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[ 7 posts ] |
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alex88
Rank 8
Joined: Mon Aug 10, 2015 12:28 pm Posts: 40
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The graphics fps are about 120/140, the physics per second are around 40, which seems to be the bottleneck, however cpu isn't maxed out, I've 4 cores out of 8 used at about 50/60% each.
What contributes to physics performance?
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Mon Oct 05, 2015 7:20 pm |
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xpadmin
Site Admin
Joined: Thu Feb 07, 2013 11:16 am Posts: 1930
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Are you running an 64 bits OS?
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Mon Oct 05, 2015 7:33 pm |
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alex88
Rank 8
Joined: Mon Aug 10, 2015 12:28 pm Posts: 40
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Yes
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Mon Oct 05, 2015 7:43 pm |
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xpadmin
Site Admin
Joined: Thu Feb 07, 2013 11:16 am Posts: 1930
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The CPU memory bus is in this case most likely the bottleneck.
The 64 bits version is faster for that reason. On slower systems however the physics can be the bottleneck.
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Mon Oct 05, 2015 7:52 pm |
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alex88
Rank 8
Joined: Mon Aug 10, 2015 12:28 pm Posts: 40
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Ok gotcha, thanks
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Mon Oct 05, 2015 7:59 pm |
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loki
Rank 15
Joined: Sun Jun 28, 2015 8:36 am Posts: 243
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Btw nvidia videocards support physics. Xsp uses the videocard feature if exists or the physics are always made with cpu?
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Mon Oct 05, 2015 9:28 pm |
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xpadmin
Site Admin
Joined: Thu Feb 07, 2013 11:16 am Posts: 1930
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Because cloth collision with soft bodies is still beyond current hardware implementations we regrettably cannot use hardware physics solutions.
Also the multibody dynamics support in hardware is very limited.
Next version will have improved collision support to extent the use to systems with slower CPU and bus.
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Tue Oct 06, 2015 12:50 pm |
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