Hm i might give it a go a bit later today
So a bit later happened
IF anyone wants this REMEMBER TO BACK UP THE ORIGINALS
links don't exist anymore
pack\pack_ETD\scenes and replace main2
for penis positioning
\init\std\base\main main_base
Code:
body[2]
{
body_type = PETER;
file_name = "scenes/main2/characterShape.obj";
coll_name = "scenes/viewer/viewobj1Shape.obj";
walk_sound = "scenes/sounds/main/walk1.wav";
min_height = 1.1;
max_height = 1.75;
penis_type = NORMAL;
penis_pos = (0,0.73,0.09); <<<<< edit this one to where you like it
penis_rot = (0,0,0);
penis_erect = 0.0;
}
also here is the source files
links don't exist anymore
we can only replace the model for an actual functional female player we will have to wait for that
Here is the tutorial
delete mesh that is already there and remove unused textures
add in own mesh
position mesh the ground plane is the ground in the game and texture
position bones (DONT MOVE THE ROOT BONE)
bind the mesh to the root_bone
save
run filemaker same as the adding character tutorial just change the pathing
grab the compiled files and replace the ones ingame
open the main_base
move where the penis is
Feel free to pm me for help or post here
Attachment:
boobswc.jpg [ 166.14 KiB | Viewed 19755 times ]
Attachment:
boobs.jpg [ 109.19 KiB | Viewed 19755 times ]
Attachment:
boobswc1.jpg [ 149.25 KiB | Viewed 19755 times ]