weekly Build, Version 0.70!

Here's the latest weekly build, in all its Frankenstein glory.

I worked on a lot of different bits and pieces this week, some of which weren't finished in time for version 0.70, so there are a few placeholders in there for now. Thus is the life of a dev who puts out a build every week, though, so y'all are used to that by now.

Even considering the works in progress, it's still a nice little build with some very oft-requested "features" snuck in there. It's a bit of a secret scene for now, so I won't spoil the fun.

New to the game? Try out the public build or become a patron at!

Version 0.70 - 2-8-2019

Added new NSFW scene (Monster, Tentacles) (WIP)
Added new scene illustration (Mercy & toy)
Added new New Light scenes
Added new ship scene
Added new encounters and major boss fight
Added arrival to Fort Wilkes
Added Fort Wilkes north and south yards
Added Fort Wilkes interior entrance and west wing
Added new encounters to Fort Wilkes (WIP)
Updated the New Light restaurant exterior map
Fixed a volume level issue with the eastern overworld
Added dialogue that prevents players from going to Fort Wilkes before learning it exists
Fixed Prince of the Deep having earth essence for some reason
Teeth now remove Enraged as well as Berserk
Shells now remove Drowned as well as Sleep and Paralysis
Fixed an issue where the Sparkling Plug illustration wouldn’t show after the first use
Attempting to escape combat showed %1 instead of character’s name

Sun Feb 10, 2019 11:37 pm
Rank 13
Rank 13

Joined: Tue Nov 14, 2017 5:15 am
Posts: 122

Version 0.71 - Valentine's Edition!

Hello everyone, hope you had a great Valentine's Day this year, and if you didn't, don't panic: there's still time for a little date with Mercy this weekend in the latest release.

A lot of time and effort went into the game's first real "dungeon" of sorts this week, so that's just one more thing to plunge into.

New to the game? Try our public build or become a patreon at

We hope you all enjoy!

- Nym

Version 0.71 - 2-15-2019
Added new Fort Wilkes areas and accompanying puzzles
NW Wing
Statue Room
East Wing
NE Wing
Added Annouck (Patron reward NPC)
Updated Scene Library with missing scenes
Revised the expression balloon icons
Added many secrets and items to Fort Wilkes
Fixed an issue where the equipment compare screen incorrectly named some stats
Added Flint to the game, used for lighting cooking fires (WIP)
Fixed a number of typos
Fixed an issue where Sodrek could disappear from the docks, halting progress
Fixed an “issue” where Sodrek moonwalks
Fixed an issue where a line of dialogue on the overworld could trigger twice in a row
Fixed encounters not properly triggering
Fixed some tile passability issues in Fort Wilkes

Sun Feb 17, 2019 6:49 pm
Rank 13
Rank 13

Joined: Tue Nov 14, 2017 5:15 am
Posts: 122

New Weekly Build: v0.72!

Hi everyone, hope you're well and excited for the weekend. As is our custom, we have some CHOICE entertainment options you might consider integrating into your weekend activity list.

The art in our header is courtesy of Indoor Minotaur's newly contracted artist-in-resident, Numinox. We hope you like it, because there'll be plenty more where that came from going forward.

Next week, I'll be taking a little break from advancing the primary narrative to start tackling more SIDE-QUESTS and optional or secret content. This kind of stuff really gets me going, so I'm excited about it and hope you are as well.

- Nym

Want to try the (free) public build or become a patron? Visit!

Version 0.72 - 2-22-2019

Added Benn Wilkes scene
Added Seth encounter
Added Tafo & the contortionist twins scene illustration
Earth Vial now correctly applies an agility bonus for 1 round after use
Finished and revised the Mercy & elder hound NSFW scene
Revised the Mercy & deepfolk illustration
Added departure from Fort Wilkes
Added the return to Esterholt scene
Fixed some portrait issues on the overworld
Fixed an issue where the player could get stuck on the overworld
Fixed an issue where the player could get stuck when talking to Annouck
Changed dialogue for if Annouck is met after Wilkes
Caught the quest journal up to the departure from Fort Wilkes

Sun Feb 24, 2019 9:02 pm
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