woudnt morph sliders be a good setback for Customization and such?
seems like that is the simplest way to do it.
you can map one texture to the mesh type and have morphs on it. sadly textures can be alittle stretched out if its too big.
would think you just need to have a base UV map that every body is using on the textures and every body got the same meshes in certain areas you can make changes with sliders.....
im no expert but Skyrim does it so why cant we?
maybe thats just me, but i think that would be more than enough. i guess you need diffrent meshes for diffrent nipples and genitalia.
on a side note of Customization, i would love for an option for inverted nipples at one point. everyone got their taste

not to mention Futa

you guys should have a voting pool here on the site and in game (so EVERYONE sees it and hopefully votes) on how the standard should be.