xmoonproductions.org https://www.xmoonproductions.org/ |
|
Multi-object handling https://www.xmoonproductions.org/viewtopic.php?f=6&t=102 |
Page 1 of 1 |
Author: | smoledman [ Sat Feb 23, 2013 8:05 am ] |
Post subject: | Multi-object handling |
It would be fantastic to be able to put 2 dildos in a girl at the same time. |
Author: | xebat [ Sat Feb 23, 2013 8:27 am ] |
Post subject: | Re: Multi-object handling |
The only way this should be implemented is to add compatibilty for a second Mouse , like in Illusions game Real Kanojo |
Author: | moonface [ Sat Feb 23, 2013 9:00 am ] |
Post subject: | Re: Multi-object handling |
It might be enough to add a hold function - use (insert) one thing, then toggle hold (keep the equippment's position as-is) which makes single control device free for another tool. Then, if two tools in use, toggle between the two any time (hold one, control other). I guess it is feasible. |
Author: | Turdmonkee [ Sat May 25, 2013 12:47 am ] |
Post subject: | Re: Multi-object handling |
I second this! This could work along side the body control rings mentioned in another thread. You could add a control "ring" or whatever to any object and it would be held in place, while you manipulate another object. |
Author: | Mdritch [ Sat May 25, 2013 1:50 am ] |
Post subject: | Re: Multi-object handling |
Within the game's mechanics, you could also just add a pelvic harness ~nodnods~ and just have an attachment to 'lock' a toy in. It'd have a 'magnetic' effect like the sex machine when hovering an applicable toy. |
Page 1 of 1 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |