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XSP 3.0 crashing on new game (solved) https://www.xmoonproductions.org/viewtopic.php?f=7&t=3579 |
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Author: | PornulusRift [ Sat Jan 03, 2015 7:36 pm ] |
Post subject: | XSP 3.0 crashing on new game (solved) |
Just bought and downloaded XSP 3.0 with both patches. Fast sex seems to work fine, but anytime I try to start a new game, the game closes when I select my character. I don't get any error messages and it happens with oculus mode on or off. I'm running oculus sdk 4.4, windows 8.1, gtx 980 with drivers 347.09. |
Author: | spsps18 [ Sat Jan 03, 2015 8:35 pm ] |
Post subject: | Re: XSP 3.0 crashing on new game |
Can you provide the content of the trace.txt file in the root directory? |
Author: | xpadmin [ Sat Jan 03, 2015 8:55 pm ] |
Post subject: | Re: XSP 3.0 crashing on new game |
@PornulusRift Please contact us in the support section and send the 'trace.txt' file (located in install directory, see FAQ). And/or post it on the forum. |
Author: | PornulusRift [ Sun Jan 04, 2015 12:51 am ] |
Post subject: | Re: XSP 3.0 crashing on new game |
This is from running without the rift on: //////////////////////////////////////////////////////////// // X Moon Productions (c) 2012 //////////////////////////////////////////////////////////// Version: (3.0.0003) Build: 64 bits Release: Full Date: 2015/01/03 19:50:25 //////////////////////////////////////////////////////////// // System //////////////////////////////////////////////////////////// OS: Microsoft Windows 8.1 Pro|C:\Windows|\Device\Harddisk1\Partition4 Cpu: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz (5820K: 32663 Mb) Graphics-card: NVIDIA GeForce GTX 980 (17592186044415 Mb) Sound-card: USB Audio Device //////////////////////////////////////////////////////////// // Oculus Rift //////////////////////////////////////////////////////////// Oculus Rift was not detected //////////////////////////////////////////////////////////// // DirectX //////////////////////////////////////////////////////////// DIRECTX_VERSION: 11.0 //////////////////////////////////////////////////////////// // Graphics device //////////////////////////////////////////////////////////// D3D_VERTEX_PROCESSING: HARDWARE D3D_ADAPTER_DESCRIPTION: NVIDIA GeForce GTX 980 D3D_ADAPTER_VERSION: 9.18.13.4709 D3DMULTISAMPLE_2_SAMPLES: 8,8 D3D_MAX_TEXTURE_BLEND_STAGES: 8 D3D_MAX_SIMULTANEOUS_TEXTURES: 8 D3D_MAX_TEXTURE_SIZE: 16384,16384 D3D_PIXELSHADER_VERSION: 3.0 D3D_VERTEXSHADER_VERSION: 3.0 //////////////////////////////////////////////////////////// // Sound devices //////////////////////////////////////////////////////////// Device[0]: Default Device[1]: Primary Sound Driver Device[2]: Speakers (Logitech G930 Headset) Device[3]: Speakers (Realtek High Definition Audio) Device[4]: Realtek Digital Output (Realtek High Definition Audio) //////////////////////////////////////////////////////////// // Current sound device //////////////////////////////////////////////////////////// DeviceId: 0 DeviceName: Default Channel[1]: SPEAKER_FRONT_LEFT Channel[2]: SPEAKER_FRONT_RIGHT ERROR: Code failed in file '.\physics\object\npt_object\physics_npt_object_collide_skin.cpp', line 1360: Error |
Author: | xpadmin [ Sun Jan 04, 2015 12:53 pm ] |
Post subject: | Re: XSP 3.0 crashing on new game |
@PornulusRift Please reinstall the DK2 patch and send us the trace.txt in the support section. |
Author: | PornulusRift [ Sun Jan 04, 2015 4:29 pm ] |
Post subject: | Re: XSP 3.0 crashing on new game |
I opened the account manager and noticed there is a new version of the (non-DK2) patch. So I downloaded and installed it, and now I can start a new game. Thanks! |
Author: | PornulusRift [ Sun Jan 04, 2015 4:36 pm ] |
Post subject: | Re: XSP 3.0 crashing on new game |
Nevermind, its sitll broken. After that DK2 mode wasn't working so I reinstalled the DK2 patch also. Now it breaks on new game again, but the crash is different now. Before the game would just close, now windows shows a not responding prompt at least. Here is the new trace.txt. //////////////////////////////////////////////////////////// // X Moon Productions (c) 2012 //////////////////////////////////////////////////////////// Version: (3.0.0003) Build: 64 bits Release: Full Date: 2015/01/04 11:33:15 //////////////////////////////////////////////////////////// // System //////////////////////////////////////////////////////////// OS: Microsoft Windows 8.1 Pro|C:\Windows|\Device\Harddisk1\Partition4 Cpu: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz (5820K: 32663 Mb) Graphics-card: NVIDIA GeForce GTX 980 (17592186044415 Mb) Sound-card: USB Audio Device //////////////////////////////////////////////////////////// // Oculus Rift //////////////////////////////////////////////////////////// PRODUCT_NAME: Oculus Rift DK2 MANUFACTURER: Oculus VR VERSION: 2.12 //////////////////////////////////////////////////////////// // Graphics unit //////////////////////////////////////////////////////////// GL_VENDOR: NVIDIA Corporation GL_RENDERER: 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GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GL_ERROR: no error //////////////////////////////////////////////////////////// // Pixel format //////////////////////////////////////////////////////////// pfd.dwFlags: PFD_SUPPORT_OPENGL PFD_DOUBLEBUFFER PFD_DRAW_TO_WINDOW NOT PFD_NEED_PALETTE NOT PFD_TYPE_RGBA NOT PFD_TYPE_COLORINDEX pfd.cColorBits: 32 pfd.cDepthBits: 24 pfd.cStencilBits: 8 //////////////////////////////////////////////////////////// // Sound devices //////////////////////////////////////////////////////////// Device[0]: Default Device[1]: Primary Sound Driver Device[2]: Speakers (Logitech G930 Headset) Device[3]: Speakers (Realtek High Definition Audio) Device[4]: Realtek Digital Output (Realtek High Definition Audio) //////////////////////////////////////////////////////////// // Current sound device //////////////////////////////////////////////////////////// DeviceId: 0 DeviceName: Default Channel[1]: SPEAKER_FRONT_LEFT Channel[2]: SPEAKER_FRONT_RIGHT WARNING: Cannot be here (2): -1.#IO, -1.#IO, -1.#IO WARNING: Cannot be here (0): -1.#IO, -1.#IO, -1.#IO |
Author: | PornulusRift [ Mon Jan 05, 2015 1:20 pm ] |
Post subject: | Re: XSP 3.0 crashing on new game |
It's working for me now with the latest dk2 patch, thanks! |
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