I
think you have to declare the shader in ini file for filemaker.
Just try this :
Code:
shader "myShader"
{
}
if you have 4 textures layers (in game) on your object, add this between the brackets:
thickness = 0;
(clothes are rendered with 4 layers by default, I don't know how it works for objects)
don't forget to set your maya project to the "/source" folder.
your texture path in maya should then look like : scenes\textures\tex_folder\some_tex.png (and not c:\....)
when running filemaker, it will convert your original png to dds.
if you don't see the line "converting xxx xxx xxx" (or an error), something is wrong.
If I remember well, the dds is created in the source dir, not in destination, so you have to copy the dds in the corresponding folder (same hierarchy on destination) to test your scene or you'll have a missing texture.
ps : I'm not familiar with objects, I only created clothes until now.