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xsun
Rank 13
Joined: Sun Dec 14, 2014 3:16 pm Posts: 109
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Attachments:
9.gif [ 1.45 MiB | Viewed 18238 times ]
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Mon Mar 09, 2015 9:30 pm |
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Anaquis
Rank 15
Joined: Tue Oct 07, 2014 1:11 am Posts: 231
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Quick question, Which mods are used for these screenshots and vids?
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Mon Mar 09, 2015 9:59 pm |
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xsun
Rank 13
Joined: Sun Dec 14, 2014 3:16 pm Posts: 109
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Anaquis wrote: Quick question, Which mods are used for these screenshots and vids? dungeon ex
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Mon Mar 09, 2015 11:56 pm |
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xsun
Rank 13
Joined: Sun Dec 14, 2014 3:16 pm Posts: 109
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...\XStoryPlayer 3\pack\pack_dungeon\init\stories\dungeon\scenes\cellar.DAT
stocks_objecti:STOCKS STOCKSC3 { pos = (6.8,0.6,3.1); rot = (-90.0,0,0); waypoint ="stocks_wp"; }
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Mon Mar 09, 2015 11:59 pm |
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xsun
Rank 13
Joined: Sun Dec 14, 2014 3:16 pm Posts: 109
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...\XStoryPlayer 3\pack\pack_dungeon\init\stories\dungeon\scenes\cellar.DAT
machine1_objecti:MACHINE MACHINEC1 { waypoint = "machine_wp"; pos = (8.8,0.0,-13.1); rot = (-90.0,-180.0,0.0); }
dyn_objecti CSTOCKS1 { file_name = "scenes/objects/REZ_pillorStockShape.obj"; waypoint = "cstocks_wp"; pos = (8.8,0.9,-10.9); rot = (-90.0,0,0); }
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Tue Mar 10, 2015 5:23 am |
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xsun
Rank 13
Joined: Sun Dec 14, 2014 3:16 pm Posts: 109
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Attachments:
13.gif [ 3.92 MiB | Viewed 18185 times ]
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Tue Mar 10, 2015 8:54 am |
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Pickled Cow
Rank 17
Joined: Wed Apr 17, 2013 10:59 am Posts: 509 Location: Cursed Pickle Jar
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It's times like this when I feel that I am out of the loop...
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Wed Mar 11, 2015 8:53 am |
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