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(3.5 STORY) Eskarn's Doc Room NEW
https://www.xmoonproductions.org/viewtopic.php?f=27&t=5535
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Author:  Eskarn [ Tue Jun 11, 2019 1:54 am ]
Post subject:  Re: (3.5 STORY) Eskarn's Doc Room NEW

Most of those tasks already exsist in
Code:
init\std\base\char\brain\code\task


so to call the blowjob task you need to call its function
<start_task_blowjob>

Code:
start_task_blowjob()


then to stop

Code:
stop_task_blowjob()


ctrl + d with debug mode enabled will allow you to see the waypoints
inside the settings.ini in the root folder
Code:
runtime
{
  start_mode   = SCENE;

  debug_sys    = BASIC;
  debug_render = NONE;
  debug_phys   = NONE;
  debug_brain  = ENABLED;


otherwise you can always use the player as a waypoint

Code:
      loc.sp.waypoint  = "#MAIN+front";//+back to turn around
      loc.sp.exact     = 1;
      loc.sp.pose_type = STAND;
      loc.sp.pose_id   = 0;
      SetPose(loc.sp);

Author:  fndit [ Thu Jun 13, 2019 2:47 am ]
Post subject:  Re: (3.5 STORY) Eskarn's Doc Room NEW

[quote="Eskarn"]Most of those tasks already exsist in
Code:
init\std\base\char\brain\code\task


so to call the blowjob task you need to call its function
<start_task_blowjob>

Code:
start_task_blowjob()


then to stop

Code:
stop_task_blowjob()



In what file should that syntax be included? With this when writing the command, would the NPC respond?

Author:  Eskarn [ Thu Jun 13, 2019 6:41 am ]
Post subject:  Re: (3.5 STORY) Eskarn's Doc Room NEW

Lets say we want Saiko to suck cock instead of do her eye exam
Everything Saiko does is stored in
Code:
init\stories\tentacle_dreams\chars\saiko\brain\code\run\SAIKO_run0_state.dat

and
Code:
init\stories\tentacle_dreams\chars\saiko\brain\code\ref\SAIKO_base_ref.dat


so to get Saiko to suck cock instead of do her eye exam we go to the SAIKO_run0_state.dat
line 1465

and we would then replace the [READCHART] section with something different

Code:
   
[READCHART]
   {
      loc.ts = GetTs(); 
      [loc.ts < state.dyn.me.do.ts] return;//wait for timer to finish
      
      start_task_blowjob()//start the blow job task

                talk.s = "How about i blow you instead";//make Saiko say this

      state.dyn.me.do.FuckingStage = FUCKINGPLAYER;//state that allows sexual interactions
      state.dyn.me.do.state2 = NOTHING;//go to a void state so we dont spam the current state
   }


Saiko is sitting on the bed at this point so she might freak out
if you want to mod the mod id start small read through Saiko's code and try to understand what code does what

Author:  fndit [ Fri Jun 14, 2019 1:59 am ]
Post subject:  Re: (3.5 STORY) Eskarn's Doc Room NEW

Eskarn wrote:
fndit wrote:
Hi, How can I activate P and thus be able to give penis erection?

regards


Use the "O" button instead of P
Eskarn wrote:
Lets say we want Saiko to suck cock instead of do her eye exam
Everything Saiko does is stored in
Code:
init\stories\tentacle_dreams\chars\saiko\brain\code\run\SAIKO_run0_state.dat

and
Code:
init\stories\tentacle_dreams\chars\saiko\brain\code\ref\SAIKO_base_ref.dat


so to get Saiko to suck cock instead of do her eye exam we go to the SAIKO_run0_state.dat
line 1465

and we would then replace the [READCHART] section with something different

Code:
   
[READCHART]
   {
      loc.ts = GetTs(); 
      [loc.ts < state.dyn.me.do.ts] return;//wait for timer to finish
      
      start_task_blowjob()//start the blow job task

                talk.s = "How about i blow you instead";//make Saiko say this

      state.dyn.me.do.FuckingStage = FUCKINGPLAYER;//state that allows sexual interactions
      state.dyn.me.do.state2 = NOTHING;//go to a void state so we dont spam the current state
   }


Saiko is sitting on the bed at this point so she might freak out
if you want to mod the mod id start small read through Saiko's code and try to understand what code does what



Thank you! I am going to try.
I already made several modifications before the story, but I did not know how to solve this. Greetings.

Author:  ScAtMaN_UK [ Wed Jul 03, 2019 1:59 pm ]
Post subject:  Re: (3.5 STORY) Eskarn's Doc Room NEW

We all look forward to seeing what you have achieved fndit, please share!

S

Author:  mrben87 [ Fri Jul 05, 2019 10:20 am ]
Post subject:  Re: (3.5 STORY) Eskarn's Doc Room NEW

ERROR: CXcTexture::TexLoadFile2D: Load failed, XFILEPC::Open: Failed to open file 'c:/users/ben/appdata/local/x moon productions/xstoryplayer 3.5/story_images/tentacle/story.jpg' [rb]




I keep getting this error, there is not even a story_images folder in this mod. Could you possibly update the install instructions. Saying "put in the correct folder" does nothing to help idiots like me.

Author:  Eskarn [ Fri Jul 05, 2019 10:39 am ]
Post subject:  Re: (3.5 STORY) Eskarn's Doc Room NEW

1.Unpack the tentacle dreams .bin file (link below if you dont know how)
2.After its finished rename it to pack_EskDoc
3.Extract the mod into the pack_EskDoc folder and override

Author:  mrben87 [ Fri Jul 05, 2019 12:13 pm ]
Post subject:  Re: (3.5 STORY) Eskarn's Doc Room NEW

Thanks, I managed to unpack the file. The story shows up in game but after starting it just starts the TD story.

Really not sure what I've done wrong i followed all instructions but it just starts Tentacle Dreams. Been 3 hours now trying to get this work.



I reinstalled and now get this
ERROR: Code failed in file '.\mod\sys\file\sys_file_base.cpp', line 54: CSysFile::ReadCheck: Eof error



About to give up i think.

Author:  Eskarn [ Fri Jul 05, 2019 2:04 pm ]
Post subject:  Re: (3.5 STORY) Eskarn's Doc Room NEW

In the trace.txt file what is the version up the top, it should be (3.5.0020) if it is not then you need to reinstall/update the game
That Eof error is a engine/base game error so even if the version is correct you might want to reinstall anyway

1. Unpack tentacle dreams.bin
Code:
#define RUNTIME  "../"
#define PACKPATH "pack/pack_tentacle_dreams.bin/"
Pack pack1
{
  unpack = true;
  file    = "[RUNTIME]pack/pack_tentacle_dreams.bin";
  outpath = "[RUNTIME]pack/";
}

2. once that has finished go into the Pack folder and find the new pack_tentacle_dreams folder and rename it to "pack_EskDoc"
3. open pack_EskDoc.rar and extract it into the pack_EskDoc folder so it overrides the files
you can open the folder and if there is not a achievements.txt in the folder then you have extracted to the wrong place
4. it will show up in the story's menu as "Eskarn's Doctor Story"

Author:  mrben87 [ Fri Jul 05, 2019 2:24 pm ]
Post subject:  Re: (3.5 STORY) Eskarn's Doc Room NEW

Yep done that exactly. It shows EskDoc story in the story menu. when i click it it just starts TD. I now give up. Thanks for the help :)

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