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tomahawk308
Rank 18
Joined: Sun Jun 22, 2014 3:46 pm Posts: 1094
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@eskarn so i have the joints now in the right spot picture 1, then i go to window > hypergraph connections and delete the mariashapecluster picture 2, the pose change to stock (look like when i imported that model) picture 3, do i need to something to do before i delete mariashapecluster ?
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Mon Jan 04, 2016 9:37 pm |
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tomahawk308
Rank 18
Joined: Sun Jun 22, 2014 3:46 pm Posts: 1094
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so have started the filemaker with a new own character and the filemaker give me this error
does anybody know how i can fix this error ?
Attachments:
adding character texture error.jpg [ 214.96 KiB | Viewed 16576 times ]
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Fri Jan 08, 2016 10:39 pm |
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tomahawk308
Rank 18
Joined: Sun Jun 22, 2014 3:46 pm Posts: 1094
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@eskarn could you add this 3d model to the game
Attachments:
body builder 3d model.jpg [ 167.79 KiB | Viewed 16400 times ]
body builder.rar [889.43 KiB]
Downloaded 939 times
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Sat Mar 19, 2016 3:06 pm |
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Eskarn
Rank 17
Joined: Fri Feb 27, 2015 2:06 pm Posts: 690 Location: Australia
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Currently no while i do know how to get it from Maya into the game i don't know how to rig it in Maya correctly that's something that i will have to learn a bit later
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Sat Mar 19, 2016 4:09 pm |
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tomahawk308
Rank 18
Joined: Sun Jun 22, 2014 3:46 pm Posts: 1094
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@eskarn couldnt you use the rig from template model so little bit adjustments so they fit
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Sat Mar 19, 2016 4:15 pm |
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Eskarn
Rank 17
Joined: Fri Feb 27, 2015 2:06 pm Posts: 690 Location: Australia
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yes but i need to learn how to skin inside of Maya so the mesh follows the bones correctly otherwise it will deform all over the place
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Sat Mar 19, 2016 5:07 pm |
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tomahawk308
Rank 18
Joined: Sun Jun 22, 2014 3:46 pm Posts: 1094
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@eskarn you mean painting weights yea its not so difficult as everybody talks about it i will few pictures what i know how to do it
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Sat Mar 19, 2016 5:36 pm |
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