T0mcat wrote:
My native language is german, so I can't be 100% sure my edits are absolutely correct either
I removed some typos, changed those " !" and " ?" into "!" and "?" and changed a few wordings that seemed weird to me. Might be, that I have been a bit generous with commas, though...
Have a look and if they seem ok, just add them to the next version.
Nice edits, I really appreciate it, they will be included in 0.8 and I'll add you to the thank you list
Inquisitor wrote:
Thanks for looking into it! btw I forgot to mention that the new positions in 0.8 are so cool, especially the sitspread and masturbate. I hope that you plan to add the masturbate to Saiko? It's actually in the direction I had in mind with the "fuck the pole" suggestion - I just had not tried it because I prefer Saiko.

Unfortunately these poses are included in characters directly and I can't add them to a character who don't have them

I'm not experienced with maya maybe someone will do it and accept to let me use them in the mod

STRIKER777 wrote:
Please tell me when will the [MOD] Saiko's Party 0.8? And then at the beginning of each Saiko and Monica bump into each other and everything around just simply scatters the room ...
I will surely release it on saturday or sunday, I can only spend some time on it every two weeks
But if you are refering to the problem that saiko had on first post on page 9 I suspect it to come from not using the last beta patch ?
If you are talking about colliding while using pose the solution Inquisitor proposed should solve it:D
Pickled Cow wrote:
What file do I have to edit so that when I tell them to get into the stocks, they go right into the position and not bother finding the stocks.
If you want them to go closer to the stocks they are waypoints added in pack\pack_name\init\stories\dungeon\scenes\room3b.dat, look for SWP1
If you want the girl to take the pose correctly you need to edit pack\pack_name\init\std\base\char\char_base.dat look for :
You can edit these springs 1.0 is the "fixed" value and 0.0 is totally relaxed/free
pose_type[101]
{
type = KNEEL;
id = 1;
name = "*stockspose_0";
spring_x = 0.0; // tranlsation
spring_r = 0.0; // rotation
spring_q = 0.6; // keep pose shape
spring_hx = 0.0; // hands translation
spring_fx = 0.0; // feet translation
fade_in = 1.5;
damp = 3;
}
If the pose is the problem I may had something to keep the pose for a certain amount of time then relax ?