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[ 4 posts ] |
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Exporting the body.ma to Zbrush
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Xipomus
Rank 1
Joined: Fri Jul 31, 2015 10:56 pm Posts: 2
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I've been trying to export the template body.ma to Zbrush so i can modify and paint them there. Unfortunately when i open the convert file it crashes.. the ma file isn't openable by Zbrush either.
Has anybody had more luck with it?
Thanks in advance for your answer.
Xip
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Fri Jul 31, 2015 11:04 pm |
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burning
Rank 16
Joined: Thu Jul 31, 2014 2:29 pm Posts: 351
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From what I understand of Zbrush, don't bother. What you'll get back out won't be suitable for importing into the game. At least not until typical hardware can handle about a billion polygons.
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Sat Aug 01, 2015 4:51 am |
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vargh
Rank 7
Joined: Thu Apr 17, 2014 5:40 pm Posts: 29
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Incorrect, unless you alter the subdiv level or add new topology instead of just moving it around, it will be fine.
Have you tried using GoZ ? I don't have Zbrush installed yet so I can't test it out.
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Sat Aug 01, 2015 5:17 pm |
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ehatman01
Rank 7
Joined: Sat Aug 01, 2015 7:38 am Posts: 31
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It wouldn't be a billion because your computer wouldn't be able to run it in the engine, more likely its in the millions and then easily useable in ZBrush.
You wouldn't have access to the sub division levels, it needs to be strictly a ZBrush file and not Maya to have sub divisions.
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Wed Aug 05, 2015 4:00 am |
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