View unanswered posts | View active topics It is currently Sat May 03, 2025 5:57 pm



Reply to topic  [ 12 posts ]  Go to page 1, 2  Next
 More text commands 
Author Message
Rank 7
Rank 7

Joined: Sat Feb 09, 2013 12:08 am
Posts: 32
More text commands would be awesome!

So far I've found you can order a model to different poses (depending on what is available in the scene) and 'open mouth' and 'close mouth'.

It would be great if they responded in dialogue with more comments and also were able to follow some more commands...

A few easy ones to do:
-= Changing head tracking =-
"Look at me" makes the model head track on the (imagined face/)camera
"Look at my dick" makes the model head track the tool... (however that sounds pretty artificial, maybe when the player talks about dick she looks there. so "do you like my dick" "get ready for some dick" would all make her look there.

I can imagine some pretty hot ones too but they would require animations such as...
"grab your tits"
"rub my dick"
"spread your pussy/cheeks"
"lift your skirt" (might be really tricky but pretty sexy too)


Tue Feb 12, 2013 1:29 am
Profile
Site Admin
Site Admin

Joined: Thu Feb 07, 2013 11:16 am
Posts: 1930
Good points,

Best would be if most natural language results in an action or some response.

So command like: Close eyes, Pee, Lift your hips etc. would result in some action.

Also improving the state for orgasms and mood in general (crying) is something we are exploring further.


Tue Feb 12, 2013 10:31 am
Profile
Rank 7
Rank 7

Joined: Sat Feb 09, 2013 12:08 am
Posts: 32
More emotions would be super!

And orgasms too, (everyone should have them :lol: ) hopefully in addition to some sexy o-faces the models can thrash around and really look like they are enjoying themselves and some models could squirt (but not on my bed-sheets).


Wed Feb 13, 2013 12:50 am
Profile
Rank 11
Rank 11
User avatar

Joined: Sat Feb 09, 2013 3:24 am
Posts: 75
Location: Singapore
Indeed more reactions to our interactions is going to be a plus for the game. And I love my girls to feel what I do :D


Wed Feb 13, 2013 7:14 am
Profile
Rank 12
Rank 12

Joined: Mon Feb 11, 2013 11:22 pm
Posts: 90
You should also integrate the surroundings to these command.
For example in every scene you should designate chairs , sofas and beds to be interactive.
So you tell the woman to sit or lie on the "blue chair" or "red bed".

ALSO : Have you tought about intergrating advanced chat with the woman like with cleverbot ?
Could you maybe connect the dialog with cleverbot , or implement an offline version of cleverbot ?


Wed Feb 13, 2013 2:28 pm
Profile
Rank 4
Rank 4

Joined: Sun Feb 17, 2013 5:32 pm
Posts: 10
An addition feature I would like is a lexicon or pre-selected list of common phrases that the women in game will understand. Different regional phrasings may cause frustration as the userbase expands and an in-game list of usable terms would help mitigate this.


Sun Feb 17, 2013 5:50 pm
Profile
Rank 14
Rank 14

Joined: Mon May 20, 2013 5:06 pm
Posts: 125
Blueflame451 wrote:
More emotions would be super!

And orgasms too, (everyone should have them :lol: ) hopefully in addition to some sexy o-faces the models can thrash around and really look like they are enjoying themselves and some models could squirt (but not on my bed-sheets).


bolded for emphasis! Like this suggestion :)


Tue May 21, 2013 11:12 pm
Profile
Rank 4
Rank 4
User avatar

Joined: Wed Aug 28, 2013 11:21 pm
Posts: 10
xpadmin wrote:
Good points,


Also improving the state for orgasms and mood in general (crying) is something we are exploring further.

Definitely, and not just the happy/excited emotions. It will give the girls characters' a rounded personality (and make em better in the sack) :D


Fri Aug 30, 2013 1:53 am
Profile
Rank 1
Rank 1

Joined: Fri Aug 30, 2013 12:46 pm
Posts: 2
Strongly agree about the emotional complexity.

My favourite part of the current game is stubborn Sam trembling, shaking her head and crying before she gives in. The fact that we know she wants it, and her reaction when we mention the diary, is astonishing and unforgettable.

While the physics engine is great, it's these semantics that really take this game to a new level. Think of the companion cube in Portal - it doesn't actually do anything. But it is an incredibly compelling character and made that game something extraordinary.

Likewise the story in xstoryplayer is in many ways more important than the physics. Wonderful that you do both so well.


Fri Aug 30, 2013 12:56 pm
Profile
Site Admin
Site Admin

Joined: Thu Feb 07, 2013 11:16 am
Posts: 1930
@gusman
Thank you, we try to put a lot of details in the story and think its an important element indeed. :)


Fri Aug 30, 2013 1:44 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 12 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users and 22 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group.
Designed by X-Moon Productions.