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HTC Vive support added to XStoryPlayer 3.5
https://www.xmoonproductions.org/viewtopic.php?f=45&t=4868
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Author:  bark01 [ Sat Jun 10, 2017 7:22 pm ]
Post subject:  Re: HTC Vive support added to XStoryPlayer 3.5

It is generally on the table, but its location depends on the room/mod.

It looks like the strap on here, just the silver and black bit. Its the only dido that you can turn on to vibrate.

viewtopic.php?f=2&t=3883

Author:  silasblack187 [ Thu Sep 28, 2017 1:16 pm ]
Post subject:  Re: HTC Vive support added to XStoryPlayer 3.5

So I have been testing the fast sex mode with my HTC Vive. How do I actually have sex? The interface seems a little bit clunky compared to VRKanojo, though there are many more options and I love that can change the skin tone to african or indian. So far I managed to do a blow job, but how do I actually do vaginal or lead her to the bed?

With my touchpad I can move back but I can't move forward even though I did confirm in steamvr that my forward touchpad button presses are registering. I've been using WSAD for now.

Overall this is a cool game and I play to play a bit more with it tomorrow. I'm pretty much collecting every vr porn game out there in addition to non porn vr games, and this is definitely a worthy addition.

Author:  specter333 [ Sat Jun 02, 2018 5:03 am ]
Post subject:  Re: HTC Vive support added to XStoryPlayer 3.5

This is the best VR porn game out there. Always fun to play, but I have hit a snag. I assume the little boxes in rows are different levels. I have been stuck on level two from day one, how do I advance from here?

Image

Author:  Eskarn [ Mon Jun 04, 2018 3:58 am ]
Post subject:  Re: HTC Vive support added to XStoryPlayer 3.5

With story's yes the little boxes are checkpoints but with dungeons they are just images

Author:  phenix [ Tue Jul 17, 2018 11:56 am ]
Post subject:  Re: HTC Vive support added to XStoryPlayer 3.5

Hello, I bought windows VR headset and try to play the game with, by the way, steamVR never start with the game, did I miss something, Is it possible to fix that ?

Author:  skidrow [ Wed Jul 18, 2018 7:00 am ]
Post subject:  Re: HTC Vive support added to XStoryPlayer 3.5

phenix wrote:
Hello, I bought windows VR headset and try to play the game with, by the way, steamVR never start with the game, did I miss something, Is it possible to fix that ?


If you start the game and go in to settings-VR device you cant do anything? (start steam vr before)

Author:  phenix [ Wed Jul 18, 2018 11:12 am ]
Post subject:  Re: HTC Vive support added to XStoryPlayer 3.5

skidrow wrote:
phenix wrote:
Hello, I bought windows VR headset and try to play the game with, by the way, steamVR never start with the game, did I miss something, Is it possible to fix that ?


If you start the game and go in to settings-VR device you cant do anything? (start steam vr before)

My bad, i thought I have the good version, i forget that i didn't install the Vr patch. That works, great ! Thank you for your answer.

Author:  Kalell [ Thu Mar 14, 2019 5:41 am ]
Post subject:  Re: HTC Vive support added to XStoryPlayer 3.5

I'm running into the disappearing liquid bug in VR and disabling the x64 exe doesn't fix it because you have to use the x64 exe to run the game in VR.

Author:  Xooligan [ Thu Mar 14, 2019 8:08 pm ]
Post subject:  Re: HTC Vive support added to XStoryPlayer 3.5

You don't need to rename the x64 exe to fix fluids. You need to rename the x64 folder. Most just add a digit or letter to the name, but anything will do. for example, mine is named "x64 (renamed to fix fluids)" :P

Author:  Kalell [ Fri Mar 15, 2019 1:54 am ]
Post subject:  Re: HTC Vive support added to XStoryPlayer 3.5

I know, that's how I disabled it. Problem is when you rename the folder VR won't work.

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