xmoonproductions.org
https://www.xmoonproductions.org/

HTC Vive support added to XStoryPlayer 3.5
https://www.xmoonproductions.org/viewtopic.php?f=45&t=4868
Page 7 of 14

Author:  Smork [ Fri Mar 10, 2017 5:48 am ]
Post subject:  Re: HTC Vive support added to XStoryPlayer 3.5

Okay, so what's the status? How's development of this feature going? Would love to see some improvements soon. :-)

Author:  xpadmin [ Fri Mar 10, 2017 8:37 am ]
Post subject:  Re: HTC Vive support added to XStoryPlayer 3.5

@Smork

All Vive features and issues have been implemented/solved. Please make sure you downloaded latest version.

Author:  slingshot88 [ Sat Mar 11, 2017 4:42 pm ]
Post subject:  Re: HTC Vive support added to XStoryPlayer 3.5

Just tested it with my Riftcat / Smartphone setup, and it worked flawless.
Can wait to test it with my actuall Vive setup in a few weeks!
:_D

Author:  Smork [ Sun Mar 12, 2017 9:06 am ]
Post subject:  Re: HTC Vive support added to XStoryPlayer 3.5

I see. Yes, the major true problems are apparently sorted out, cool! Great job!

However there are still some things that I don't like that much about the VR experience in this game. First of all it's the way the hands work. I can't "touch" anything but have to use the lasers that come out of them. Pretty cumbersome.

Next, I don't like the way I interact with the girls. Pulling them by their hands is kinda sluggish. Using the virtual keyboard to type in "commands" is also really cumbersome. There should be some kind of wrist menu (or is there? I don't know if I've already looked for it...) where I can tell them what to do. Same applies to the objects around. It all leaves the impression of being kinda immature, in an alpha state.

I know the game is still in constant development. That's why I'm mentioning this here. No offense meant. You guys are doing a great job! However, I don't think the VR part is finished yet and you shouldn't consider it finished as well.

Just my two cents...

Author:  john_0815 [ Sun Mar 12, 2017 9:25 am ]
Post subject:  Re: HTC Vive support added to XStoryPlayer 3.5

slingshot88 wrote:
Just tested it with my Riftcat / Smartphone setup, and it worked flawless.
Can wait to test it with my actuall Vive setup in a few weeks!
:_D


could you please elaborate how you got it to work? Tried with Oculus as well as HTC and it never gets detected by XSP...

Author:  slingshot88 [ Sun Mar 12, 2017 1:19 pm ]
Post subject:  Re: HTC Vive support added to XStoryPlayer 3.5

Ok What i did:
Installed Riftcat on PC and Logged in.

Installed VRridge on Smartphone and started it.

Then Installed and Started Steam VR:
Settings all to Sit Only so no Motion tracking or Movment Tracking is active.

SteamVR is Running and i can see the White Room?!

Next i downloaded and installed Revive Injector:
https://github.com/LibreVR/Revive/releases

If you have installed it you need to go to this Directory:
My Example:
D:\Program Files\Revive\Revive
and Find the ReviveInjector_x64/x86.exe Files

Next and Final you need to Drag the Reviveinjector File on to the XStoryPlayer.exe and it should inject the game into the running SteamVR.

That Works first try for me.<

EDIT: You need to deactivate Movement Tracking Ingame! Otherwhise you cannot crouch ;)

Author:  john_0815 [ Sun Mar 12, 2017 6:01 pm ]
Post subject:  Re: HTC Vive support added to XStoryPlayer 3.5

thanks,got it to work with riftcat. But what do i need the Revive for? I just start xstoryplayer when steamvr is running...

Author:  slingshot88 [ Sun Mar 12, 2017 6:23 pm ]
Post subject:  Re: HTC Vive support added to XStoryPlayer 3.5

Sometimes SteamVR gets confused and the game will endless load.

Mostly in the Window of SteamVR there is written :
XYXYX.exe (inactive) in red

So for this you can try using to Inject the Game.

Author:  knowyourenemy [ Tue Mar 21, 2017 5:21 pm ]
Post subject:  Re: HTC Vive support added to XStoryPlayer 3.5

EDIT:
Well, I'm an idiot. I posted this in the wrong thread. I just saw the Oculus Rift CV1 thread and found some more info in there. Apparently, Oculus Touch works now if you install the Vive patch as well as running it from SteamVR. I'll have to try this later, but it would also be nice to get some official info posted as a sticky somewhere, since the info is pretty difficult to find.
/EDIT

I've got the latest version installed, as of yesterday, and the Oculus CV1 patch. When I'm in-game, the Oculus Rift headset works just fine. It tracks me as I stand up and bend down. The problem is that it doesn't detect my Oculus Touch controllers in the game. None of the buttons do anything and I can't see my virtual hands in the game. When I get close to Oculus's configured "virtual guardian wall", the guardian wall grid disappears where my hands would be in-game. I don't have any idea what to do to get the Touch controllers working in-game. Any ideas? I'm really excited to be able to try this out.

Author:  xpadmin [ Wed Mar 22, 2017 9:24 am ]
Post subject:  Re: HTC Vive support added to XStoryPlayer 3.5

@knowyourenemy

The XStoryPlayer CV1 supports Oculus natively but not the controllers.
Using Steam VR the controllers are supported.

So please use Steam VR for Oculus Touch controller support.
Also use the HTC Vive patch in this case.

I updated the Oculus CV1 thread to reflect this info as you suggested.

Page 7 of 14 All times are UTC
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/