[MOD] Creepy Dungeon - v0.35
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TheMohawkNinja
Rank 16
Joined: Thu Feb 13, 2014 3:54 pm Posts: 379 Location: United States
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Dickster wrote: TheMohawkNinja wrote: So, I made a copy of the pack_dungeon folder, renamed it "Creepy Dungeon", and then merged all of your mods into the "Creepy Dungeon" folder, replacing all of the files that were brought up, but the story isn't appearing in the game for me to select.
Anyone know what's up? Think you need to stick to the naming convention in order for XSP to recognize the folder - pack_dungeon_yadayada Huh... you're right. I could understand if it didn't like the use of a space (spaces in addresses can sometimes mess with programs, especially in Command Prompt), but it needed the word "pack". I wonder why that is.
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Sun Dec 14, 2014 1:37 am |
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TheMohawkNinja
Rank 16
Joined: Thu Feb 13, 2014 3:54 pm Posts: 379 Location: United States
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So, is there some sort of trick to getting both girls in the same scene at the same time, because I can only seem to get one of the girls in the scene.
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Sun Dec 14, 2014 3:05 am |
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icemanrdc4
Rank 3
Joined: Mon Sep 01, 2014 10:09 am Posts: 9
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can someone please tell me how to unpack the bin file?
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Sun Dec 14, 2014 3:47 am |
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TheMohawkNinja
Rank 16
Joined: Thu Feb 13, 2014 3:54 pm Posts: 379 Location: United States
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icemanrdc4 wrote: can someone please tell me how to unpack the bin file? First, try this. If that crashes on you, here's how you do it manually: Pickled Cow wrote: Quote: ////////////////////////////////////////////////////// // Defines //////////////////////////////////////////////////////
#define RUNTIME "../" #define PACKPATH "pack/pack_dungeon/"
////////////////////////////////////////////////////// // Unpack //////////////////////////////////////////////////////
// Uncomment this to unpack a pack /*Pack pack1 { unpack = true;
file = "[RUNTIME]pack/pack_dungeon.bin"; outpath = "[RUNTIME]pack/"; }*/
////////////////////////////////////////////////////// // Pack //////////////////////////////////////////////////////
// Uncomment this to repack a pack /*Pack pack { file = "[RUNTIME]pack/pack_dungeon2.bin";
zip = true; path_full = true; addpath = "[RUNTIME][PACKPATH]*.*"; }*/ Then following these teal instructions and you're good to go. xpadmin wrote: For modding best is to look into the filemaker folder of XStoryPlayer 3.0:
- Goto the filemaker folder - In it you see a file called "start.ini". Uncomment the unpack command. - Run filemaker.exe - Now you see an unpacked directory in the pack directory of XStoryPlayer. - When you run XStoryPlayer you will see two dungeon fast sex scenes (the bin and the unpacked one). - You can change the files. Especially see the init files and textures/sounds etc...
I will make more info available on modding in the future.
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Sun Dec 14, 2014 4:09 am |
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trunnk
Rank 4
Joined: Fri Dec 12, 2014 5:36 pm Posts: 10
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Thanks 'creepy' (creepy dungeon) and other guy (clothed sex) for the nice mods. 
Attachments:
screenshot12.jpg [ 702.9 KiB | Viewed 22420 times ]
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Sun Dec 14, 2014 7:07 am |
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Tuki
Rank 4
Joined: Sun Nov 23, 2014 10:03 am Posts: 12
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Hi
I installed these Mods and they work: Creepy Dungeon, More appropriate responses and Clothed sex
Commands and everything works. But when i say a girl she should go in the stock, she falls on ground and stay there in the "in stock" position. She walk to the Stock, gets in position and then some gravity pulls her back...
I tested it with both girls with the same result... If i start the unmodded Dungeon everything works fine
So maybe i do something wrong when i installed the mod or what do you guys think?
EDIT: trunnk how you get the girl in this position on your last picture?
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Sun Dec 14, 2014 10:43 am |
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Creepy
Rank 10
Joined: Fri Dec 12, 2014 6:33 am Posts: 56
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Tuki wrote: But when i say a girl she should go in the stock, she falls on ground and stay there in the "in stock" position. She walk to the Stock, gets in position and then some gravity pulls her back... That's because I removed restrictions from all the poses so you can turn and drag girls around (that pose on trunnk's picture is actually machine sex pose). It's a bit tricky, but you can still put her in the stocks, just pull her head forward at the right moment.
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Sun Dec 14, 2014 10:58 am |
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Tuki
Rank 4
Joined: Sun Nov 23, 2014 10:03 am Posts: 12
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Creepy wrote: Tuki wrote: But when i say a girl she should go in the stock, she falls on ground and stay there in the "in stock" position. She walk to the Stock, gets in position and then some gravity pulls her back... That's because I removed restrictions from all the poses so you can turn and drag girls around (that pose on trunnk's picture is actually machine sex pose). It's a bit tricky, but you can still put her in the stocks, just pull her head forward at the right moment. thx, works fine. Its easyer when you grab her head and pull her in the stocks 
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Sun Dec 14, 2014 11:24 am |
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icemanrdc4
Rank 3
Joined: Mon Sep 01, 2014 10:09 am Posts: 9
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thx TheMohawkNinja 
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Sun Dec 14, 2014 12:27 pm |
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ooomegooo
Rank 12
Joined: Wed Sep 25, 2013 3:19 am Posts: 86
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Is there a possibility to spawn two Monicas or Saico?
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Sun Dec 14, 2014 12:35 pm |
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