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DK2 game stutter https://www.xmoonproductions.org/viewtopic.php?f=7&t=3751 |
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Author: | chaos [ Sun Mar 15, 2015 6:03 pm ] |
Post subject: | DK2 game stutter |
hey there, just purchased and installed XSP 3.+ and both patches, game works just fine but when i have my rift plugged in (direct mode) the game sorta lags/stutters. if i turn of the rift the stutter goes away, as far as i can tell everything is working accept the crazy lag. iv tried changing display settings etc with no change. also i have no apps in the background. i have a pretty hardcore system. OS w8.1, i7 dual 2.4ghz, 16GB ram, GPU AMD Radeon HD 7970M. game runs fine displaying in rift mode without rift, its just when the rift is turned on, or when i start the game in rift mode the stutter is there from the start, in the menu and in game Status: Answered If this item is closed, please close it. If this item is not yet closed, you can add additional questions. I already put in a support ticket and whoever replied never read the above Quote: Please make sure you dont run any browsers or windows or apps while running XSP. Also pressing alt-tab can help. Running in direct mode works best in my personal experience. (Press F8 to go into stereo view) Regards support here is the trace.txt Quote: //////////////////////////////////////////////////////////// // X Moon Productions (c) 2012 //////////////////////////////////////////////////////////// Version: (3.0.0006) Build: 64 bits Release: Full Date: 2015/03/16 02:46:12 //////////////////////////////////////////////////////////// // System //////////////////////////////////////////////////////////// OS: Microsoft Windows 8.1|C:\WINDOWS|\Device\Harddisk0\Partition5 Cpu: Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (CHAOS_ALIEN: 16331 Mb) Graphics-card: AMD Radeon HD 7970M (17592186042368 Mb) Sound-card: Sound Blaster Recon3Di //////////////////////////////////////////////////////////// // Oculus Rift //////////////////////////////////////////////////////////// PRODUCT_NAME: Oculus Rift DK2 MANUFACTURER: Oculus VR VERSION: 2.12 //////////////////////////////////////////////////////////// // Graphics unit //////////////////////////////////////////////////////////// GL_VENDOR: ATI Technologies Inc. GL_RENDERER: AMD Radeon HD 7970M GL_VERSION: 4.2.12420 Compatibility Profile Context 13.151.0.0 GL_MAX_TEXTURE_UNITS_ARB: 16 GL_MAX_TEXTURE_SIZE: 16384 GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: 31 GL_EXTENSIONS: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control GL_ERROR: no error //////////////////////////////////////////////////////////// // Pixel format //////////////////////////////////////////////////////////// pfd.dwFlags: PFD_SUPPORT_OPENGL PFD_DOUBLEBUFFER PFD_DRAW_TO_WINDOW NOT PFD_NEED_PALETTE NOT PFD_TYPE_RGBA NOT PFD_TYPE_COLORINDEX pfd.cColorBits: 32 pfd.cDepthBits: 24 pfd.cStencilBits: 8 //////////////////////////////////////////////////////////// // Sound devices //////////////////////////////////////////////////////////// Device[0]: Default Device[1]: Primary Sound Driver Device[2]: Speakers (Sound Blaster Recon3Di) Device[3]: Digital Output (Sound Blaster Recon3Di) //////////////////////////////////////////////////////////// // Current sound device //////////////////////////////////////////////////////////// DeviceId: 0 DeviceName: Default Channel[1]: SPEAKER_FRONT_LEFT Channel[2]: SPEAKER_FRONT_RIGHT |
Author: | chaos [ Mon Mar 16, 2015 11:57 am ] |
Post subject: | Re: DK2 game stutter |
ok so i got it to work in a very odd way, i opened up my OBS screen recorder to try record the lag problem, but with obs running in the background the problem went away. now running everything on max settings, as long as i have OBS in preview mode in the backround it works fine with the rift.. much confuse, so love game |
Author: | xpadmin [ Mon Mar 16, 2015 12:26 pm ] |
Post subject: | Re: DK2 game stutter |
@chaos Some graphics drivers still have issues with the DK2 under OpenGl. We will add DK2 support for DirectX in the future (it works, but we have issues with the Antialiasing that needs to be solved). The stuttering has to do with the focus of the window. (Alt-tab can help to get the focus on the window as well) Good to hear you got it working, even if it is not a clean solution. ![]() |
Author: | VirtualInsanity [ Tue Jul 14, 2015 10:24 am ] |
Post subject: | Re: DK2 game stutter |
I'm having a similar issue, in the Rift mode even with anti aliasing off and the game quality turned to low it's still not hitting 75 frames per second so this appears to be an optimization issue within the game. My card is a GTX 980 Ti, running in DirectX mode. Alt+tab doesn't solve the issue so I believe a "Direct to Rift" startup mode should be created. Thanks. |
Author: | xpadmin [ Tue Jul 14, 2015 10:47 am ] |
Post subject: | Re: DK2 game stutter |
Make sure you run XStoryPlayer in fullscreen mode (not windowed). Also make sure you do not run other windows/apps behind the game like a (file) browser. |
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