So, wish lists are always a double edged sword. On the one hand, you want to see what you want to see, play how you want to play. On the other, you have to be realistic in regards to budget, time, resources, as well as the overall scope of the original game design.
By now you've seen my name plastered on a bunch of existing 'Feature Request' threads, so I'll try to limit these to items I've personally yet to see. Granted, I'm not sure exactly what will be in 2.2 and subsequent updates thereafter, so forgive me if this is something already in the works.
Transitions, Equipments, and YouSo, one particular feature I'd like to see (and haven't heard/read of yet) involves continuity from one position to the next. This specifically targets clothing, and nipple clamps (and in the future other bondage gear such as ropes, harnesses, shackles, spreader bars, etc.). As of right now asking a girl to move from one position to the next removes or undoes whatever you've done. Nipple clamps will be on the floor, clothes that haven't been totally removed will re-set (tested with Jenna in the pool, and Samantha, in fast sex mode, via typing the position you want them to take in the dialogue chat). In story mode you always get in a situation where you have to completely undress the ladies, so it's harder to test this.
Resistance is FutileThis could be in the process of being addressed in the forthcoming 2.2 update, but I might as well lay it out now. I think, in regards to bondage situations, there should be a clearer sign of struggle. This involves more animation work, obviously, but it would be nice if--at first--Samantha (or whoever if we can get other girls into bondage) will tug and twist at her chains (or rope, and other binds, in the future), making fists and flexing her fingers (lots of hard work, I know), and trying to turn away from your attempts to spank her, or whip her. This has always been a part of power-control play, I think, where the submissive pretends to resist and then slowly relents over time. You guys touched on this a little bit during story mode where you break Samantha down with continuous slaps, but I'd love to see this struggle and submitting play out visually. As we get into 'water play', I'd love to see a little bit of tears and drooling from the sting of the spanking, or from the weight on the nipple clamps.
Another part (and this is probably more about story enhancement) would be negotiation, expanded. Touched on a little during Jenna's part in Wet Dreams, I think this could play into Dark Dreams as well. Samantha (or whoever, again), will resist, calling you out, calling you names, but as you proceed with the BDSM, she starts to negotiate with you (and maybe with some clever dialogue trickery you can negotiate with her in return). Things like, "If you stop struggling I won't spank you so hard" or she might say, "I'll do whatever you say, but please take the weights off!" of her nipple clamps, etc. Then of course you can remove the weights, or put heavier ones on.
Another aspect of BDSM is teasing the sub; placing the object on different parts of her body, feathering it against erogenous zones, making her sweat waiting for when you're going to slap. It's probably a lot more complex than it sounds in terms of programming, but I think it would be awesome if you're just rubbing the paddle against her for awhile and she starts off whimpering, begging you not to, and then slowly she'll start saying 'Oh god..." as you move this way or that and then SLAP! But this can wait for awhile, I think.
The final bit in the evolution of the BDSM part would be the whole emotional transition package: valiant/defiant, pleasure in pleasure and pleasure in pain, pain in pleasure, and then pleading for you to stop because she thinks she's going crazy. At that point, if this was the real world, she'd have a safe word (which would be cool to have in-game anyway).
Knowing your erogenous zonesI sincerely hope at some point we can properly add the clit into the game, and make the nipples active participants during sex play. Right now the vibrator and dildos have only two places they can go and affect. I'd love to see at some point the ability to play with the girl's clit using the vibrator (or any number of toys I'm sure are forthcoming). I'd also like to use the vibrator on the nipples, or on the chains of the nipple clamp, that causes a reaction in her. In fact, I'd also like to be able to manually tug and pull on the nipple clamps if she misbehaves!
Expanding your ArsenalThis has been mentioned before, but there are a few specific items (of which a couple I've mentioned elsewhere) I'd like to ultimately see some time down the road:
-St. Andrew's Cross
-Strappado Bondage
-Stocks
-Blindfolds
-Gags
-Rope/Leather harnesses
-Clitoral clamps
-A harness for holding toys inside her
-Whips
A Sticky SituationMaybe I've been ruined by years of playing Illusion games where cum tends to stick (i.e. a new skin for the model), but I wouldn't mind seeing body splatter be more persistent. Right now the stuff just shoots out in large clumps and then sloughs off rapidly. Maybe this is addressed in the new, advanced, mucus features in 2.2, I don't know, but I'll say it anyway: over all I like how the stuff flies out, but it'd be nice if it was less 'large balls of white stuff' and more of the stringy, splattery, variety that tends to hang around (no pun, I swear!) on the body. Although, I do love how the stuff slowly dribbles out of her when she's creampied, that was a nice touch.
In ConclusionSo, I think it would be nice if there was a bit more realism in regards to how orgasm functions. Right now the player has absolute control of not only when, but how much, the player's character cums. Of course, we'll see the girl cumming in the 2.2 update, but I wouldn't mind there being some sort of...hidden trigger for ejaculation and a short refractory period for both the player and the player's partner. I think this sort of mechanic can lend itself well to the story, especially if we ever add a function where the girl takes over, or puts you in bondage. She can go, "That was great...is there still more in there?" or "That was it? I'm not done with you yet!" And with her, if you get her to cum, she could be all like, "Wait, stop, I'm still too sensitive!" etc and etc
Knowing yourselfRight now every girl loves it in both holes, and every girl loves being peed on (except for the face, apparently, no one likes that, lol), and every girl loves it in every position. Obviously, the difference thus far is Samantha in her love of BDSM and calling the player 'Master', which--so far as I can tell--isn't reciprocated by the other females. I think within the story it would add to the variety if every girl has a preference, and every girl has a breaking point wherein she decides to leave if you go too far in a certain direction.
Hands R UsI love handjobs, I'd love to see handjobs in this game, as well as titfucks, and any number of situation where the girl has a modicum of control over you. Handjobs in particular would lend itself well to the first person view. It's been mentioned before in other threads and by myself as 'girl in control' scenes.
It's All About ControlNot the keymapping, or the controls in general. What I mean is, being able to dictate exactly how hard you spank or whip a girl by how far back and how fast you move your mouse. Shorter more subtle strokes of the mouse equals softer slaps against her rump. But, wildly moving your mouse from way back to a sudden rush forward creates a louder crack against her flesh, forcing her body to flinch away from it, and causing her to moan louder (or even scream a little). The audio cues are sorta there already, if a little inconsistently.
Zippers'Nuff said.
So, I think I got that word vomit out of my system. Those are all the items that I *think* stay true to the nature of the game. I can't speak for the plausibility of any of that stuff ever being done, and I never expected to see any of it done by 2.2 or 2.3 or any other update anytime soon. But, those are the stuff I think could enhance the game as is without fundamentally changing what it's about. There are other stuff I'd love to mention, but I believe most of that has been covered by other people (so far as I've read anyway).
Now, here are the other items that's much less realistic and/or will likely break the game's character:
-more RPG elements regarding sexual stamina, convincing a girl to try new things, improving a girl's (and your) proficiency at love making through various acts of intimate practice with partner, or other mini-games, such as reading books, watching videos, practicing on dolls, etc.
-building an actual relationship with the girl, ala Singles-style
-hairplay (pulling, untying, etc)
-manually binding a girl to chains, or shackles, to spreader bars, St. Andrew's Cross, stocks, etc. Not so much the rope bits, or any of the more complicated rigs
If you've read this far, I commend your patience and thank you for your time!
Thanks again for the xstoryplayers team for a game with so much potential. Keep up the good work!
