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 Information on development of next version. 
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You know what happens when you publish an unfinished and bug riddled game on steam?
Your reviews all turn red and people stay clear of your game. On the other hand if you release a really good game that does not have bugs then it all goes blue and people buy your game.

So when XStoryPlayer is finished and bug free then XMoon might put it on steam.

Patron requires constant updates and since XMoon are making their own engine, updates are really hard to do since the game might not even start for another 2 months while you implement something.

House Party is made in Unity.

Summer Time Saga is Ren'Py.

Both of these engines are established and all you have to do is add content.

Now you could say they should have used a established engine like Unity or UE4 but their own custom engine has modding capability's that far surpass both of these engines.
I made a full game of Blackjack and Poker as well as a physics based adventure map, the only reason i have stopped modding currently is because im waiting for all the pretty new lighting of the new engine.

None of my stories so far have been serious because i don't believe they would fit the scenes, The lighting and scenes were not great so everything was more comical.
With the new lighting and textures i intend to make stories befitting of the scenes.

TL;DR.
They are working on it.
They might release stuff on steam when its finished.
They don't like to comment on unfinished work and prefer to just work on it.
Custom engines take a long time to build but are worth it.

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Fri Nov 15, 2019 2:59 am
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Eskarn wrote:
Now you could say they should have used a established engine like Unity or UE4 but their own custom engine has modding capability's that far surpass both of these engines.


Gonna have to disagree with you there.

Unreal Engine is the most moddable and flexible engine on the market. Unity isn't too far behind either, but still not there yet.

The main reason as to why it's better to use an in-house engine is that you won't have to pay the engine developer aka Epic or Unity a percentage of your sales due to how their licensing plans work.

For example. If you sell a game using the Unreal Engine, and your game becomes popular, and you sell x amount, you'll have to pay x percentages to Epic.

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Mon Nov 18, 2019 9:22 am
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Verybad wrote:
Eskarn wrote:
Now you could say they should have used a established engine like Unity or UE4 but their own custom engine has modding capability's that far surpass both of these engines.


Gonna have to disagree with you there.

Unreal Engine is the most moddable and flexible engine on the market. Unity isn't too far behind either, but still not there yet.

The main reason as to why it's better to use an in-house engine is that you won't have to pay the engine developer aka Epic or Unity a percentage of your sales due to how their licensing plans work.

For example. If you sell a game using the Unreal Engine, and your game becomes popular, and you sell x amount, you'll have to pay x percentages to Epic.


The day that someone manage to do something Close to this game on unity or unreal Engine that they i will agree with you but until that i dont garee with you.


Mon Nov 18, 2019 11:50 am
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Verybad wrote:
Unreal Engine is the most moddable and flexible engine on the market. Unity isn't too far behind either, but still not there yet.

I have been working on my own UE4 game for almost 2 years so i know my way around UE4 a bit and i have made plenty of mods for XStoryPlayer.

UE4 is a very nice established engine that is easy to make games for however making mods for those games is hard (making mod's is easy but designing the system to enable mods is hard).
Take ARK for example, they need to release a cut down version of the UE4 editor to enable mod making and you don't have access to a lot of C++ functions.
ARK's editor is currently 190GB

Meanwhile XStoryPlayer can be modded using notepad and making mods is very easy once you learn your syntax and functions.
You are still limited to modding with the exposed values and functions but there's a lot of functionality and will be more in the future i presume.

The best part is how simple it is, I can get a character to walk to a spot, talk, do a hand stand, strip down and run away all in one notepad.

Verybad wrote:
For example. If you sell a game using the Unreal Engine, and your game becomes popular, and you sell x amount, you'll have to pay x percentages to Epic.

UE4 is really cheap in terms of royalties.
5% of gross revenue after $3k per 3 months.
So if you earn $4k in 3 months then you need to pay EPIC 5% of $1k ($50).

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Mon Nov 18, 2019 5:02 pm
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Eskarn wrote:
Verybad wrote:
Unreal Engine is the most moddable and flexible engine on the market. Unity isn't too far behind either, but still not there yet.

I have been working on my own UE4 game for almost 2 years so i know my way around UE4 a bit and i have made plenty of mods for XStoryPlayer.

UE4 is a very nice established engine that is easy to make games for however making mods for those games is hard (making mod's is easy but designing the system to enable mods is hard).
Take ARK for example, they need to release a cut down version of the UE4 editor to enable mod making and you don't have access to a lot of C++ functions.
ARK's editor is currently 190GB

Meanwhile XStoryPlayer can be modded using notepad and making mods is very easy once you learn your syntax and functions.
You are still limited to modding with the exposed values and functions but there's a lot of functionality and will be more in the future i presume.

The best part is how simple it is, I can get a character to walk to a spot, talk, do a hand stand, strip down and run away all in one notepad.

Verybad wrote:
For example. If you sell a game using the Unreal Engine, and your game becomes popular, and you sell x amount, you'll have to pay x percentages to Epic.

UE4 is really cheap in terms of royalties.
5% of gross revenue after $3k per 3 months.
So if you earn $4k in 3 months then you need to pay EPIC 5% of $1k ($50).


God Eskarn i hope you are right and we will finally see a new version of XStory Player.

Over all these years NOTHING, i repeat NOTHING has come close to the quality of experience/complexity that XStory player has. Not even the three "best" adult games out there imho of the recent years can deliver what XStory Player has.

The Last Hope: Has many good elements but all position of the characters are fixed during the undynamic animations. No true interactive elements. Could use better models and better graphics. But overall one of the more pleasent adult games.

Sexaroid Girl: Extremely well made when accepting the scope of the game. I wish the developer did more with his game and expanded it, giving it more "story" elements and giving the player to move about.

Virt-A-Mate: Extremely clunk unfinished animation player basically with no fluids, extremely terrible UI and extremely greedy community who do not share custom content without asking for money. No WASD movement, no AI, no nothing other than its shitty character models and animations.


Fri Dec 06, 2019 9:58 pm
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Christmas is coming ... who knows, maybe Santa will bring us a new version :lol:


Sat Dec 07, 2019 3:44 pm
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xebat wrote:
Eskarn wrote:
Verybad wrote:


Verybad wrote:



God Eskarn i hope you are right and we will finally see a new version of XStory Player.

Over all these years NOTHING, i repeat NOTHING has come close to the quality of experience/complexity that XStory player has. Not even the three "best" adult games out there imho of the recent years can deliver what XStory Player has.

The Last Hope: Has many good elements but all position of the characters are fixed during the undynamic animations. No true interactive elements. Could use better models and better graphics. But overall one of the more pleasent adult games.

Sexaroid Girl: Extremely well made when accepting the scope of the game. I wish the developer did more with his game and expanded it, giving it more "story" elements and giving the player to move about.

Virt-A-Mate: Extremely clunk unfinished animation player basically with no fluids, extremely terrible UI and extremely greedy community who do not share custom content without asking for money. No WASD movement, no AI, no nothing other than its shitty character models and animations.


I never heard of any of these.

:oops:

Thanks for mention. Last Hope is fun. Besides the complete lack of physics power XStory has it feels similar in its gameplay.

And considering that most steamy action in XStory involves controlling three keyboards and two mice simultaneously while positioning the view at the furthest point away from the actual action to move to the next position while praying that the player not humps the chains instead of the girl in it ...again (... maybe a tiny bit exaggerated :P ) having the scenes play out without interaction but full view on the action is not that bad of a trade off.


Sun Dec 08, 2019 1:33 pm
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JustAPerv wrote:
And considering that most steamy action in XStory involves controlling three keyboards and two mice simultaneously while positioning the view at the furthest point away from the actual action to move to the next position while praying that the player not humps the chains instead of the girl in it ...again (... maybe a tiny bit exaggerated :P ) having the scenes play out without interaction but full view on the action is not that bad of a trade off.


No. It's bad. Many, a fuckton of games have animations and only let you control a camera. The most prominent advantage (and for me - the selling point) of XStoryPlayer is it's interactivity and physics-based gameplay. Remove it - and it's just another animation viewer, we have literally hundreds of those.


Sun Dec 08, 2019 4:03 pm
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greyhound wrote:
JustAPerv wrote:
And considering that most steamy action in XStory involves controlling three keyboards and two mice simultaneously while positioning the view at the furthest point away from the actual action to move to the next position while praying that the player not humps the chains instead of the girl in it ...again (... maybe a tiny bit exaggerated :P ) having the scenes play out without interaction but full view on the action is not that bad of a trade off.


No. It's bad. Many, a fuckton of games have animations and only let you control a camera. The most prominent advantage (and for me - the selling point) of XStoryPlayer is it's interactivity and physics-based gameplay. Remove it - and it's just another animation viewer, we have literally hundreds of those.


Nono, nothing about removing anything. Its far to fascinating to see where it goes and already can be seen between XS2 an XS3.5. Would not hang here if I would not like it. But there are (an this is not exaggerated) several scenes; mostly in XS2; in which the action can not be seen because of the way the controls, camera and partial bodyless player work. Like said. 2 to 3.5 was a jump. Whatever the next thing will be called; I'm dead curious to see what they apply there. Hoping to be still alive when it comes that is.


Sun Dec 08, 2019 6:14 pm
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One of the things i asked XPA for (and i think we might get, have to wait and see) is the ability to lock and animate the player.
If anyone remembers my Night Out story and where Saiko drugs the player and rides them on the bed... do you know how much tape holds that scene together.
The players mass is x100 and there's collision cubes all around the player to try to keep them in place.

Having the game only be first person and players control everything is ok.
having the game be only animation is ok as well.
Having both in a hybrid system... thats the kinda shit that allows for some really dynamic and immersive story's.

Lets make some random story and say its in VR.
The goal of the story is to immerse the player in the world and evoke certain emotions and feelings.

The player wakes up in bed and can explore the apartment, after done exploring they wander into the kitchen to see Saiko cooking dinner.
(Player choices matter)The player can "Play" with Saiko as she makes dinner or help out.

After dinner is made then its taken to the table and the player is Locked to the chair. (arms and head free)
Eat food, Drink wine and perhaps even drop a fork off the table to have the player animate under the table but still locked.

After foods done then Saiko washes up and again player can help or fondle but is now free .

Saiko then wants to have a bath and you can join her or not... players choice.

Lock the player to sitting in the bath and have Saiko on top, have all the fun naughty scenes.
Then take Saiko to bed where its a mix of Free and Locked depending on the positions.

Then you lock the player cuddling with Saiko until the player falls asleep.

Next day Saiko sets some tasks, clean house and find job.
Congrats its now a RPG game where you have to manage stats and keep Saiko happy... or not (Players Choice)

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Eskarn's puzzle map (story)


Mon Dec 09, 2019 3:11 am
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