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Container from Tentacle Dreams (HELP)
https://www.xmoonproductions.org/viewtopic.php?f=27&t=4155
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Author:  xsun [ Sun Oct 18, 2015 9:32 am ]
Post subject:  Container from Tentacle Dreams (HELP)

I can not add to the dungeon container from tentacle dreams. I tried different ways, but no success.

-----------
container_object CONTAINER
{
file_name = "scenes/apartment3/cylinder1Shape.obj";
}
--------------

If anyone knows, help, please.

Author:  STRIKER777 [ Sun Oct 18, 2015 9:38 am ]
Post subject:  Re: Container from Tentacle Dreams (HELP)

xsun wrote:
I can not add to the dungeon container from tentacle dreams. I tried different ways, but no success.

-----------
container_object CONTAINER
{
file_name = "scenes/apartment3/cylinder1Shape.obj";
}
--------------

If anyone knows, help, please.



Maybe you need to specify its location on the location ?!

Example:


{
pos = (-7.1,0.0, -0.7);
rot = (0, -269.0);
height [0] = 0.41;
angle [0] = 0.00;
height [1] = 0.29;
angle [1] = 0.00;
pose_id = 0;
}

Author:  STRIKER777 [ Sun Oct 18, 2015 9:41 am ]
Post subject:  Re: Container from Tentacle Dreams (HELP)

STRIKER777 wrote:
xsun wrote:
I can not add to the dungeon container from tentacle dreams. I tried different ways, but no success.

-----------
container_object CONTAINER
{
file_name = "scenes/apartment3/cylinder1Shape.obj";
}
--------------

If anyone knows, help, please.



Some objects are added after the specified location in the scene as far as I know ... I hope I am not mistaken: D

Author:  xsun [ Sun Oct 18, 2015 9:43 am ]
Post subject:  Re: Container from Tentacle Dreams (HELP)

STRIKER777 wrote:
xsun wrote:
I can not add to the dungeon container from tentacle dreams. I tried different ways, but no success.

-----------
container_object CONTAINER
{
file_name = "scenes/apartment3/cylinder1Shape.obj";
}
--------------

If anyone knows, help, please.



Maybe you need to specify its location on the location ?!

Example:


{
pos = (-7.1,0.0, -0.7);
rot = (0, -269.0);
height [0] = 0.41;
angle [0] = 0.00;
height [1] = 0.29;
angle [1] = 0.00;
pose_id = 0;
}


I've tried everything. The game crashes. :cry:

Author:  STRIKER777 [ Sun Oct 18, 2015 9:48 am ]
Post subject:  Re: Container from Tentacle Dreams (HELP)

xsun wrote:
STRIKER777 wrote:
xsun wrote:
I can not add to the dungeon container from tentacle dreams. I tried different ways, but no success.

-----------
container_object CONTAINER
{
file_name = "scenes/apartment3/cylinder1Shape.obj";
}
--------------

If anyone knows, help, please.



Maybe you need to specify its location on the location ?!

Example:


{
pos = (-7.1,0.0, -0.7);
rot = (0, -269.0);
height [0] = 0.41;
angle [0] = 0.00;
height [1] = 0.29;
angle [1] = 0.00;
pose_id = 0;
}


I've tried everything. The game crashes. :cry:


And what kind of container you want to add to the scene ?! Could you provide a screenshot?

Author:  xsun [ Sun Oct 18, 2015 9:53 am ]
Post subject:  Re: Container from Tentacle Dreams (HELP)

STRIKER777,

Attachments:
11111.jpg
11111.jpg [ 175.59 KiB | Viewed 25932 times ]

Author:  STRIKER777 [ Sun Oct 18, 2015 10:09 am ]
Post subject:  Re: Container from Tentacle Dreams (HELP)

I do not understand why add this container to the scene and what he does there need, although I do have one idea in its use, according to my explanation of it can only be used as a sex toy. And another question: Was added fayl.obj the object in a scene or not, if not then add it to the approximate location: "\ XStoryPlayer 3.5 \ pack \ pack_dungeon_ex \ scenes \ objects" and prescribe the setting of its location in the file "obests .dat "There is certainly more 1 varriant I personally believe that the engine itself can block the addition of objects in the scene, and because of this game is beautiful. I hope that I though what you helped: D

Author:  Eskarn [ Sun Oct 18, 2015 2:25 pm ]
Post subject:  Re: Container from Tentacle Dreams (HELP)

the container is already there to be refrenced all you need to do is add it to the game

init\stories\dungeon\scenes dungeon1.dat(or whatever the name of the dungeon is)

Code:
  container_objecti:CONTAINER CONTAINER1
  {
waypoint = "waypoint name";
//pos   = (0,0,0.6);//Or use pos if you dont have a waypoint there
  }

Author:  xsun [ Sun Oct 18, 2015 3:11 pm ]
Post subject:  Re: Container from Tentacle Dreams (HELP)

Eskarn wrote:
the container is already there to be refrenced all you need to do is add it to the game

init\stories\dungeon\scenes dungeon1.dat(or whatever the name of the dungeon is)

Code:
  container_objecti:CONTAINER CONTAINER1
  {
waypoint = "waypoint name";
//pos   = (0,0,0.6);//Or use pos if you dont have a waypoint there
  }


Yes, it is work. I forgot to add texture "warning", so game crashes. Now it all right, thanks.

Author:  loki [ Sun Oct 18, 2015 6:29 pm ]
Post subject:  Re: Container from Tentacle Dreams (HELP)

Btw container object works very nice as a prop object with blinking leds. If you decide to build something new.

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