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To install a mod
https://www.xmoonproductions.org/viewtopic.php?f=27&t=4340
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Author:  skidrow [ Tue Jan 05, 2016 5:31 pm ]
Post subject:  To install a mod

Did a Youtube clip off it: https://youtu.be/N5pktQJhbcc

First in the start.ini file that you can change to unpack some other file then pack_dungeon:
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start_ini.jpg
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In start.ini you can change:

unpack = true; you can change it to false but pointless to do that.

file = "[RUNTIME]pack/pack_dungeon.bin"; here you change with bin file to unpack, so if you want Christmas you instead write "[RUNTIME]pack/pack_christmas.bin" and remember ; should be at the end

outpath = "[RUNTIME]pack/"; and here if you want it in a other directory like temp or what ever, "[RUNTIME]pack/temp";


Then you run filemaker and it will start directly if all is corect in the ini file:
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Filemaker.jpg
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If your observant here you will se i had a error in my start.ini when i took this SS at line 24.
.

And then you go to pack were it now is unpacked, make a Original folder or temp or call it what you like were you have the Original unpacked dungon, then you simple copy the original in to X Moon Productions\XStoryPlayer 3.5\pack and rename it so you can have more dungons
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Pack.jpg
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Author:  skidrow [ Tue Jan 05, 2016 5:37 pm ]
Post subject:  Re: To install a mod

Then you can rename the Dungon so you find it easy in game and that you do when you open Story.txt
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Story name.jpg
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So when you chose fast sex you get:
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In game.jpg
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Ops forgote the most importent part, use winrar or so and unpack the mod and then copy it in to the dungon folder you just made.

Author:  tomahawk308 [ Tue Jan 05, 2016 9:13 pm ]
Post subject:  Re: To install a mod

@skidrow thanks

Author:  skidrow [ Thu Jan 07, 2016 7:42 pm ]
Post subject:  Re: To install a mod

xpadmin maybe stick this one, you can fix it were i been to confusing :)

Author:  xpadmin [ Thu Jan 07, 2016 8:27 pm ]
Post subject:  Re: To install a mod

Have made this topic sticky.

For the new Filemaker everything is the same except press the "Run active project " (play button) to run the script.

N.b.
If anyone has time to make an item for this on the wiki it is much appreciated.

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filemaker1.jpg
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Author:  linoleum84 [ Thu Jan 07, 2016 9:50 pm ]
Post subject:  Re: To install a mod

Is it normal to have only these files in filemaker folder ?

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fm.jpg
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btw what program is better than notepad for .ini files?

Author:  laissemoirire [ Thu Jan 07, 2016 11:57 pm ]
Post subject:  Re: To install a mod

linoleum84 wrote:
Is it normal to have only these files in filemaker folder ?

Attachment:
fm.jpg


btw what program is better than notepad for .ini files?

notepad++ (set language to c++ after a file is loaded)

Author:  skidrow [ Fri Jan 08, 2016 5:55 pm ]
Post subject:  Re: To install a mod

Can be i manage to unpack a bin file in filemaker dir and beacse off that i have more files there.

I simple just right-click the ini file and select edit.

Author:  Comfortblynumb2 [ Sat Jan 09, 2016 8:18 pm ]
Post subject:  Re: To install a mod

Can someone update this tutorial?

I'm stuck at extracting the damn .bin, XFileMaker won't do anything, and i can't find another .bin extracting program.

Author:  skidrow [ Sat Jan 09, 2016 9:24 pm ]
Post subject:  Re: To install a mod

Edit the start.ini and check that it is as xpadmin.

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