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HTC Vive support added to XStoryPlayer 3.5 https://www.xmoonproductions.org/viewtopic.php?f=45&t=4868 |
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Author: | skidrow [ Fri Sep 20, 2019 8:42 am ] |
Post subject: | Re: HTC Vive support added to XStoryPlayer 3.5 |
Keed wrote: hmm doesnt seems to be working for me, it just shows the oculus rift tab and it detects no VR device... can you fix this somehow? (using a htc vive) Have you updated the game with Account Manager? |
Author: | prlumley1 [ Thu Dec 26, 2019 2:13 am ] |
Post subject: | Re: HTC Vive support added to XStoryPlayer 3.5 |
i have installled vive i only see partial my body is in the the way and my name is prlumley1 on stream if anyone wants to add me as a friend |
Author: | shitloadofdimes [ Fri Dec 27, 2019 8:16 am ] |
Post subject: | Re: HTC Vive support added to XStoryPlayer 3.5 |
So is 3.5 the only version that works with the vive/index at the moment or is there a way to play 2.1 in vr? |
Author: | skidrow [ Fri Dec 27, 2019 9:31 pm ] |
Post subject: | Re: HTC Vive support added to XStoryPlayer 3.5 |
shitloadofdimes wrote: So is 3.5 the only version that works with the vive/index at the moment or is there a way to play 2.1 in vr? Only 3 and 3.5, at least i Think 3 also work. |
Author: | Yttermayn [ Wed Jan 29, 2020 2:45 pm ] |
Post subject: | Re: HTC Vive support added to XStoryPlayer 3.5 |
Any chance of getting the Oculus Rift S working? |
Author: | skidrow [ Thu Jan 30, 2020 2:24 pm ] |
Post subject: | Re: HTC Vive support added to XStoryPlayer 3.5 |
Yttermayn wrote: Any chance of getting the Oculus Rift S working? Should work without any problem with steam. |
Author: | riftporn [ Thu Jan 30, 2020 3:50 pm ] |
Post subject: | Re: HTC Vive support added to XStoryPlayer 3.5 |
Just to report: XSP with Pimax 5k+ also works with SteamVR (Need to enable parallel projections in Pitool and choose the right FOV, small or medium I think) |
Author: | Yttermayn [ Sat Feb 01, 2020 12:28 am ] |
Post subject: | Re: HTC Vive support added to XStoryPlayer 3.5 |
skidrow wrote: Yttermayn wrote: Any chance of getting the Oculus Rift S working? Should work without any problem with steam. You mean Steam VR? I started steam VR, then started xstoryplayer 3.5 and I can see the screen if I use the desktop in SteamVR, but how do I get the immersive functionality? The in game menu doesn't detect the rift s as a rift, sos I assume it's only for the original rift... Please help. |
Author: | skidrow [ Sat Feb 01, 2020 9:04 am ] |
Post subject: | Re: HTC Vive support added to XStoryPlayer 3.5 |
Yttermayn wrote: skidrow wrote: Yttermayn wrote: Any chance of getting the Oculus Rift S working? Should work without any problem with steam. You mean Steam VR? I started steam VR, then started xstoryplayer 3.5 and I can see the screen if I use the desktop in SteamVR, but how do I get the immersive functionality? The in game menu doesn't detect the rift s as a rift, sos I assume it's only for the original rift... Please help. You go in to settings in Xstory there you will have a tab for vr, start game-settings in game-vr. |
Author: | Yttermayn [ Sun Feb 02, 2020 4:31 pm ] |
Post subject: | Re: HTC Vive support added to XStoryPlayer 3.5 |
Ok I've replied twice and they aren't showing up now, so I won't requote and am just making a new reply. Wanted to say thank you, we're making progress. The key was to download the oculus patch with the account manager. Even though the base game has a settings tab for the rift, it doesn't detect the rift s. Once you download and install the oculus patch it changes to a vr tab and detects the rift s. You get the full immersion, but the controllers do not work. That's as far as I have gotten. How do I get the controllers to work? |
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