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tomahawk308
Rank 18
Joined: Sun Jun 22, 2014 3:46 pm Posts: 1094
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do i need change the body.ini too that the command is independent ?
Attachments:
body.ini custom command.jpg [ 169.44 KiB | Viewed 27735 times ]
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Fri Jan 22, 2016 12:44 am |
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Eskarn
Rank 17
Joined: Fri Feb 27, 2015 2:06 pm Posts: 690 Location: Australia
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yes for each pose you need to have it set in the body.ini and char_base.dat Code: body.ini movie "youranimation1" { frame[11500] = 0; } movie "youranimation2" { frame[11500] = 0; }
char_base.dat pose_type[126]//if the one before is not 125 then adjust this number { type = YOURANIMATION1; // The pose name id = 0; // The pose id name = "*youranimation1"; // The pose animation need_type = STAND; // Need this pose before starting need_id = 0; go_type = STAND; // Goto this pose when ready go_id = 0; fade_in = 1.5; // Fade in damp = 3; // Damping loop = false; // No loop }
pose_type[127]//if the one before is not 125 then adjust this number { type = YOURANIMATION2; // The pose name id = 0; // The pose id name = "*youranimation2"; // The pose animation need_type = STAND; // Need this pose before starting need_id = 0; go_type = STAND; // Goto this pose when ready go_id = 0; fade_in = 1.5; // Fade in damp = 3; // Damping loop = false; // No loop }
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Fri Jan 22, 2016 4:14 am |
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tomahawk308
Rank 18
Joined: Sun Jun 22, 2014 3:46 pm Posts: 1094
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@eskarn the code of upsidedown0_state.dat by me its twerk0_state.dat must be replaced by the code in the top of your tutorial right ?
could you show how it should look in the whole ?
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Sat Jan 23, 2016 7:30 pm |
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Eskarn
Rank 17
Joined: Fri Feb 27, 2015 2:06 pm Posts: 690 Location: Australia
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what you got looks fine just follow the tutorial and make sure you get all the reference done and it should work then you can combine all the poses into one charactershape.obj and have tasks for them for adding words http://wiki.xmoonproductions.org/index. ... al_for_NLP
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Mon Jan 25, 2016 6:15 am |
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thekresz
Rank 10
Joined: Wed Jan 01, 2014 8:47 pm Posts: 57 Location: Poland
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Eskarn wrote: what you got looks fine just follow the tutorial and make sure you get all the reference done and it should work then you can combine all the poses into one charactershape.obj and have tasks for them for adding words http://wiki.xmoonproductions.org/index. ... al_for_NLPwhat if my pose_type[126] is diffrent than stored in ini? I mean in dungeon ex char_base the last one is pose_type[135]. what if author set it to 126 and I install it? can I change it to pose_type[136]?
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Mon Jan 25, 2016 3:24 pm |
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Eskarn
Rank 17
Joined: Fri Feb 27, 2015 2:06 pm Posts: 690 Location: Australia
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yes it needs to be the next number so if its 125 the next needs to be 126 if its 135 then the next needs to be 136 etc
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Mon Jan 25, 2016 4:18 pm |
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thekresz
Rank 10
Joined: Wed Jan 01, 2014 8:47 pm Posts: 57 Location: Poland
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Eskarn wrote: yes it needs to be the next number so if its 125 the next needs to be 126 if its 135 then the next needs to be 136 etc then isn't it useful if authors include the .ma and .ini files to download? I mean tomahawk308, and anybody who read this - are you willing to share the source with modding scene? so everybody can adjust char_base pose_type[xxx] and any other settings to their games/mods.
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Mon Jan 25, 2016 8:08 pm |
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pavar
Rank 7
Joined: Wed Dec 24, 2014 9:18 pm Posts: 31
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thekresz wrote: Eskarn wrote: yes it needs to be the next number so if its 125 the next needs to be 126 if its 135 then the next needs to be 136 etc then isn't it useful if authors include the .ma and .ini files to download? I mean tomahawk308, and anybody who read this - are you willing to share the source with modding scene? so everybody can adjust char_base pose_type[xxx] and any other settings to their games/mods. Is it feasible to skip numbers, e.g. last pose is 125 and my custom pose is 144? if so it would make things easier. I could number my poses from 401 and above so as not to mix with other modder's custom poses
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Tue Jan 26, 2016 2:11 pm |
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thekresz
Rank 10
Joined: Wed Jan 01, 2014 8:47 pm Posts: 57 Location: Poland
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pavar wrote: thekresz wrote: Eskarn wrote: yes it needs to be the next number so if its 125 the next needs to be 126 if its 135 then the next needs to be 136 etc then isn't it useful if authors include the .ma and .ini files to download? I mean tomahawk308, and anybody who read this - are you willing to share the source with modding scene? so everybody can adjust char_base pose_type[xxx] and any other settings to their games/mods. Is it feasible to skip numbers, e.g. last pose is 125 and my custom pose is 144? if so it would make things easier. I could number my poses from 401 and above so as not to mix with other modder's custom poses even if it is I think until version 4.0 where things get better with character and animation modding there will be a lot of poses and a lot of modders and everybody will install only those they want and that - will make conflicts don't you think?
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Tue Jan 26, 2016 5:28 pm |
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pavar
Rank 7
Joined: Wed Dec 24, 2014 9:18 pm Posts: 31
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Quote: Is it feasible to skip numbers, e.g. last pose is 125 and my custom pose is 144? if so it would make things easier. I could number my poses from 401 and above so as not to mix with other modder's custom poses Quote: even if it is I think until version 4.0 where things get better with character and animation modding there will be a lot of poses and a lot of modders and everybody will install only those they want and that - will make conflicts don't you think? Indeed, but if I can number my poses starting from 1001 and above, I can, at least for the time being, combine a few mods. I will test it tonight and post what I find
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Wed Jan 27, 2016 2:52 pm |
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