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Eyes Open/Close snippet https://www.xmoonproductions.org/viewtopic.php?f=30&t=5131 |
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Author: | djiango [ Tue Jun 13, 2017 3:46 pm ] |
Post subject: | Eyes Open/Close snippet |
Hi guys. I just wanted to share a little code snippet, for opening and closing a characters eyes. I had a little trouble getting it to work, so I hope it's the right way to do it. Edit file - "/pack/yourpack/init/std/template/char/brain/code/ref/basic_ref_command.dat" Add the code below, under the line: "face.close.you.if = face.close.you.set;" Code: //"Open your eyes" - Works after editing "ai/npl/nlp_object.txt" - ("eye & eyes to "eyes", instead of "face") eyes.open.you.set = { SetEyeState(OPEN); } eyes.open.you.if = eyes.open.you.set; //"Close your eyes" - Works after editing "ai/npl/nlp_object.txt" - ("eye & eyes to "eyes", instead of "face") eyes.close.you.set = { SetEyeState(CLOSED); } eyes.close.you.if = eyes.close.you.set; Edit file - "/pack/yourpack/ai/nlp/nlp_object.txt" Change the lines Code: #object_body = <eye> : face #object_body = <eyes> : face to Code: #object_body = <eye> : eyes //Works with "eyes close/open" in - ("init/std/template/char/brain/code/ref/basic_ref_command.dat") (original value: face) #object_body = <eyes> : eyes //Works with "eyes close/open" in - ("init/std/template/char/brain/code/ref/basic_ref_command.dat") (original value: face) Say: "Open your eyes" to open her eyes. Say: "Close your eyes" to close her eyes. |
Author: | riftporn [ Tue Jun 13, 2017 9:00 pm ] |
Post subject: | Re: Eyes Open/Close snippet |
Nice! |
Author: | smithclub99 [ Sat Jun 17, 2017 11:10 am ] |
Post subject: | Re: Eyes Open/Close snippet |
Thanks djiango, That works great. Attachment: screenshot.jpg [ 54.8 KiB | Viewed 25953 times ] This makes it a lot easier to do her makeup. P.S. just typing “open eyes” works just as well. |
Author: | djiango [ Tue Jun 20, 2017 3:23 pm ] | ||
Post subject: | Re: Eyes Open/Close snippet | ||
Thanks for the positive feedback, it's great that you like it. I'm currently on a modding spree (mostly textures and scripts), and will probably post more in the script section if I find any other interesting stuff.
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