So, i just wanna ask
xpadmin a little bit more about the interaction with the girl and the animation of their behavior.
1) For now, the movements are slow, like girls are under water or something. Do you think it is possible to make movements more quick and realistic in the next versions?
2) I think it would give much more immersion, if the girls would have some animations for idle behavior. Like, going in the room, sitting on the couch or looking something on the shelves, you know, something instead of just standing and looking at player. There could be problems with animation interruption, for example if the girl is going to the table and player takes her hand and pull her to the side. What do you think about it?
3) I think it would be cool to make new mode of interaction, where player's hands are available. Now we can hit "ctrl" and go to interaction with objects. Would be nice to hit it once more and be able to use hands. For example, we move the cursor and the hand moves with the cursor. So we can touch the boobies or butt, and with hitting the left mouse button to squeeze it

It is like in 3d sex villa, but with realistic looking hands (for now we have only body and legs), and not with just a wrist model, like in 3d sex villa.
4) And i would like to see (or be able to make my own) stories like dating sim. You know this kind of games, where you must choose some answers and make a girl interested, and then the reaction of a girl will depend on how much "points" of interest we have. So we can have just a blowjob at the end of the story, or a full sex scene.
That is why i like the Wet Dreams story with Jenna, because we must rouse her interest, then ask her for a photosession, then make a blackmail with nude photos, you know. This is exactly the kind of story i would like to see, in the Ver. 9.9 perhaps with multiple answers and different storylines, depending of our conversations/actions and items we have in inventory (like dildo in Wet Dream).
I would like to know if you devs are aiming to something like this or if it is (not) possible to do such a thing with the game engine.