@modderman
We will improve the gui aspect of the modding tools in due time.
We like using scripts because it allows us the rebuild everything without human interaction.
If new features for the engine are developed, you only need to run the conversion tool and all objects are recompiled.
Conversion errors are shown in a trace file and runtime errors are shown in message box (and traced to trace file).
Also because we use Maya the scenes are pretty easy to edit.
Most shaders and polygon features are supported in Maya. So once you got a model in there it can directly be used in the engine.
I have added some Maya screenshots:
- The apartment from the "dark dreams" story.
- The apartment with colliders objects visible.
- Some sex-toys
Attachment:
modding1.jpg [ 238.57 KiB | Viewed 17039 times ]
Attachment:
modding1b.jpg [ 205.89 KiB | Viewed 17035 times ]
Attachment:
modding2.jpg [ 163.25 KiB | Viewed 17037 times ]