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There's a command that isn't mentioned on the Wiki "Bounce"


Fri Feb 13, 2015 10:44 am
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Does resource pack contains files for "Deriving new character from template character" article? Cause I can't find them.


Fri Feb 13, 2015 1:45 pm
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@Creepy,

Sorry have not come around to that. Will be uploaded this weekend.


Fri Feb 13, 2015 3:09 pm
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effoff wrote:
There's a command that isn't mentioned on the Wiki "Bounce"

Cool. I have added it to the list of known commands.


Mon Feb 16, 2015 10:23 am
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I skipped to the last part of "Deriving new character" tutorial and used files from Step 7 folder just to see if it works and I got this error.

Quote:
Cannot convert maya file '../pack/pack_character/sources/scenes/char_new/body.ma' : characterShape Char.rd.render.elem[0].lod[0] og count mismatch, in file 'start.ini' at line 33

Also I had to comment several unused shaders in body.ini, otherwise I get errors like "shader 'AA_hair1' has no maya object".

Quote:
Copy the char_new Step 2/body.ini into your char_new directory.

Guess it's a typo, there's no ini file in Step 2 directory.


Wed Feb 18, 2015 1:17 pm
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@ Creepy

Please use the .ini from step 4. The other ini's our not correct and should have been the same as the .ini from step 4.


Wed Feb 18, 2015 1:45 pm
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@xpadmin

Ok, it worked, I was able to convert the model, now how do I modify it? I tried moving vertices around, but ingame model didn't change for some reason. If I merge or delete verticies I get "characterShape Char.rd.render.elem[0].lod[0] CalcSkin failed: Need skin cluster" error.


Wed Feb 18, 2015 3:08 pm
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@xpadmin when we can see animations tutorial?


Fri Mar 06, 2015 3:26 pm
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xpadmin?


Sat Apr 11, 2015 2:26 pm
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tomahawk308 wrote:
@xpadmin when we can see animations tutorial?


In version 3.1 adding animations will be better supported. I will post some tutorials after it is released.


Sat Apr 11, 2015 5:47 pm
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