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Bruises will stay longer [MOD request] https://www.xmoonproductions.org/viewtopic.php?f=27&t=4414 |
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Author: | PrivateJoker [ Mon Feb 01, 2016 4:23 pm ] |
Post subject: | Bruises will stay longer [MOD request] |
Hi, is it possible to make bruises, from paddle, whip and clamps, stay longer? I spend a lot of time to look for this code but i could not find it. It would be awesome, if somebody could tell me where I can find it. Thank you ![]() |
Author: | riftporn [ Mon Feb 01, 2016 4:33 pm ] |
Post subject: | Re: Bruises will stay longer [MOD request] |
You can completely switch off the fading like this: -Unpack the dungeon -Edit the file \init\std\base\char\char_base.dat -Change buffer_fade = true to buffer_fade = false; I don't know if it's possible to actually just slow the fading via modding. |
Author: | PrivateJoker [ Mon Feb 01, 2016 4:52 pm ] |
Post subject: | Re: Bruises will stay longer [MOD request] |
It works. Thank you. ![]() Until you tab out off the game and back in. Then the body resets. |
Author: | riftporn [ Mon Feb 01, 2016 5:28 pm ] |
Post subject: | Re: Bruises will stay longer [MOD request] |
PrivateJoker wrote: It works. Thank you. ![]() Until you tab out off the game and back in. Then the body resets. Weird, never noticed this. What graphics mode are you running? |
Author: | PrivateJoker [ Mon Feb 01, 2016 6:01 pm ] |
Post subject: | Re: Bruises will stay longer [MOD request] |
DX9 fullscreen |
Author: | riftporn [ Mon Feb 01, 2016 6:44 pm ] |
Post subject: | Re: Bruises will stay longer [MOD request] |
Seems to be a bug with directX, it works with OpenGL. |
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