Elfseeker wrote:
the chains are messed up. the moment a girl comes near them, she becomes attached. and no way I know of to tell her to get free from it. she just glitches like mad whatever i say.
Just thought you needed to know.
I'll try to find a way to free girls from the chains
Inquisitor wrote:
Thanks for your continued work on this great mod. The new version is awesome!

Thank you !

T0mcat wrote:
Okay, I played A LOT more with your dungeon...
The chains still bug me a bit. I tried to get either girl into a fitting position with them, but it really isn't working that well. The main problem, in my opinion, is that as soon as one arm/hand gets close to either of the metal rings on the end of the chains, BOTH arms/hands are locked to the rings. And as I can only move one of the girls arms at the same time, she usually ends up with one arm raised and the other hanging awkwardly at her side, but still connected to the chain.
Also the chains don't work well with most of the positions that come with the game...

One way that MIGHT (!) make the chains work would be being able to put the girl into puppet mode, raise both of her arms in sitting or kneeling position and then maneuver her below the chains, so when you let the chains down they touch bot outstretched arms at the same time. Not sure if the chains can be lowered enough for that, though

And I'm also not sure how high the girl can be raised then, when the chains are made go to their upmost position...
There's another thing I've noticed. There's still a few typos and some awkwark choice of words in the girls' reactions. I've been looking through the files to see where I could change them, but I'm not sure I found all the files you changed. Could you give me a list of these files (containing changed text) so that I could go over them and do some editing? I'd put the edited files up here then, so you could have a look and add them to your mod if you want to.
I'll try to figure something out for the chains.
For the dialogs English is not my native language (as you may have guessed

) so I would be happy if you have time to correct the spelling in my mod
Here is the files I edited for dialogs :
pack\pack_name\init\std\base\char\brain\code\task // for most of the positions dialogs
pack\pack_saiko_08\init\std\template\char\brain\code\run // basic_func_react.dat for reaction dialogs
It may not have all dialogs tell me if you don't find a particular one
daunjuan21 wrote:
Thanks Blu3!!!
Excellent MOD...u ROCK!!!
Thank you for your nice comment
KBK_XMC wrote:
I'm new, and I suppose I feel compelled to say, I used to screw around with modding years ago, but haven't in a long time. If you had asked me five years ago to guess WHICH game would compel me to dig into unpacked script files again, I'm pretty sure I wouldn't have said "a virtual reality nudie game". And yet here we are.
Anyway, I really like this mod, but there's one thing that bugs me, and I can't figure out how to fix it. You added a response script to being touched (plus some additional NLP responses). That's nice, because the gals can seem a little robotic by default.
But for some reason, that scripting is overriding normal command lines covering breathing changes during [x]_tasks, and you end up with the girls repeating Breath7.wav over and over, forever. Only in task_stocks does the girl switch her reactions to the Spank[x] series of response sounds upon being bopped with one of the doodads.
Since the breath programming is in char_base (which I don't fully understand yet), rather than tasks or states, I was unable to change this myself.
In the long run, what I want to do is edit the Tasks to add a bit more responsiveness to the AI (ideally in a manner that would be compatible with the prevailing mods). I swear to nicolas cage I'll hire an escort on craigslist solely to record new sounds if I have to (ha! won't my neighbors love that), but there definitely needs to be more audio feedback in the game.
Sadly, I don't yet know how. I know it involves talk.s" and talk.file, and I finally pinned down what a lot of the unpacked DAT files are for, but I can't get my syntax right, and I also don't quite know where to add the sound commands to a task that doesn't have any sound by default. But I'm learning by trail-and-error (wish there was a faster way to launch the game).
Note: assume I'm terrible at programming, because I am; I can't program my way out of wet paper bag. My extent of modding in the past was making huge custom historical image packs for Hearts of Iron II because I DON'T KNOW WHY.
I'll edit the touch reaction in 0.8 so it will not be annoying anymore

For the sound you can have a good example in pack\pack_name\init\std\base\char\brain\code\task\task_orgasm.dat
-- It starts in [USE_OBJECT]
-- you can see that state.dyn.me.task.orgasm.breath_id = 7; // it's the sound played
-- Setting sound variable :
loc.sb.speed = state.dyn.me.task.orgasm.breath_speed;
loc.sb.scale = state.dyn.me.task.orgasm.breath_scale;
loc.sb.id = state.dyn.me.task.orgasm.breath_id;
SetBreath(loc.sb);
-- then speed increase :
[state.dyn.me.task.orgasm.max_speed > 4]
{
state.dyn.me.task.orgasm.breath_speed += 0.2;
state.dyn.me.task.orgasm.move_speed += 0.2;
[state.dyn.me.task.orgasm.move_speed > 3.0]
state.dyn.me.task.orgasm.move_speed = 3.0;
-- then a different sound for different speed levels (I removed useless lines you will see them in your file) :
case (state.dyn.me.task.orgasm.breath_id)
{
[7]
{
[state.dyn.me.task.orgasm.breath_speed > 3.0]
{
state.dyn.me.task.orgasm.breath_id = 4; /// it's the sound file change
}
}
[4] ///we are now on this sound file
{
[state.dyn.me.task.orgasm.breath_speed > 2.4]
{
state.dyn.me.task.orgasm.breath_id = 6; //// changing sound again
}
}
I never tried to tweak that but I think it should work, breath_id are in char_base you can add some in there and then use them in that kind of script
Inquisitor wrote:
Interesting ideas you've got there,
KBK_XMC. Maybe you should post a general question (topic) about this in the
Modding forum?
xpadmin has lots to do and may miss your post in this thread.

@
Blu3: Thanks again for all your work on this brilliant mod! I have a couple of questions:
- Would it be possible for you to relax the collision boundary a little bit more, so that it would be possible to get a little closer? I know that there is a no collision mod, but it is almost too much freedom and leads to some weird situations, so that's not what I'm after.
- Would it be possible to make the "fuck the pole" work without the pole? It would be interesting to try to penetrate her with other items with her moving up and down - maybe even get her to do it on the bed to allow for a better view?

Thanks again for your sweet comment
1 / I'll look at it, it may be possible
2 / same if I find something it will be there in 0.8 (placing girls on bed is difficult but I'll find a way to do pole without pole

)