View unanswered posts | View active topics It is currently Sat Apr 27, 2024 7:04 am



Reply to topic  [ 19 posts ]  Go to page 1, 2  Next
 How would you design X-Moon City? 
Author Message
Rank 17
Rank 17
User avatar

Joined: Wed Apr 17, 2013 10:59 am
Posts: 509
Location: Cursed Pickle Jar
According to Xpadmin, the maps of the game will now be interconnected. Meaning that you can walk to instead of cross fading to that new location.

I decided to take a quick crack at it. And then remembered that I'm horrible at map design so I just when with something based off the X-Moon logo.
Attachment:
logo layout octogon.png
logo layout octogon.png [ 13.69 KiB | Viewed 17389 times ]


Now that map is largely incomplete with nothing but roads on there, and it doesn't even have an actual scale. This is mainly because I don't know how big the buildings in the game need to be. Plus, I keep arguing with myself what should go in the center. The player's apartment building? A city park? The XMU campus? A Lake?

I also keep asking myself, what is the local geography of X-Moon City? From a technical standpoint, I find myself wanting the city an oasis in the desert. That way, the inside of the city could have all the plant life it wants and outside of the city could be easy to render flat land.

There could be a rail way that passes through or near the edge of the city, to explain how people travel to and from the city.

_________________
Please follow me on Tumblr and Twitter.
XStoryPlayer discussion over at DigitalEro forums.
How to make easy MOD installers.
HOW TO START MODDING


Last edited by Pickled Cow on Fri Aug 22, 2014 8:42 am, edited 1 time in total.



Thu Aug 21, 2014 8:37 am
Profile
Rank 15
Rank 15
User avatar

Joined: Tue Dec 03, 2013 9:29 pm
Posts: 212
Pickled Cow wrote:
what should go in the center. The player's apartment building? A city park? The XMU campus? A Lake?


My vote goes for city park.

Pickled Cow wrote:
There could be a rail way that passes through or near the edge of the city, to explain how people travel to and from the city.


Maybe an airport as well, also maybe a subway system for travelling between the various places in the city.


Thu Aug 21, 2014 1:42 pm
Profile
Rank 17
Rank 17
User avatar

Joined: Wed Apr 17, 2013 10:59 am
Posts: 509
Location: Cursed Pickle Jar
Munky wrote:
Maybe an airport as well, also maybe a subway system for travelling between the various places in the city.


Hm... An small airport for biplanes and private jets maybe. One that could accommodate air liners though would probably be too much. We don't have real scale yet for X-Moon City yet thought make that kind of judgement though...

As for a subway system, there is no reason not to have one in X-Moon City, it would add to the atmosphere. But to my knowledge, the option to use the City View menu to move from place to place will still be in place in version 3.0. So any subway terminals put in the game probably would not be "fully functional" at first.

It there were functional mass transit system in X-Moon City, I'd personally want it to be an elevated rail. So you could see where in the city you actually are. Though that would probably be hell on the game's physics engine. So a "stationary" train car going through a "moving" subway tunnel would probably be more stable. Plus it would remove any time limits that you would have on the train should any sexy shenanigans break out.

_________________
Please follow me on Tumblr and Twitter.
XStoryPlayer discussion over at DigitalEro forums.
How to make easy MOD installers.
HOW TO START MODDING


Fri Aug 22, 2014 1:02 am
Profile
Rank 16
Rank 16

Joined: Thu Feb 13, 2014 3:54 pm
Posts: 379
Location: United States
I like the idea of a campus-centric city. It makes sense from the perspective that the college is going to be the final/ultimate version of the game, and IMO, a player-centric city just doesn't feel real in anyway.

I really hope they put some basic driving mechanics in the game, just so (if you wanted to), you could pick up a girl in your car and drive her around instead of just fast traveling (and you could mod it to be anything from a Lamborghini to a unmarked white utility van).

As for local geography, I always imagined it as being GTA-like, whereby it's a densely populated city surrounded by water on all sides.


Fri Aug 22, 2014 2:12 am
Profile
Rank 17
Rank 17
User avatar

Joined: Wed Apr 17, 2013 10:59 am
Posts: 509
Location: Cursed Pickle Jar
Hey, you guys know what should be in X-Moon City Parks? This.

_________________
Please follow me on Tumblr and Twitter.
XStoryPlayer discussion over at DigitalEro forums.
How to make easy MOD installers.
HOW TO START MODDING


Sat Aug 23, 2014 1:14 am
Profile
Rank 16
Rank 16

Joined: Thu Feb 13, 2014 3:54 pm
Posts: 379
Location: United States
Pickled Cow wrote:
Hey, you guys know what should be in X-Moon City Parks? This.


Yes... so much yes.


Sat Aug 23, 2014 1:38 am
Profile
Rank 17
Rank 17
User avatar

Joined: Wed Apr 17, 2013 10:59 am
Posts: 509
Location: Cursed Pickle Jar
I've decided to make my layout a bit more detailed.
Attachment:
xmooncitybasiclayout.png
xmooncitybasiclayout.png [ 43.32 KiB | Viewed 17199 times ]


-Again, there is no real scale here.
-The City is surrounded by desert.
-The blocks with horizontal bricks are for general building placement.
-Railroad tracks run through the city's northeast area.
-The southeast area is for the placement of the city's airport. If an airport isn't really necessary, this area could be changed to be more general building placement blocks or removed entirely.
-The green areas are park lands.
-I still don't know what to do with the center areas.

_________________
Please follow me on Tumblr and Twitter.
XStoryPlayer discussion over at DigitalEro forums.
How to make easy MOD installers.
HOW TO START MODDING


Tue Aug 26, 2014 8:35 am
Profile
Rank 11
Rank 11
User avatar

Joined: Sat Feb 09, 2013 3:24 am
Posts: 75
Location: Singapore
Perhaps City Hall in the center of the map.

Also the following building come to mind.

1. XM Campus
2. XM Scool
3. Public Pool.
4. Sports Stadium
5. R&D Facility near Campus
6. Train Station
7. A Shopping Mall
8. A Gym

The various other domiciles including a college dorm and frat house.

Just a few essential building for the story line

also if SW corner of the city be close to a sea shore perhaps a small marina.

Just a few suggestions :D


Wed Aug 27, 2014 5:26 am
Profile
Rank 16
Rank 16
User avatar

Joined: Sat Aug 23, 2014 12:47 am
Posts: 345
So i like your map design, i just numbered it and filled it in with my ideal map. tried to make lines to show whats where kinda just looks like i scribbled on it now. lol. you get the point.


Attachments:
22t.png
22t.png [ 147.86 KiB | Viewed 17052 times ]
Wed Aug 27, 2014 8:36 pm
Profile
Rank 6
Rank 6

Joined: Tue Oct 22, 2013 8:07 pm
Posts: 25
Location: Denmark
I love you guy's paint skills! I'm impressed, i thought about building this in minecraft. But then i remembered how long that would actually take :P


Thu Aug 28, 2014 12:44 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 19 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users and 92 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group.
Designed by X-Moon Productions.