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 Container from Tentacle Dreams (HELP) 
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Rank 13
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Joined: Sun Dec 14, 2014 3:16 pm
Posts: 109
I can not add to the dungeon container from tentacle dreams. I tried different ways, but no success.

-----------
container_object CONTAINER
{
file_name = "scenes/apartment3/cylinder1Shape.obj";
}
--------------

If anyone knows, help, please.


Sun Oct 18, 2015 9:32 am
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Rank 12
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Joined: Fri Dec 12, 2014 12:57 pm
Posts: 90
xsun wrote:
I can not add to the dungeon container from tentacle dreams. I tried different ways, but no success.

-----------
container_object CONTAINER
{
file_name = "scenes/apartment3/cylinder1Shape.obj";
}
--------------

If anyone knows, help, please.



Maybe you need to specify its location on the location ?!

Example:


{
pos = (-7.1,0.0, -0.7);
rot = (0, -269.0);
height [0] = 0.41;
angle [0] = 0.00;
height [1] = 0.29;
angle [1] = 0.00;
pose_id = 0;
}


Sun Oct 18, 2015 9:38 am
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Rank 12
Rank 12

Joined: Fri Dec 12, 2014 12:57 pm
Posts: 90
STRIKER777 wrote:
xsun wrote:
I can not add to the dungeon container from tentacle dreams. I tried different ways, but no success.

-----------
container_object CONTAINER
{
file_name = "scenes/apartment3/cylinder1Shape.obj";
}
--------------

If anyone knows, help, please.



Some objects are added after the specified location in the scene as far as I know ... I hope I am not mistaken: D


Sun Oct 18, 2015 9:41 am
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Rank 13
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Joined: Sun Dec 14, 2014 3:16 pm
Posts: 109
STRIKER777 wrote:
xsun wrote:
I can not add to the dungeon container from tentacle dreams. I tried different ways, but no success.

-----------
container_object CONTAINER
{
file_name = "scenes/apartment3/cylinder1Shape.obj";
}
--------------

If anyone knows, help, please.



Maybe you need to specify its location on the location ?!

Example:


{
pos = (-7.1,0.0, -0.7);
rot = (0, -269.0);
height [0] = 0.41;
angle [0] = 0.00;
height [1] = 0.29;
angle [1] = 0.00;
pose_id = 0;
}


I've tried everything. The game crashes. :cry:


Sun Oct 18, 2015 9:43 am
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Rank 12
Rank 12

Joined: Fri Dec 12, 2014 12:57 pm
Posts: 90
xsun wrote:
STRIKER777 wrote:
xsun wrote:
I can not add to the dungeon container from tentacle dreams. I tried different ways, but no success.

-----------
container_object CONTAINER
{
file_name = "scenes/apartment3/cylinder1Shape.obj";
}
--------------

If anyone knows, help, please.



Maybe you need to specify its location on the location ?!

Example:


{
pos = (-7.1,0.0, -0.7);
rot = (0, -269.0);
height [0] = 0.41;
angle [0] = 0.00;
height [1] = 0.29;
angle [1] = 0.00;
pose_id = 0;
}


I've tried everything. The game crashes. :cry:


And what kind of container you want to add to the scene ?! Could you provide a screenshot?


Sun Oct 18, 2015 9:48 am
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Rank 13
Rank 13

Joined: Sun Dec 14, 2014 3:16 pm
Posts: 109
STRIKER777,


Attachments:
11111.jpg
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Sun Oct 18, 2015 9:53 am
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Rank 12
Rank 12

Joined: Fri Dec 12, 2014 12:57 pm
Posts: 90
I do not understand why add this container to the scene and what he does there need, although I do have one idea in its use, according to my explanation of it can only be used as a sex toy. And another question: Was added fayl.obj the object in a scene or not, if not then add it to the approximate location: "\ XStoryPlayer 3.5 \ pack \ pack_dungeon_ex \ scenes \ objects" and prescribe the setting of its location in the file "obests .dat "There is certainly more 1 varriant I personally believe that the engine itself can block the addition of objects in the scene, and because of this game is beautiful. I hope that I though what you helped: D


Sun Oct 18, 2015 10:09 am
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Rank 17
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Joined: Fri Feb 27, 2015 2:06 pm
Posts: 690
Location: Australia
the container is already there to be refrenced all you need to do is add it to the game

init\stories\dungeon\scenes dungeon1.dat(or whatever the name of the dungeon is)

Code:
  container_objecti:CONTAINER CONTAINER1
  {
waypoint = "waypoint name";
//pos   = (0,0,0.6);//Or use pos if you dont have a waypoint there
  }

_________________
To install a mod

ESKARN'S TUTORIALS

Eskarn's Dungeon Mod(BETA)

Eskarn's puzzle map (story)


Sun Oct 18, 2015 2:25 pm
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Rank 13
Rank 13

Joined: Sun Dec 14, 2014 3:16 pm
Posts: 109
Eskarn wrote:
the container is already there to be refrenced all you need to do is add it to the game

init\stories\dungeon\scenes dungeon1.dat(or whatever the name of the dungeon is)

Code:
  container_objecti:CONTAINER CONTAINER1
  {
waypoint = "waypoint name";
//pos   = (0,0,0.6);//Or use pos if you dont have a waypoint there
  }


Yes, it is work. I forgot to add texture "warning", so game crashes. Now it all right, thanks.


Sun Oct 18, 2015 3:11 pm
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Rank 15
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Joined: Sun Jun 28, 2015 8:36 am
Posts: 243
Btw container object works very nice as a prop object with blinking leds. If you decide to build something new.


Sun Oct 18, 2015 6:29 pm
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