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paizuri
Rank 2
Joined: Tue Oct 06, 2015 6:41 am Posts: 3
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So I'm having a weird issue with the Monica vagina texture in 3.5. Her body texture is fine, but her vagina texture is all messed up. At closer inspection of her vagina it's actually her body texture that is being used at small scale. The texture of her face is clearly visible inside her vagina... Chilling! I did read somewhere in the modding section that the body and vagina use different textures, but clearly that's not the case here. I have reinstalled the game a few times, tried some modded textures, extracted a new dungeon, Changed resolutions, DX version, cursed a lot, nothing changes the fact that her vagina is stuck in mini Monica mode and killing the mood. No problems with Saiko. Her textures are fine. Anyone else have this problem with Monica and know of a fix? Thanks in advance.
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Wed Oct 07, 2015 4:12 am |
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xpadmin
Site Admin
Joined: Thu Feb 07, 2013 11:16 am Posts: 1930
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What version are you running?
You can find the version in the trace.txt file.
Also did you have this issue before, or has it happened after installing a patch or mod?
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Wed Oct 07, 2015 9:44 am |
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DannikJerriko
Rank 5
Joined: Thu Jul 23, 2015 10:36 pm Posts: 17
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I can confirm, I've seen that scary little face in Monicas Pussy as well since i got this great game, no matter what (sub-)version of 3.5 or mod I'm using.
I always considered it a feature though, not a bug...until now i thought i'ts an easteregg or something.
I checked an old 3.0 installation, no problems there. I just downloaded a fresh copy of 3.5.0013 and testet it without any mods, the little face ist still there
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Wed Oct 07, 2015 11:28 am |
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xpadmin
Site Admin
Joined: Thu Feb 07, 2013 11:16 am Posts: 1930
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What render mode are you using? Directx 11, DirectX 9 or OpenGl (see settings.ini or display menu)
Also post the version (can be found in trace.txt file)
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Wed Oct 07, 2015 11:37 am |
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DannikJerriko
Rank 5
Joined: Thu Jul 23, 2015 10:36 pm Posts: 17
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My today's test was on an older PC for Office use only. Of course not the best performance, but nevertheless playable. The fresh installation was a fresh download, no changes in setup, no mods or patches installed.
Nevertheless i got the same problem as the thread opener on that system and on the system for private use with higher performance.
//////////////////////////////////////////////////////////// // X Moon Productions (c) 2012 ////////////////////////////////////////////////////////////
Version: (3.5.0013) Build: 64 bits Release: Full Date: 2015/10/07 13:20:46
//////////////////////////////////////////////////////////// // System ////////////////////////////////////////////////////////////
OS: Microsoft Windows 7 Professional |C:\Windows|\Device\Harddisk0\Partition2 Cpu: Intel(R) Core(TM)2 Duo CPU E7200 @ 2.53GHz (PC02: 3455 Mb) Graphics-card: AMD Radeon HD 6570 (17592186042368 Mb) Sound-card: AMD High Definition Audio Device
//////////////////////////////////////////////////////////// // Oculus Rift ////////////////////////////////////////////////////////////
Oculus Rift was not detected
//////////////////////////////////////////////////////////// // DirectX ////////////////////////////////////////////////////////////
DIRECTX_VERSION: 11.0
//////////////////////////////////////////////////////////// // Graphics device ////////////////////////////////////////////////////////////
D3D_ADAPTER_DESCRIPTION: AMD Radeon HD 6570 D3D_ADAPTER_VERSION: 4098.26457.832247426.0 D3D_DEDICATED_VIDEO_MEMORY: 2037 D3D_DEDICATED_SYSTEM_MEMORY: 0 D3D_SHARED_SYSTEM_MEMORY: 1471
Max antialiasing: 8
//////////////////////////////////////////////////////////// // Sound devices ////////////////////////////////////////////////////////////
Device[0]: Default Device[1]: Primärer Soundtreiber Device[2]: Lautsprecher (High Definition Audio-Gerät) Device[3]: Digitalaudio (S/PDIF) (High Definition Audio-Gerät)
//////////////////////////////////////////////////////////// // Current sound device ////////////////////////////////////////////////////////////
DeviceId: 0 DeviceName: Default Channel[1]: SPEAKER_FRONT_LEFT Channel[2]: SPEAKER_FRONT_RIGHT
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Wed Oct 07, 2015 12:51 pm |
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DannikJerriko
Rank 5
Joined: Thu Jul 23, 2015 10:36 pm Posts: 17
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Just to add: I just made another test, switched to opengl. Result is the same:
//////////////////////////////////////////////////////////// // X Moon Productions (c) 2012 ////////////////////////////////////////////////////////////
Version: (3.5.0013) Build: 64 bits Release: Full Date: 2015/10/07 14:53:26
//////////////////////////////////////////////////////////// // System ////////////////////////////////////////////////////////////
OS: Microsoft Windows 7 Professional |C:\Windows|\Device\Harddisk0\Partition2 Cpu: Intel(R) Core(TM)2 Duo CPU E7200 @ 2.53GHz (PC02: 3455 Mb) Graphics-card: AMD Radeon HD 6570 (17592186042368 Mb) Sound-card: AMD High Definition Audio Device
//////////////////////////////////////////////////////////// // Oculus Rift ////////////////////////////////////////////////////////////
Oculus Rift was not detected
//////////////////////////////////////////////////////////// // Graphics unit ////////////////////////////////////////////////////////////
GL_VENDOR: ATI Technologies Inc. GL_RENDERER: AMD Radeon HD 6570 GL_VERSION: 4.4.13283 Compatibility Profile Context 14.501.1003.0
GL_MAX_TEXTURE_UNITS_ARB: 16 GL_MAX_TEXTURE_SIZE: 16384 GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: 18
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
GL_ERROR: Kein Fehler
//////////////////////////////////////////////////////////// // Pixel format ////////////////////////////////////////////////////////////
pfd.dwFlags: NOT PFD_SUPPORT_OPENGL PFD_DOUBLEBUFFER PFD_DRAW_TO_WINDOW NOT PFD_NEED_PALETTE NOT PFD_TYPE_RGBA NOT PFD_TYPE_COLORINDEX
pfd.cColorBits: 32 pfd.cDepthBits: 24 pfd.cStencilBits: 8
Max antialiasing: 8
//////////////////////////////////////////////////////////// // Sound devices ////////////////////////////////////////////////////////////
Device[0]: Default Device[1]: Primärer Soundtreiber Device[2]: Lautsprecher (High Definition Audio-Gerät) Device[3]: Digitalaudio (S/PDIF) (High Definition Audio-Gerät)
//////////////////////////////////////////////////////////// // Current sound device ////////////////////////////////////////////////////////////
DeviceId: 0 DeviceName: Default Channel[1]: SPEAKER_FRONT_LEFT Channel[2]: SPEAKER_FRONT_RIGHT
And here's a screenshot:
Attachments:
screenshot6.jpg [ 427.87 KiB | Viewed 26253 times ]
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Wed Oct 07, 2015 1:07 pm |
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xpadmin
Site Admin
Joined: Thu Feb 07, 2013 11:16 am Posts: 1930
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I am able to reproduce it. Will be fixed in patch. Thnx for pointing this out. 
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Wed Oct 07, 2015 1:32 pm |
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paizuri
Rank 2
Joined: Tue Oct 06, 2015 6:41 am Posts: 3
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Thank you DannikJerriko for taking the time to help confirm this issue. I really appreciate it. xpadmin - Thanks for the quick response your the boss. My hats off to you and your talented team for creating such a unique gem of a game. Keep up the stellar work. Now back to the dungeon 
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Wed Oct 07, 2015 4:20 pm |
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DannikJerriko
Rank 5
Joined: Thu Jul 23, 2015 10:36 pm Posts: 17
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paizuri wrote: Thank you DannikJerriko for taking the time to help confirm this issue. I really appreciate it. You're welcome. I just want to help to make this game as perfect as possible. @xpadmin Thanks for working on the fix.
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Wed Oct 07, 2015 7:41 pm |
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loki
Rank 15
Joined: Sun Jun 28, 2015 8:36 am Posts: 243
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Actually please do not fix it. It looks awesome 
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Wed Oct 07, 2015 8:10 pm |
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