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mudbox changing models
https://www.xmoonproductions.org/viewtopic.php?f=27&t=4065
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Author:  tomahawk308 [ Tue Aug 18, 2015 7:24 pm ]
Post subject:  mudbox changing models

is it possible to change the 3d model of monica or saiko with mudbox of maya and then play with the changed 3d models ingame? :D

Author:  KotLPL [ Wed Aug 19, 2015 8:35 pm ]
Post subject:  Re: mudbox changing models

Because of the licence for the models they are encrypted. Some things can be changed but not the mesh I believe.

Author:  loki [ Wed Aug 19, 2015 9:21 pm ]
Post subject:  Re: mudbox changing models

KotLPL wrote:
Because of the licence for the models they are encrypted. Some things can be changed but not the mesh I believe.

Why not, the body meshes were published in the new tutorial files.

Author:  KotLPL [ Wed Aug 19, 2015 9:33 pm ]
Post subject:  Re: mudbox changing models

http://wiki.xmoonproductions.org/index.php?title=Using_character_packs
First line. I'm not sure the exact reasons but its probably a licence restriction.

Author:  loki [ Wed Aug 19, 2015 9:39 pm ]
Post subject:  Re: mudbox changing models

KotLPL wrote:
http://wiki.xmoonproductions.org/index.php?title=Using_character_packs
First line. I'm not sure the exact reasons but its probably a licence restriction.


I believe this tut is old and the body is used in .obj format for clothing.
I browsed the 3.5 tutorial files and they seem to include the body meshes in .ma format. Admin can confirm or say if I am wrong. I am not sure, I just opened and closed the Monica file.

Author:  tomahawk308 [ Thu Aug 20, 2015 7:07 pm ]
Post subject:  Re: mudbox changing models

@kotlpl
@loki could somebody try it out :D
@xpadmin?

Author:  loki [ Thu Aug 20, 2015 7:35 pm ]
Post subject:  Re: mudbox changing models

tomahawk308 wrote:
@kotlpl
@loki could somebody try it out :D
@xpadmin?


I have in plan this one too:) uhh so many plans. I'm going to make Monica's chest flat. For a test, of course :)
Then maybe try a model I have.

Author:  silverone [ Thu Aug 20, 2015 10:16 pm ]
Post subject:  Re: mudbox changing models

I am trying to get familiar with this also but whenewer I use use filemaker with the provided Start.ini in the "/3.AdvancedModding/5.character_packs/" folder to convert the .ma models to obj I got this error message logged in the "fm_log.txt"

"Cannot convert maya file '../pack/pack_character/sources/scenes/character6/body.ma' : Filename 'c:/users/xnamex/appdata/local/x moon productions/xstoryplayer 3.5/pack/pack_character/sources/scenes/textures/character6/hair1.png', should start with srcPath 'e:/something/xstoryplayer 3.5/pack/pack_character/sources/', in file 'start.ini' at line 33"

I got this error only with the character6 if i try to run it with only the character7 body.ma that can be converted properly.

BTW I don't have user profile created with this name (xnamex) on my PC.

Author:  xpadmin [ Thu Aug 20, 2015 10:20 pm ]
Post subject:  Re: mudbox changing models

@silverone

I will re-upload the resource pack. You are correct the paths are not set correctly for the character files.

Author:  silverone [ Thu Aug 20, 2015 10:20 pm ]
Post subject:  Re: mudbox changing models

xpadmin wrote:
@silverone

I will re-upload the resource pack. You are correct the paths are not set correctly for the character files.


Thank you.

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