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To install a mod https://www.xmoonproductions.org/viewtopic.php?f=27&t=4340 |
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Author: | skidrow [ Tue Jan 05, 2016 5:31 pm ] |
Post subject: | To install a mod |
Did a Youtube clip off it: https://youtu.be/N5pktQJhbcc First in the start.ini file that you can change to unpack some other file then pack_dungeon: Attachment: start_ini.jpg [ 114.47 KiB | Viewed 468785 times ] In start.ini you can change: unpack = true; you can change it to false but pointless to do that. file = "[RUNTIME]pack/pack_dungeon.bin"; here you change with bin file to unpack, so if you want Christmas you instead write "[RUNTIME]pack/pack_christmas.bin" and remember ; should be at the end outpath = "[RUNTIME]pack/"; and here if you want it in a other directory like temp or what ever, "[RUNTIME]pack/temp"; Then you run filemaker and it will start directly if all is corect in the ini file: Attachment: Filemaker.jpg [ 464.53 KiB | Viewed 469845 times ] If your observant here you will se i had a error in my start.ini when i took this SS at line 24. . And then you go to pack were it now is unpacked, make a Original folder or temp or call it what you like were you have the Original unpacked dungon, then you simple copy the original in to X Moon Productions\XStoryPlayer 3.5\pack and rename it so you can have more dungons Attachment: Pack.jpg [ 81.18 KiB | Viewed 469845 times ] |
Author: | skidrow [ Tue Jan 05, 2016 5:37 pm ] |
Post subject: | Re: To install a mod |
Then you can rename the Dungon so you find it easy in game and that you do when you open Story.txt Attachment: Story name.jpg [ 124.35 KiB | Viewed 469839 times ] So when you chose fast sex you get: Attachment: In game.jpg [ 442.08 KiB | Viewed 469842 times ] Ops forgote the most importent part, use winrar or so and unpack the mod and then copy it in to the dungon folder you just made. |
Author: | tomahawk308 [ Tue Jan 05, 2016 9:13 pm ] |
Post subject: | Re: To install a mod |
@skidrow thanks |
Author: | skidrow [ Thu Jan 07, 2016 7:42 pm ] |
Post subject: | Re: To install a mod |
xpadmin maybe stick this one, you can fix it were i been to confusing ![]() |
Author: | xpadmin [ Thu Jan 07, 2016 8:27 pm ] |
Post subject: | Re: To install a mod |
Have made this topic sticky. For the new Filemaker everything is the same except press the "Run active project " (play button) to run the script. N.b. If anyone has time to make an item for this on the wiki it is much appreciated. Attachment: filemaker1.jpg [ 139.94 KiB | Viewed 469547 times ] |
Author: | linoleum84 [ Thu Jan 07, 2016 9:50 pm ] |
Post subject: | Re: To install a mod |
Is it normal to have only these files in filemaker folder ? Attachment: fm.jpg [ 18.8 KiB | Viewed 469526 times ] btw what program is better than notepad for .ini files? |
Author: | laissemoirire [ Thu Jan 07, 2016 11:57 pm ] |
Post subject: | Re: To install a mod |
linoleum84 wrote: Is it normal to have only these files in filemaker folder ? Attachment: fm.jpg btw what program is better than notepad for .ini files? notepad++ (set language to c++ after a file is loaded) |
Author: | skidrow [ Fri Jan 08, 2016 5:55 pm ] |
Post subject: | Re: To install a mod |
Can be i manage to unpack a bin file in filemaker dir and beacse off that i have more files there. I simple just right-click the ini file and select edit. |
Author: | Comfortblynumb2 [ Sat Jan 09, 2016 8:18 pm ] |
Post subject: | Re: To install a mod |
Can someone update this tutorial? I'm stuck at extracting the damn .bin, XFileMaker won't do anything, and i can't find another .bin extracting program. |
Author: | skidrow [ Sat Jan 09, 2016 9:24 pm ] |
Post subject: | Re: To install a mod |
Edit the start.ini and check that it is as xpadmin. |
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