I am going to update some of my old models and create new ones for a furniture collection.
I needed some items recently for some stand mockups for my job. I am changing my models from HQ to game requirements, simplifying the verts structure.
And yes, I will also move to BDSM furniture or props but a little bit later.
UPDATE: I attached the Maya 2009 file with the stool in a low and high poly version and high quality .obj shapes. (the low poly are generated by filemaker but you can delete the extra stool in the .ma file if you don't need it)As I've read I have to add the stool to the scene to make the REVOL link work. However it can be placed in the scene origin without specifying an waypoint (which doesn't seem to work for links or at the moment I'm missing something)
- unpack pack_dungeon
- add to C:\xsp_objects\pack_dungeon\init\stories\dungeon\objects\objects.dat:
Code:
sex_objecti:STOOLBASE STOOLBASE1
{
scene_id = DUNGEON1;
}
sex_objecti:STOOLSIT STOOLSIT1
{
scene_id = DUNGEON1;
}
add to \pack_dungeon\init\std\base\object\sex\init.dat:
Code:
sex_object STOOLBASE
{
file_name = "scenes/objects/baseHiShape.obj";
pen_size = 0.037;
}
sex_object STOOLSIT
{
file_name = "scenes/objects/stoolHiShape.obj";
pen_size = 0.037;
}
Attachment:
Screenshot (68).png [ 1.39 MiB | Viewed 63067 times ]
Attachment:
Screenshot (67).png [ 1.23 MiB | Viewed 63079 times ]