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 Exporting the body.ma to Zbrush 
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Rank 1
Rank 1

Joined: Fri Jul 31, 2015 10:56 pm
Posts: 2
I've been trying to export the template body.ma to Zbrush so i can modify and paint them there.
Unfortunately when i open the convert file it crashes.. the ma file isn't openable by Zbrush either.

Has anybody had more luck with it?

Thanks in advance for your answer.

Xip


Fri Jul 31, 2015 11:04 pm
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Rank 16
Rank 16

Joined: Thu Jul 31, 2014 2:29 pm
Posts: 351
From what I understand of Zbrush, don't bother. What you'll get back out won't be suitable for importing into the game. At least not until typical hardware can handle about a billion polygons.


Sat Aug 01, 2015 4:51 am
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Rank 7
Rank 7

Joined: Thu Apr 17, 2014 5:40 pm
Posts: 29
Incorrect, unless you alter the subdiv level or add new topology instead of just moving it around, it will be fine.

Have you tried using GoZ ?
I don't have Zbrush installed yet so I can't test it out.


Sat Aug 01, 2015 5:17 pm
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Rank 7
Rank 7

Joined: Sat Aug 01, 2015 7:38 am
Posts: 31
It wouldn't be a billion because your computer wouldn't be able to run it in the engine, more likely its in the millions and then easily useable in ZBrush.

You wouldn't have access to the sub division levels, it needs to be strictly a ZBrush file and not Maya to have sub divisions.


Wed Aug 05, 2015 4:00 am
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