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"Job" suggestions thread.
https://www.xmoonproductions.org/viewtopic.php?f=6&t=243
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Author:  Pickled Cow [ Tue Apr 23, 2013 7:59 pm ]
Post subject:  "Job" suggestions thread.

This thread is for suggesting ideas for job tasks. Now aside from being a source of money, try to sneak some tutorial value into your suggestions as well.

-Mannequin dresser.
This takes place at a department store and designed to also teach the player how to manipulate clothing in the process. The PC is only asked to strip the mannequins for someone else to dress them. As for putting clothes on the mannequins yourself... Well, whether or not this is included depends how practical doing such a thing with the game's current engine at that point.

-Computer guy.
This takes place wherever. It's just the task of upgrading computer hardware, by opening computers, replacing the PCI cards and memory chips and then closing them pick up. For brevity, the new computer parts should be a different color.

Author:  Mdritch [ Tue May 21, 2013 10:55 pm ]
Post subject:  Re: "Job" suggestions thread.

Jobs suggestions, eh?

Hmm...what about...

Bondage Equipment maker/assembler:
-You package and label equipment while at the same time getting a brief overview of how each item works and a hint on what kinds of reactions these items will cause on the human flesh
-Graduation to rig assembler: basically, you get to help out the owner or...uh...'bondage engineer'...with myriad of rigs that could one day make it into the game via the creators or the modders. This has one of two functions: 1. you get to view and learn what all the existing rigs placed by the creators do, and 2. a way for modders to introduce their work into the game while giving players a run down of what it is they're looking at and how it works.

Fetishwear worker:
-This obviously works best when we've got actual fetishwear in the game and once the game's been opened up to modders
-Previews fetishwear and the functions the clothing may or may not have

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