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mudbox changing models https://www.xmoonproductions.org/viewtopic.php?f=27&t=4065 |
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Author: | tomahawk308 [ Tue Aug 18, 2015 7:24 pm ] |
Post subject: | mudbox changing models |
is it possible to change the 3d model of monica or saiko with mudbox of maya and then play with the changed 3d models ingame? ![]() |
Author: | KotLPL [ Wed Aug 19, 2015 8:35 pm ] |
Post subject: | Re: mudbox changing models |
Because of the licence for the models they are encrypted. Some things can be changed but not the mesh I believe. |
Author: | loki [ Wed Aug 19, 2015 9:21 pm ] |
Post subject: | Re: mudbox changing models |
KotLPL wrote: Because of the licence for the models they are encrypted. Some things can be changed but not the mesh I believe. Why not, the body meshes were published in the new tutorial files. |
Author: | KotLPL [ Wed Aug 19, 2015 9:33 pm ] |
Post subject: | Re: mudbox changing models |
http://wiki.xmoonproductions.org/index.php?title=Using_character_packs First line. I'm not sure the exact reasons but its probably a licence restriction. |
Author: | loki [ Wed Aug 19, 2015 9:39 pm ] |
Post subject: | Re: mudbox changing models |
KotLPL wrote: http://wiki.xmoonproductions.org/index.php?title=Using_character_packs First line. I'm not sure the exact reasons but its probably a licence restriction. I believe this tut is old and the body is used in .obj format for clothing. I browsed the 3.5 tutorial files and they seem to include the body meshes in .ma format. Admin can confirm or say if I am wrong. I am not sure, I just opened and closed the Monica file. |
Author: | tomahawk308 [ Thu Aug 20, 2015 7:07 pm ] |
Post subject: | Re: mudbox changing models |
@kotlpl @loki could somebody try it out ![]() @xpadmin? |
Author: | loki [ Thu Aug 20, 2015 7:35 pm ] |
Post subject: | Re: mudbox changing models |
tomahawk308 wrote: @kotlpl @loki could somebody try it out ![]() @xpadmin? I have in plan this one too:) uhh so many plans. I'm going to make Monica's chest flat. For a test, of course ![]() Then maybe try a model I have. |
Author: | silverone [ Thu Aug 20, 2015 10:16 pm ] |
Post subject: | Re: mudbox changing models |
I am trying to get familiar with this also but whenewer I use use filemaker with the provided Start.ini in the "/3.AdvancedModding/5.character_packs/" folder to convert the .ma models to obj I got this error message logged in the "fm_log.txt" "Cannot convert maya file '../pack/pack_character/sources/scenes/character6/body.ma' : Filename 'c:/users/xnamex/appdata/local/x moon productions/xstoryplayer 3.5/pack/pack_character/sources/scenes/textures/character6/hair1.png', should start with srcPath 'e:/something/xstoryplayer 3.5/pack/pack_character/sources/', in file 'start.ini' at line 33" I got this error only with the character6 if i try to run it with only the character7 body.ma that can be converted properly. BTW I don't have user profile created with this name (xnamex) on my PC. |
Author: | xpadmin [ Thu Aug 20, 2015 10:20 pm ] |
Post subject: | Re: mudbox changing models |
@silverone I will re-upload the resource pack. You are correct the paths are not set correctly for the character files. |
Author: | silverone [ Thu Aug 20, 2015 10:20 pm ] |
Post subject: | Re: mudbox changing models |
xpadmin wrote: @silverone I will re-upload the resource pack. You are correct the paths are not set correctly for the character files. Thank you. |
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